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10 #include "station_map.h" |
10 #include "station_map.h" |
11 #include "table/sprites.h" |
11 #include "table/sprites.h" |
12 #include "table/strings.h" |
12 #include "table/strings.h" |
13 #include "tile_cmd.h" |
13 #include "tile_cmd.h" |
14 #include "landscape.h" |
14 #include "landscape.h" |
15 #include "vehicle.h" |
|
16 #include "viewport.h" |
15 #include "viewport.h" |
17 #include "command_func.h" |
16 #include "command_func.h" |
18 #include "town.h" |
17 #include "town.h" |
19 #include "news.h" |
18 #include "news.h" |
20 #include "sound.h" |
19 #include "sound.h" |
30 #include "misc/autoptr.hpp" |
29 #include "misc/autoptr.hpp" |
31 #include "transparency.h" |
30 #include "transparency.h" |
32 #include "strings_func.h" |
31 #include "strings_func.h" |
33 #include "functions.h" |
32 #include "functions.h" |
34 #include "window_func.h" |
33 #include "window_func.h" |
|
34 #include "vehicle_func.h" |
35 |
35 |
36 /** Array for the shore sprites */ |
36 /** Array for the shore sprites */ |
37 static const SpriteID _water_shore_sprites[] = { |
37 static const SpriteID _water_shore_sprites[] = { |
38 0, |
38 0, |
39 SPR_SHORE_TILEH_1, // SLOPE_W |
39 SPR_SHORE_TILEH_1, // SLOPE_W |