src/genworld.h
branchcustombridgeheads
changeset 5650 aefc131bf5ce
parent 5643 3778051e8095
child 6150 648233476115
equal deleted inserted replaced
5649:55c8267c933f 5650:aefc131bf5ce
    32 	bool abort;            //! Whether to abort the thread ASAP
    32 	bool abort;            //! Whether to abort the thread ASAP
    33 	bool wait_for_draw;    //! Are we waiting on a draw event
    33 	bool wait_for_draw;    //! Are we waiting on a draw event
    34 	bool quit_thread;      //! Do we want to quit the active thread
    34 	bool quit_thread;      //! Do we want to quit the active thread
    35 	bool threaded;         //! Whether we run _GenerateWorld threaded
    35 	bool threaded;         //! Whether we run _GenerateWorld threaded
    36 	int mode;              //! What mode are we making a world in
    36 	int mode;              //! What mode are we making a world in
    37 	byte lp;               //! The local_player before generating
    37 	PlayerID lp;               //! The local_player before generating
    38 	uint size_x;           //! X-size of the map
    38 	uint size_x;           //! X-size of the map
    39 	uint size_y;           //! Y-size of the map
    39 	uint size_y;           //! Y-size of the map
    40 	gw_done_proc *proc;    //! Proc that is called when done (can be NULL)
    40 	gw_done_proc *proc;    //! Proc that is called when done (can be NULL)
    41 	gw_abort_proc *abortp; //! Proc that is called when aborting (can be NULL)
    41 	gw_abort_proc *abortp; //! Proc that is called when aborting (can be NULL)
    42 	OTTDThread *thread;    //! The thread we are in (can be NULL)
    42 	OTTDThread *thread;    //! The thread we are in (can be NULL)
    82 void AbortGeneratingWorld(void);
    82 void AbortGeneratingWorld(void);
    83 bool IsGeneratingWorldAborted(void);
    83 bool IsGeneratingWorldAborted(void);
    84 void HandleGeneratingWorldAbortion(void);
    84 void HandleGeneratingWorldAbortion(void);
    85 
    85 
    86 /* genworld_gui.c */
    86 /* genworld_gui.c */
    87 void SetGeneratingWorldProgress(gwp_class class, uint total);
    87 void SetGeneratingWorldProgress(gwp_class cls, uint total);
    88 void IncreaseGeneratingWorldProgress(gwp_class class);
    88 void IncreaseGeneratingWorldProgress(gwp_class cls);
    89 void PrepareGenerateWorldProgress(void);
    89 void PrepareGenerateWorldProgress(void);
    90 void ShowGenerateWorldProgress(void);
    90 void ShowGenerateWorldProgress(void);
    91 void StartNewGameWithoutGUI(uint seed);
    91 void StartNewGameWithoutGUI(uint seed);
    92 void ShowCreateScenario(void);
    92 void ShowCreateScenario(void);
    93 
    93