src/table/sprites.h
branchnoai
changeset 9601 b499fdd106d5
parent 9476 1d1ed96f32ad
child 7096 fd549da22194
equal deleted inserted replaced
9600:59cc173953ae 9601:b499fdd106d5
  1300  * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
  1300  * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
  1301  * This always starts at bit 0.</li>
  1301  * This always starts at bit 0.</li>
  1302  * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
  1302  * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
  1303  * <li> RECOLOR_BIT toggles the recoloring system</li>
  1303  * <li> RECOLOR_BIT toggles the recoloring system</li>
  1304  * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
  1304  * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
  1305  * bits used for the recoloring process. For transparency, it must be 0x322.</li>
  1305  * bits used for the recoloring process. For transparency, it must be 0x322.</li></ul>
  1306  */
  1306  */
  1307 enum SpriteSetup {
  1307 enum SpriteSetup {
  1308 	TRANSPARENT_BIT = 31,       ///< toggles transparency in the sprite
  1308 	TRANSPARENT_BIT = 31,       ///< toggles transparency in the sprite
  1309 	RECOLOR_BIT = 30,           ///< toggles recoloring in the sprite
  1309 	RECOLOR_BIT = 30,           ///< toggles recoloring in the sprite
  1310 	OFFSET_BIT = 29,
  1310 	OFFSET_BIT = 29,