src/variables.h
branchnoai
changeset 9631 8a2d1c2ceb88
parent 9629 66dde6412125
child 9686 d3c195c226f9
equal deleted inserted replaced
9630:550db5cefcc2 9631:8a2d1c2ceb88
    93 	byte station_spread;                // amount a station may spread
    93 	byte station_spread;                // amount a station may spread
    94 	bool inflation;                     // disable inflation
    94 	bool inflation;                     // disable inflation
    95 	bool selectgoods;                   // only send the goods to station if a train has been there
    95 	bool selectgoods;                   // only send the goods to station if a train has been there
    96 	bool longbridges;                   // allow 100 tile long bridges
    96 	bool longbridges;                   // allow 100 tile long bridges
    97 	bool gotodepot;                     // allow goto depot in orders
    97 	bool gotodepot;                     // allow goto depot in orders
    98 	bool build_rawmaterial_ind;         // allow building raw material industries
    98 	uint8 raw_industry_construction;    ///< Type of (raw) industry construction (none, "normal", prospecting)
    99 	bool multiple_industry_per_town;    // allow many industries of the same type per town
    99 	bool multiple_industry_per_town;    // allow many industries of the same type per town
   100 	bool same_industry_close;           // allow same type industries to be built close to each other
   100 	bool same_industry_close;           // allow same type industries to be built close to each other
   101 	bool lost_train_warn;               // if a train can't find its destination, show a warning
   101 	bool lost_train_warn;               // if a train can't find its destination, show a warning
   102 	uint8 order_review_system;
   102 	uint8 order_review_system;
   103 	bool train_income_warn;             // if train is generating little income, show a warning
   103 	bool train_income_warn;             // if train is generating little income, show a warning
   137 	uint8 default_rail_type;            ///< The default rail type for the rail GUI
   137 	uint8 default_rail_type;            ///< The default rail type for the rail GUI
   138 
   138 
   139 	uint8 toolbar_pos;                  // position of toolbars, 0=left, 1=center, 2=right
   139 	uint8 toolbar_pos;                  // position of toolbars, 0=left, 1=center, 2=right
   140 	uint8 window_snap_radius;           // Windows snap at each other if closer than this
   140 	uint8 window_snap_radius;           // Windows snap at each other if closer than this
   141 
   141 
       
   142 	bool always_build_infrastructure;   ///< Always allow building of infrastructure, even when you do not have the vehicles for it
   142 	UnitID max_trains;                  // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
   143 	UnitID max_trains;                  // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
   143 	UnitID max_roadveh;                 // max trucks in game per player
   144 	UnitID max_roadveh;                 // max trucks in game per player
   144 	UnitID max_aircraft;                // max planes in game per player
   145 	UnitID max_aircraft;                // max planes in game per player
   145 	UnitID max_ships;                   // max ships in game per player
   146 	UnitID max_ships;                   // max ships in game per player
   146 
   147