93 byte station_spread; // amount a station may spread |
93 byte station_spread; // amount a station may spread |
94 bool inflation; // disable inflation |
94 bool inflation; // disable inflation |
95 bool selectgoods; // only send the goods to station if a train has been there |
95 bool selectgoods; // only send the goods to station if a train has been there |
96 bool longbridges; // allow 100 tile long bridges |
96 bool longbridges; // allow 100 tile long bridges |
97 bool gotodepot; // allow goto depot in orders |
97 bool gotodepot; // allow goto depot in orders |
98 bool build_rawmaterial_ind; // allow building raw material industries |
98 uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting) |
99 bool multiple_industry_per_town; // allow many industries of the same type per town |
99 bool multiple_industry_per_town; // allow many industries of the same type per town |
100 bool same_industry_close; // allow same type industries to be built close to each other |
100 bool same_industry_close; // allow same type industries to be built close to each other |
101 bool lost_train_warn; // if a train can't find its destination, show a warning |
101 bool lost_train_warn; // if a train can't find its destination, show a warning |
102 uint8 order_review_system; |
102 uint8 order_review_system; |
103 bool train_income_warn; // if train is generating little income, show a warning |
103 bool train_income_warn; // if train is generating little income, show a warning |
137 uint8 default_rail_type; ///< The default rail type for the rail GUI |
137 uint8 default_rail_type; ///< The default rail type for the rail GUI |
138 |
138 |
139 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
139 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
140 uint8 window_snap_radius; // Windows snap at each other if closer than this |
140 uint8 window_snap_radius; // Windows snap at each other if closer than this |
141 |
141 |
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142 bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it |
142 UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) |
143 UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) |
143 UnitID max_roadveh; // max trucks in game per player |
144 UnitID max_roadveh; // max trucks in game per player |
144 UnitID max_aircraft; // max planes in game per player |
145 UnitID max_aircraft; // max planes in game per player |
145 UnitID max_ships; // max ships in game per player |
146 UnitID max_ships; // max ships in game per player |
146 |
147 |