src/network/core/game.h
branchcpp_gui
changeset 6268 4b5241e5dd10
parent 6050 77bd608748c8
child 6298 c30fe89622df
equal deleted inserted replaced
6267:7c8ec33959b1 6268:4b5241e5dd10
     1 /* $Id$ */
     1 /* $Id$ */
       
     2 
       
     3 /**
       
     4  * @file game.h Information about a game that is sent between a
       
     5  *              game server, game client and masterserver.
       
     6  */
     2 
     7 
     3 #ifndef NETWORK_CORE_GAME_H
     8 #ifndef NETWORK_CORE_GAME_H
     4 #define NETWORK_CORE_GAME_H
     9 #define NETWORK_CORE_GAME_H
     5 
    10 
     6 #ifdef ENABLE_NETWORK
    11 #ifdef ENABLE_NETWORK
     7 
    12 
     8 #include "config.h"
    13 #include "config.h"
     9 #include "../../date.h"
    14 #include "../../date.h"
    10 #include "../../newgrf_config.h"
    15 #include "../../newgrf_config.h"
    11 
       
    12 /**
       
    13  * @file game.h Information about a game that is sent between a
       
    14  *              game server, game client and masterserver.
       
    15  */
       
    16 
    16 
    17 /**
    17 /**
    18  * This is the struct used by both client and server
    18  * This is the struct used by both client and server
    19  * some fields will be empty on the client (like game_password) by default
    19  * some fields will be empty on the client (like game_password) by default
    20  * and only filled with data a player enters.
    20  * and only filled with data a player enters.