src/newgrf_house.cpp
changeset 7961 46bee18c1a36
parent 7831 5dded9b03500
child 8019 35497d94c8d2
equal deleted inserted replaced
7960:af0f10d86051 7961:46bee18c1a36
    31 
    31 
    32 HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID);
    32 HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID);
    33 
    33 
    34 void CheckHouseIDs()
    34 void CheckHouseIDs()
    35 {
    35 {
       
    36 	InitializeBuildingCounts();
       
    37 
    36 	for (TileIndex t = 0; t < MapSize(); t++) {
    38 	for (TileIndex t = 0; t < MapSize(); t++) {
    37 		HouseID house_id;
    39 		HouseID house_id;
    38 
    40 
    39 		if (!IsTileType(t, MP_HOUSE)) continue;
    41 		if (!IsTileType(t, MP_HOUSE)) continue;
    40 
    42 
    41 		house_id = GetHouseType(t);
    43 		house_id = GetHouseType(t);
    42 		if (!GetHouseSpecs(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
    44 		if (!GetHouseSpecs(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
    43 			/* The specs for this type of house are not available any more, so
    45 			/* The specs for this type of house are not available any more, so
    44 			 * replace it with the substitute original house type. */
    46 			 * replace it with the substitute original house type. */
    45 			SetHouseType(t, _house_mngr.GetSubstituteID(house_id));
    47 			house_id = _house_mngr.GetSubstituteID(house_id);
    46 		}
    48 			SetHouseType(t, house_id);
    47 	}
    49 		}
    48 
    50 		IncreaseBuildingCount(GetTownByTile(t), house_id);
    49 	InitializeBuildingCounts();
    51 	}
    50 	AfterLoadCountBuildings();
       
    51 
       
    52 }
    52 }
    53 
    53 
    54 HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
    54 HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
    55 {
    55 {
    56 	/* Start from 1 because 0 means that no class has been assigned. */
    56 	/* Start from 1 because 0 means that no class has been assigned. */