bin/data/sprites/airportsbasic.nfo
branchNewGRF_ports
changeset 6788 b750e5514a72
parent 6787 2c642968740c
child 6792 5dacbc63db85
equal deleted inserted replaced
6787:2c642968740c 6788:b750e5514a72
    21     7 * 51	 08 07 "OAPD" "OpenTTD Basic Airports" 00 "Small, "
    21     7 * 51	 08 07 "OAPD" "OpenTTD Basic Airports" 00 "Small, "
    22 	 "City, Heliport" 00
    22 	 "City, Heliport" 00
    23 
    23 
    24 // Define a sprite set for airports, one set, 4 views
    24 // Define a sprite set for airports, one set, 4 views
    25     8 * 4	 01 0D 01 05
    25     8 * 4	 01 0D 01 05
    26     9 data/sprites/airportsbasic.pcx 178 8 09 8 18 0 0
    26     9 sprites/airportsbasic.pcx 178 8 09 8 18 0 0
    27    10 data/sprites/airportsbasic.pcx 210 8 09 7 12 0 2
    27    10 sprites/airportsbasic.pcx 210 8 09 7 12 0 2
    28    11 data/sprites/airportsbasic.pcx 242 8 09 64 96 0 0
    28    11 sprites/airportsbasic.pcx 242 8 09 64 96 0 0
    29    12 data/sprites/airportsbasic.pcx 354 8 09 64 96 0 0
    29    12 sprites/airportsbasic.pcx 354 8 09 64 96 0 0
    30    13 data/sprites/airportsbasic.pcx 458 8 09 64 96 0 0
    30    13 sprites/airportsbasic.pcx 458 8 09 64 96 0 0
    31 
    31 
    32 // Define a graphics set ID (cargo ID = 0
    32 // Define a graphics set ID (cargo ID = 0
    33    14 * 7	 02 0D 00
    33    14 * 7	 02 0D 00
    34 // Little/lots set
    34 // Little/lots set
    35 		00 01
    35 		00 01
    38 
    38 
    39 //----------------------------
    39 //----------------------------
    40 //        Small Airport
    40 //        Small Airport
    41 //----------------------------
    41 //----------------------------
    42 // 11 properties to change, 1 station to change, station id = 0
    42 // 11 properties to change, 1 station to change, station id = 0
    43    15 * 657	 00 0D 0C 01 00
    43    15 * 656	 00 0D 0C 01 00
    44 
    44 
    45 // Class ID
    45 // Class ID
    46 	08 "SMLL"
    46 	08 "SMLL"
    47 
    47 
    48 // Sprite layout, of 13 sprites
    48 // Sprite layout, of 13 sprites
   107 			01  //NE facing
   107 			01  //NE facing
   108 			04 03 0C  // X, y, minipic ID
   108 			04 03 0C  // X, y, minipic ID
   109 				02 01 00 03
   109 				02 01 00 03
   110 				07 06 05 04
   110 				07 06 05 04
   111 				0B 0A 09 08
   111 				0B 0A 09 08
   112 			00 00
       
   113 
   112 
   114 // Prop19 Vehicle Type
   113 // Prop19 Vehicle Type
   115 		19 03 //Air
   114 		19 03 //Air
   116 
   115 
   117 // Define Finite State Machine
   116 // Define Finite State Machine
   251 
   250 
   252 // Prop1C Vehicle Entry Points
   251 // Prop1C Vehicle Entry Points
   253 		1C 10 10 10 10
   252 		1C 10 10 10 10
   254 
   253 
   255 // Prop1D Hangar/Depot Locations
   254 // Prop1D Hangar/Depot Locations
   256 		1D 01 03 00
   255 		1D 01 03 00 01
   257 
   256 
   258 // Prop1E Terminal Groups
   257 // Prop1E Terminal Groups
   259 		1E 01 02
   258 		1E 01 02
   260 
   259 
   261 // Prop20 Port Subtype
   260 // Prop20 Port Subtype
   267 
   266 
   268 //------------------------------
   267 //------------------------------
   269 // Large Airport
   268 // Large Airport
   270 //------------------------------
   269 //------------------------------
   271 // 11 properties to change, 1 airport to change, airport id = 1
   270 // 11 properties to change, 1 airport to change, airport id = 1
   272    16 * 1087	 00 0D 0C 01 01
   271    16 * 1086	 00 0D 0C 01 01
   273 
   272 
   274 // Class ID
   273 // Class ID
   275 	08 "LRGE"
   274 	08 "LRGE"
   276 
   275 
   277 // Sprite layout, of 34 sprites
   276 // Sprite layout, of 34 sprites
   450 				04 05 06 07 08 09
   449 				04 05 06 07 08 09
   451 				0A 0B 0C 0D 0E 0F
   450 				0A 0B 0C 0D 0E 0F
   452 				10 11 12 13 14 15
   451 				10 11 12 13 14 15
   453 				16 17 18 19 1A 1B
   452 				16 17 18 19 1A 1B
   454 				1C 1D 1E 1F 20 1C
   453 				1C 1D 1E 1F 20 1C
   455 			00 00
       
   456 
   454 
   457 // Prop19 Vehicle Type
   455 // Prop19 Vehicle Type
   458 		19 03 //Air
   456 		19 03 //Air
   459 
   457 
   460 // Define Finite State Machine
   458 // Define Finite State Machine
   638 
   636 
   639 // Prop1C Vehicle Entry Points
   637 // Prop1C Vehicle Entry Points
   640 		1C 1A 1D 1B 1C
   638 		1C 1A 1D 1B 1C
   641 
   639 
   642 // Prop1D Hangar/Depot Locations
   640 // Prop1D Hangar/Depot Locations
   643 		1D 01 05 00
   641 		1D 01 05 00 01
   644 
   642 
   645 // Prop1E Terminal Groups
   643 // Prop1E Terminal Groups
   646 		1E 01 03
   644 		1E 01 03
   647 
   645 
   648 // Prop20 Port Subtype
   646 // Prop20 Port Subtype
   695 
   693 
   696 //------------------------------
   694 //------------------------------
   697 // Heliport
   695 // Heliport
   698 //------------------------------
   696 //------------------------------
   699 // 10 properties to change, 1 airport to change, airport id = 1
   697 // 10 properties to change, 1 airport to change, airport id = 1
   700    23 * 206	 00 0D 0A 01 02
   698    23 * 204	 00 0D 0A 01 02
   701 
   699 
   702 // Class ID
   700 // Class ID
   703 	08 "HELI"
   701 	08 "HELI"
   704 
   702 
   705 //Sprite layout
   703 //Sprite layout
   720 // Define custom layouts
   718 // Define custom layouts
   721 		0E 01
   719 		0E 01
   722 			01
   720 			01
   723 			01 01 01
   721 			01 01 01
   724 				00
   722 				00
   725 			00 00
       
   726 
   723 
   727 // Prop19 Vehicle Type
   724 // Prop19 Vehicle Type
   728 		19 03 //Air
   725 		19 03 //Air
   729 
   726 
   730 // Define Finite State Machine
   727 // Define Finite State Machine