--- a/src/variables.h Wed Jun 27 01:01:16 2007 +0000
+++ b/src/variables.h Sat Jul 07 09:20:52 2007 +0000
@@ -95,7 +95,7 @@
bool selectgoods; // only send the goods to station if a train has been there
bool longbridges; // allow 100 tile long bridges
bool gotodepot; // allow goto depot in orders
- bool build_rawmaterial_ind; // allow building raw material industries
+ uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting)
bool multiple_industry_per_town; // allow many industries of the same type per town
bool same_industry_close; // allow same type industries to be built close to each other
bool lost_train_warn; // if a train can't find its destination, show a warning
@@ -139,6 +139,7 @@
uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
uint8 window_snap_radius; // Windows snap at each other if closer than this
+ bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it
UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more)
UnitID max_roadveh; // max trucks in game per player
UnitID max_aircraft; // max planes in game per player