(svn r10968) -Codechange: Remove a tileloop performed in the AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead
--- a/src/newgrf_house.cpp Thu Aug 23 11:08:59 2007 +0000
+++ b/src/newgrf_house.cpp Thu Aug 23 18:05:51 2007 +0000
@@ -33,6 +33,8 @@
void CheckHouseIDs()
{
+ InitializeBuildingCounts();
+
for (TileIndex t = 0; t < MapSize(); t++) {
HouseID house_id;
@@ -42,13 +44,11 @@
if (!GetHouseSpecs(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
/* The specs for this type of house are not available any more, so
* replace it with the substitute original house type. */
- SetHouseType(t, _house_mngr.GetSubstituteID(house_id));
+ house_id = _house_mngr.GetSubstituteID(house_id);
+ SetHouseType(t, house_id);
}
+ IncreaseBuildingCount(GetTownByTile(t), house_id);
}
-
- InitializeBuildingCounts();
- AfterLoadCountBuildings();
-
}
HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)