equal
deleted
inserted
replaced
1 /* $Id$ */ |
1 /* $Id$ */ |
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2 |
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3 /** |
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4 * @file game.h Information about a game that is sent between a |
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5 * game server, game client and masterserver. |
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6 */ |
2 |
7 |
3 #ifndef NETWORK_CORE_GAME_H |
8 #ifndef NETWORK_CORE_GAME_H |
4 #define NETWORK_CORE_GAME_H |
9 #define NETWORK_CORE_GAME_H |
5 |
10 |
6 #ifdef ENABLE_NETWORK |
11 #ifdef ENABLE_NETWORK |
7 |
12 |
8 #include "config.h" |
13 #include "config.h" |
9 #include "../../date.h" |
14 #include "../../date.h" |
10 #include "../../newgrf_config.h" |
15 #include "../../newgrf_config.h" |
11 |
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12 /** |
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13 * @file game.h Information about a game that is sent between a |
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14 * game server, game client and masterserver. |
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15 */ |
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16 |
16 |
17 /** |
17 /** |
18 * This is the struct used by both client and server |
18 * This is the struct used by both client and server |
19 * some fields will be empty on the client (like game_password) by default |
19 * some fields will be empty on the client (like game_password) by default |
20 * and only filled with data a player enters. |
20 * and only filled with data a player enters. |