equal
deleted
inserted
replaced
137 uint8 default_rail_type; ///< The default rail type for the rail GUI |
137 uint8 default_rail_type; ///< The default rail type for the rail GUI |
138 |
138 |
139 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
139 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
140 uint8 window_snap_radius; // Windows snap at each other if closer than this |
140 uint8 window_snap_radius; // Windows snap at each other if closer than this |
141 |
141 |
|
142 bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it |
142 UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) |
143 UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) |
143 UnitID max_roadveh; // max trucks in game per player |
144 UnitID max_roadveh; // max trucks in game per player |
144 UnitID max_aircraft; // max planes in game per player |
145 UnitID max_aircraft; // max planes in game per player |
145 UnitID max_ships; // max ships in game per player |
146 UnitID max_ships; // max ships in game per player |
146 |
147 |