src/variables.h
branchnoai
changeset 9631 8a2d1c2ceb88
parent 9629 66dde6412125
child 9686 d3c195c226f9
--- a/src/variables.h	Wed Jun 27 01:01:16 2007 +0000
+++ b/src/variables.h	Sat Jul 07 09:20:52 2007 +0000
@@ -95,7 +95,7 @@
 	bool selectgoods;                   // only send the goods to station if a train has been there
 	bool longbridges;                   // allow 100 tile long bridges
 	bool gotodepot;                     // allow goto depot in orders
-	bool build_rawmaterial_ind;         // allow building raw material industries
+	uint8 raw_industry_construction;    ///< Type of (raw) industry construction (none, "normal", prospecting)
 	bool multiple_industry_per_town;    // allow many industries of the same type per town
 	bool same_industry_close;           // allow same type industries to be built close to each other
 	bool lost_train_warn;               // if a train can't find its destination, show a warning
@@ -139,6 +139,7 @@
 	uint8 toolbar_pos;                  // position of toolbars, 0=left, 1=center, 2=right
 	uint8 window_snap_radius;           // Windows snap at each other if closer than this
 
+	bool always_build_infrastructure;   ///< Always allow building of infrastructure, even when you do not have the vehicles for it
 	UnitID max_trains;                  // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
 	UnitID max_roadveh;                 // max trucks in game per player
 	UnitID max_aircraft;                // max planes in game per player