network_client.c
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changeset 5642 bfa6074e2833
parent 5641 d4d00a16ef26
child 5643 3778051e8095
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5641:d4d00a16ef26 5642:bfa6074e2833
     1 /* $Id$ */
       
     2 
       
     3 #ifdef ENABLE_NETWORK
       
     4 
       
     5 #include "stdafx.h"
       
     6 #include "debug.h"
       
     7 #include "string.h"
       
     8 #include "strings.h"
       
     9 #include "network_data.h"
       
    10 #include "date.h"
       
    11 #include "table/strings.h"
       
    12 #include "functions.h"
       
    13 #include "network_client.h"
       
    14 #include "network_gamelist.h"
       
    15 #include "network_gui.h"
       
    16 #include "saveload.h"
       
    17 #include "command.h"
       
    18 #include "window.h"
       
    19 #include "console.h"
       
    20 #include "variables.h"
       
    21 #include "ai/ai.h"
       
    22 
       
    23 
       
    24 // This file handles all the client-commands
       
    25 
       
    26 
       
    27 // So we don't make too much typos ;)
       
    28 #define MY_CLIENT DEREF_CLIENT(0)
       
    29 
       
    30 static uint32 last_ack_frame;
       
    31 
       
    32 // **********
       
    33 // Sending functions
       
    34 //   DEF_CLIENT_SEND_COMMAND has no parameters
       
    35 // **********
       
    36 
       
    37 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
       
    38 {
       
    39 	//
       
    40 	// Packet: CLIENT_COMPANY_INFO
       
    41 	// Function: Request company-info (in detail)
       
    42 	// Data:
       
    43 	//    <none>
       
    44 	//
       
    45 	Packet *p;
       
    46 	_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
       
    47 	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
       
    48 
       
    49 	p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
       
    50 	NetworkSend_Packet(p, MY_CLIENT);
       
    51 }
       
    52 
       
    53 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
       
    54 {
       
    55 	//
       
    56 	// Packet: CLIENT_JOIN
       
    57 	// Function: Try to join the server
       
    58 	// Data:
       
    59 	//    String: OpenTTD Revision (norev000 if no revision)
       
    60 	//    String: Player Name (max NETWORK_NAME_LENGTH)
       
    61 	//    uint8:  Play as Player id (1..MAX_PLAYERS)
       
    62 	//    uint8:  Language ID
       
    63 	//    String: Unique id to find the player back in server-listing
       
    64 	//
       
    65 
       
    66 	extern const char _openttd_revision[];
       
    67 	Packet *p;
       
    68 	_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
       
    69 	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
       
    70 
       
    71 	p = NetworkSend_Init(PACKET_CLIENT_JOIN);
       
    72 	NetworkSend_string(p, _openttd_revision);
       
    73 	NetworkSend_string(p, _network_player_name); // Player name
       
    74 	NetworkSend_uint8(p, _network_playas); // PlayAs
       
    75 	NetworkSend_uint8(p, NETLANG_ANY); // Language
       
    76 	NetworkSend_string(p, _network_unique_id);
       
    77 	NetworkSend_Packet(p, MY_CLIENT);
       
    78 }
       
    79 
       
    80 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
       
    81 {
       
    82 	//
       
    83 	// Packet: CLIENT_PASSWORD
       
    84 	// Function: Send a password to the server to authorize
       
    85 	// Data:
       
    86 	//    uint8:  NetworkPasswordType
       
    87 	//    String: Password
       
    88 	//
       
    89 	Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
       
    90 	NetworkSend_uint8(p, type);
       
    91 	NetworkSend_string(p, password);
       
    92 	NetworkSend_Packet(p, MY_CLIENT);
       
    93 }
       
    94 
       
    95 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
       
    96 {
       
    97 	//
       
    98 	// Packet: CLIENT_GETMAP
       
    99 	// Function: Request the map from the server
       
   100 	// Data:
       
   101 	//    <none>
       
   102 	//
       
   103 
       
   104 	Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
       
   105 	NetworkSend_Packet(p, MY_CLIENT);
       
   106 }
       
   107 
       
   108 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
       
   109 {
       
   110 	//
       
   111 	// Packet: CLIENT_MAP_OK
       
   112 	// Function: Tell the server that we are done receiving/loading the map
       
   113 	// Data:
       
   114 	//    <none>
       
   115 	//
       
   116 
       
   117 	Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
       
   118 	NetworkSend_Packet(p, MY_CLIENT);
       
   119 }
       
   120 
       
   121 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
       
   122 {
       
   123 	//
       
   124 	// Packet: CLIENT_ACK
       
   125 	// Function: Tell the server we are done with this frame
       
   126 	// Data:
       
   127 	//    uint32: current FrameCounter of the client
       
   128 	//
       
   129 
       
   130 	Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
       
   131 
       
   132 	NetworkSend_uint32(p, _frame_counter);
       
   133 	NetworkSend_Packet(p, MY_CLIENT);
       
   134 }
       
   135 
       
   136 // Send a command packet to the server
       
   137 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
       
   138 {
       
   139 	//
       
   140 	// Packet: CLIENT_COMMAND
       
   141 	// Function: Send a DoCommand to the Server
       
   142 	// Data:
       
   143 	//    uint8:  PlayerID (0..MAX_PLAYERS-1)
       
   144 	//    uint32: CommandID (see command.h)
       
   145 	//    uint32: P1 (free variables used in DoCommand)
       
   146 	//    uint32: P2
       
   147 	//    uint32: Tile
       
   148 	//    string: text
       
   149 	//    uint8:  CallBackID (see callback_table.c)
       
   150 	//
       
   151 
       
   152 	Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
       
   153 
       
   154 	NetworkSend_uint8(p, cp->player);
       
   155 	NetworkSend_uint32(p, cp->cmd);
       
   156 	NetworkSend_uint32(p, cp->p1);
       
   157 	NetworkSend_uint32(p, cp->p2);
       
   158 	NetworkSend_uint32(p, (uint32)cp->tile);
       
   159 	NetworkSend_string(p, cp->text);
       
   160 	NetworkSend_uint8(p, cp->callback);
       
   161 
       
   162 	NetworkSend_Packet(p, MY_CLIENT);
       
   163 }
       
   164 
       
   165 // Send a chat-packet over the network
       
   166 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg)
       
   167 {
       
   168 	//
       
   169 	// Packet: CLIENT_CHAT
       
   170 	// Function: Send a chat-packet to the serve
       
   171 	// Data:
       
   172 	//    uint8:  ActionID (see network_data.h, NetworkAction)
       
   173 	//    uint8:  Destination Type (see network_data.h, DestType);
       
   174 	//    uint8:  Destination Player (1..MAX_PLAYERS)
       
   175 	//    String: Message (max MAX_TEXT_MSG_LEN)
       
   176 	//
       
   177 
       
   178 	Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
       
   179 
       
   180 	NetworkSend_uint8(p, action);
       
   181 	NetworkSend_uint8(p, type);
       
   182 	NetworkSend_uint8(p, dest);
       
   183 	NetworkSend_string(p, msg);
       
   184 	NetworkSend_Packet(p, MY_CLIENT);
       
   185 }
       
   186 
       
   187 // Send an error-packet over the network
       
   188 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
       
   189 {
       
   190 	//
       
   191 	// Packet: CLIENT_ERROR
       
   192 	// Function: The client made an error and is quiting the game
       
   193 	// Data:
       
   194 	//    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
       
   195 	//
       
   196 	Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
       
   197 
       
   198 	NetworkSend_uint8(p, errorno);
       
   199 	NetworkSend_Packet(p, MY_CLIENT);
       
   200 }
       
   201 
       
   202 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
       
   203 {
       
   204 	//
       
   205 	// Packet: PACKET_CLIENT_SET_PASSWORD
       
   206 	// Function: Set the password for the clients current company
       
   207 	// Data:
       
   208 	//    String: Password
       
   209 	//
       
   210 	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
       
   211 
       
   212 	NetworkSend_string(p, password);
       
   213 	NetworkSend_Packet(p, MY_CLIENT);
       
   214 }
       
   215 
       
   216 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
       
   217 {
       
   218 	//
       
   219 	// Packet: PACKET_CLIENT_SET_NAME
       
   220 	// Function: Gives the player a new name
       
   221 	// Data:
       
   222 	//    String: Name
       
   223 	//
       
   224 	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
       
   225 
       
   226 	NetworkSend_string(p, name);
       
   227 	NetworkSend_Packet(p, MY_CLIENT);
       
   228 }
       
   229 
       
   230 // Send an quit-packet over the network
       
   231 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg)
       
   232 {
       
   233 	//
       
   234 	// Packet: CLIENT_QUIT
       
   235 	// Function: The client is quiting the game
       
   236 	// Data:
       
   237 	//    String: leave-message
       
   238 	//
       
   239 	Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
       
   240 
       
   241 	NetworkSend_string(p, leavemsg);
       
   242 	NetworkSend_Packet(p, MY_CLIENT);
       
   243 }
       
   244 
       
   245 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
       
   246 {
       
   247 	Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON);
       
   248 	NetworkSend_string(p, pass);
       
   249 	NetworkSend_string(p, command);
       
   250 	NetworkSend_Packet(p, MY_CLIENT);
       
   251 }
       
   252 
       
   253 
       
   254 // **********
       
   255 // Receiving functions
       
   256 //   DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
       
   257 // **********
       
   258 
       
   259 extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
       
   260 
       
   261 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
       
   262 {
       
   263 	// We try to join a server which is full
       
   264 	_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
       
   265 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
       
   266 
       
   267 	return NETWORK_RECV_STATUS_SERVER_FULL;
       
   268 }
       
   269 
       
   270 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
       
   271 {
       
   272 	// We try to join a server where we are banned
       
   273 	_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_BANNED;
       
   274 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
       
   275 
       
   276 	return NETWORK_RECV_STATUS_SERVER_BANNED;
       
   277 }
       
   278 
       
   279 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
       
   280 {
       
   281 	byte company_info_version;
       
   282 	int i;
       
   283 
       
   284 	company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
       
   285 
       
   286 	if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
       
   287 		byte total;
       
   288 		byte current;
       
   289 
       
   290 		total = NetworkRecv_uint8(MY_CLIENT, p);
       
   291 
       
   292 		// There is no data at all..
       
   293 		if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY;
       
   294 
       
   295 		current = NetworkRecv_uint8(MY_CLIENT, p);
       
   296 		if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY;
       
   297 
       
   298 		NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
       
   299 		_network_player_info[current].inaugurated_year = NetworkRecv_uint32(MY_CLIENT, p);
       
   300 		_network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p);
       
   301 		_network_player_info[current].money = NetworkRecv_uint64(MY_CLIENT, p);
       
   302 		_network_player_info[current].income = NetworkRecv_uint64(MY_CLIENT, p);
       
   303 		_network_player_info[current].performance = NetworkRecv_uint16(MY_CLIENT, p);
       
   304 		_network_player_info[current].use_password = NetworkRecv_uint8(MY_CLIENT, p);
       
   305 		for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
       
   306 			_network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(MY_CLIENT, p);
       
   307 		for (i = 0; i < NETWORK_STATION_TYPES; i++)
       
   308 			_network_player_info[current].num_station[i] = NetworkRecv_uint16(MY_CLIENT, p);
       
   309 
       
   310 		NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
       
   311 
       
   312 		InvalidateWindow(WC_NETWORK_WINDOW, 0);
       
   313 
       
   314 		return NETWORK_RECV_STATUS_OKAY;
       
   315 	}
       
   316 
       
   317 	return NETWORK_RECV_STATUS_CLOSE_QUERY;
       
   318 }
       
   319 
       
   320 // This packet contains info about the client (playas and name)
       
   321 //  as client we save this in NetworkClientInfo, linked via 'index'
       
   322 //  which is always an unique number on a server.
       
   323 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
       
   324 {
       
   325 	NetworkClientInfo *ci;
       
   326 	uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
       
   327 	PlayerID playas = NetworkRecv_uint8(MY_CLIENT, p);
       
   328 	char name[NETWORK_NAME_LENGTH];
       
   329 	char unique_id[NETWORK_NAME_LENGTH];
       
   330 
       
   331 	NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
       
   332 	NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
       
   333 
       
   334 	if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
       
   335 
       
   336 	/* Do we receive a change of data? Most likely we changed playas */
       
   337 	if (index == _network_own_client_index) _network_playas = playas;
       
   338 
       
   339 	ci = NetworkFindClientInfoFromIndex(index);
       
   340 	if (ci != NULL) {
       
   341 		if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
       
   342 			// Client name changed, display the change
       
   343 			NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", name);
       
   344 		} else if (playas != ci->client_playas) {
       
   345 			// The player changed from client-player..
       
   346 			// Do not display that for now
       
   347 		}
       
   348 
       
   349 		ci->client_playas = playas;
       
   350 		ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
       
   351 
       
   352 		InvalidateWindow(WC_CLIENT_LIST, 0);
       
   353 
       
   354 		return NETWORK_RECV_STATUS_OKAY;
       
   355 	}
       
   356 
       
   357 	// We don't have this index yet, find an empty index, and put the data there
       
   358 	ci = NetworkFindClientInfoFromIndex(NETWORK_EMPTY_INDEX);
       
   359 	if (ci != NULL) {
       
   360 		ci->client_index = index;
       
   361 		ci->client_playas = playas;
       
   362 
       
   363 		ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
       
   364 		ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
       
   365 
       
   366 		InvalidateWindow(WC_CLIENT_LIST, 0);
       
   367 
       
   368 		return NETWORK_RECV_STATUS_OKAY;
       
   369 	}
       
   370 
       
   371 	// Here the program should never ever come.....
       
   372 	return NETWORK_RECV_STATUS_MALFORMED_PACKET;
       
   373 }
       
   374 
       
   375 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
       
   376 {
       
   377 	NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
       
   378 
       
   379 	switch (error) {
       
   380 		/* We made an error in the protocol, and our connection is closed.... */
       
   381 		case NETWORK_ERROR_NOT_AUTHORIZED:
       
   382 		case NETWORK_ERROR_NOT_EXPECTED:
       
   383 		case NETWORK_ERROR_PLAYER_MISMATCH:
       
   384 			_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR;
       
   385 			break;
       
   386 		case NETWORK_ERROR_FULL:
       
   387 			_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
       
   388 			break;
       
   389 		case NETWORK_ERROR_WRONG_REVISION:
       
   390 			_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_REVISION;
       
   391 			break;
       
   392 		case NETWORK_ERROR_WRONG_PASSWORD:
       
   393 			_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_PASSWORD;
       
   394 			break;
       
   395 		case NETWORK_ERROR_KICKED:
       
   396 			_switch_mode_errorstr = STR_NETWORK_ERR_KICKED;
       
   397 			break;
       
   398 		case NETWORK_ERROR_CHEATER:
       
   399 			_switch_mode_errorstr = STR_NETWORK_ERR_CHEATER;
       
   400 			break;
       
   401 		default:
       
   402 			_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
       
   403 	}
       
   404 
       
   405 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
       
   406 
       
   407 	return NETWORK_RECV_STATUS_SERVER_ERROR;
       
   408 }
       
   409 
       
   410 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
       
   411 {
       
   412 	NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p);
       
   413 
       
   414 	switch (type) {
       
   415 		case NETWORK_GAME_PASSWORD:
       
   416 		case NETWORK_COMPANY_PASSWORD:
       
   417 			ShowNetworkNeedPassword(type);
       
   418 			return NETWORK_RECV_STATUS_OKAY;
       
   419 
       
   420 		default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
       
   421 	}
       
   422 }
       
   423 
       
   424 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
       
   425 {
       
   426 	_network_own_client_index = NetworkRecv_uint16(MY_CLIENT, p);
       
   427 
       
   428 	// Start receiving the map
       
   429 	SEND_COMMAND(PACKET_CLIENT_GETMAP)();
       
   430 	return NETWORK_RECV_STATUS_OKAY;
       
   431 }
       
   432 
       
   433 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
       
   434 {
       
   435 	_network_join_status = NETWORK_JOIN_STATUS_WAITING;
       
   436 	_network_join_waiting = NetworkRecv_uint8(MY_CLIENT, p);
       
   437 	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
       
   438 
       
   439 	// We are put on hold for receiving the map.. we need GUI for this ;)
       
   440 	DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
       
   441 	DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
       
   442 
       
   443 	return NETWORK_RECV_STATUS_OKAY;
       
   444 }
       
   445 
       
   446 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
       
   447 {
       
   448 	static char filename[256];
       
   449 	static FILE *file_pointer;
       
   450 
       
   451 	byte maptype;
       
   452 
       
   453 	maptype = NetworkRecv_uint8(MY_CLIENT, p);
       
   454 
       
   455 	if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
       
   456 
       
   457 	// First packet, init some stuff
       
   458 	if (maptype == MAP_PACKET_START) {
       
   459 		// The name for the temp-map
       
   460 		snprintf(filename, lengthof(filename), "%s%snetwork_client.tmp",  _paths.autosave_dir, PATHSEP);
       
   461 
       
   462 		file_pointer = fopen(filename, "wb");
       
   463 		if (file_pointer == NULL) {
       
   464 			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
       
   465 			return NETWORK_RECV_STATUS_SAVEGAME;
       
   466 		}
       
   467 
       
   468 		_frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
       
   469 
       
   470 		_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
       
   471 		_network_join_kbytes = 0;
       
   472 		_network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
       
   473 		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
       
   474 
       
   475 		// The first packet does not contain any more data
       
   476 		return NETWORK_RECV_STATUS_OKAY;
       
   477 	}
       
   478 
       
   479 	if (maptype == MAP_PACKET_NORMAL) {
       
   480 		// We are still receiving data, put it to the file
       
   481 		fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer);
       
   482 
       
   483 		_network_join_kbytes = ftell(file_pointer) / 1024;
       
   484 		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
       
   485 	}
       
   486 
       
   487 	// Check if this was the last packet
       
   488 	if (maptype == MAP_PACKET_END) {
       
   489 		fclose(file_pointer);
       
   490 
       
   491 		_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
       
   492 		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
       
   493 
       
   494 		/* The map is done downloading, load it */
       
   495 		if (!SafeSaveOrLoad(filename, SL_LOAD, GM_NORMAL)) {
       
   496 			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
       
   497 			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
       
   498 			return NETWORK_RECV_STATUS_SAVEGAME;
       
   499 		}
       
   500 		/* If the savegame has successfully loaded, ALL windows have been removed,
       
   501 		 * only toolbar/statusbar and gamefield are visible */
       
   502 
       
   503 		_opt_ptr = &_opt; // during a network game you are always in-game
       
   504 
       
   505 		// Say we received the map and loaded it correctly!
       
   506 		SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
       
   507 
       
   508 		/* New company/spectator (invalid player) or company we want to join is not active
       
   509 		 * Switch local player to spectator and await the server's judgement */
       
   510 		if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
       
   511 				!GetPlayer(_network_playas)->is_active) {
       
   512 
       
   513 			SetLocalPlayer(PLAYER_SPECTATOR);
       
   514 
       
   515 			if (_network_playas != PLAYER_SPECTATOR) {
       
   516 				/* We have arrived and ready to start playing; send a command to make a new player;
       
   517 				 * the server will give us a client-id and let us in */
       
   518 				_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
       
   519 				ShowJoinStatusWindow();
       
   520 				NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
       
   521 			}
       
   522 		} else {
       
   523 			// take control over an existing company
       
   524 			SetLocalPlayer(_network_playas);
       
   525 		}
       
   526 	}
       
   527 
       
   528 	return NETWORK_RECV_STATUS_OKAY;
       
   529 }
       
   530 
       
   531 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
       
   532 {
       
   533 	_frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p);
       
   534 	_frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
       
   535 #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
       
   536 	// Test if the server supports this option
       
   537 	//  and if we are at the frame the server is
       
   538 	if (p->pos < p->size) {
       
   539 		_sync_frame = _frame_counter_server;
       
   540 		_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
       
   541 #ifdef NETWORK_SEND_DOUBLE_SEED
       
   542 		_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
       
   543 #endif
       
   544 	}
       
   545 #endif
       
   546 	DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
       
   547 
       
   548 	// Let the server know that we received this frame correctly
       
   549 	//  We do this only once per day, to save some bandwidth ;)
       
   550 	if (!_network_first_time && last_ack_frame < _frame_counter) {
       
   551 		last_ack_frame = _frame_counter + DAY_TICKS;
       
   552 		DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
       
   553 		SEND_COMMAND(PACKET_CLIENT_ACK)();
       
   554 	}
       
   555 
       
   556 	return NETWORK_RECV_STATUS_OKAY;
       
   557 }
       
   558 
       
   559 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
       
   560 {
       
   561 	_sync_frame = NetworkRecv_uint32(MY_CLIENT, p);
       
   562 	_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
       
   563 #ifdef NETWORK_SEND_DOUBLE_SEED
       
   564 	_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
       
   565 #endif
       
   566 
       
   567 	return NETWORK_RECV_STATUS_OKAY;
       
   568 }
       
   569 
       
   570 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
       
   571 {
       
   572 	CommandPacket *cp = malloc(sizeof(CommandPacket));
       
   573 	cp->player = NetworkRecv_uint8(MY_CLIENT, p);
       
   574 	cp->cmd = NetworkRecv_uint32(MY_CLIENT, p);
       
   575 	cp->p1 = NetworkRecv_uint32(MY_CLIENT, p);
       
   576 	cp->p2 = NetworkRecv_uint32(MY_CLIENT, p);
       
   577 	cp->tile = NetworkRecv_uint32(MY_CLIENT, p);
       
   578 	NetworkRecv_string(MY_CLIENT, p, cp->text, sizeof(cp->text));
       
   579 	cp->callback = NetworkRecv_uint8(MY_CLIENT, p);
       
   580 	cp->frame = NetworkRecv_uint32(MY_CLIENT, p);
       
   581 	cp->next = NULL;
       
   582 
       
   583 	// The server did send us this command..
       
   584 	//  queue it in our own queue, so we can handle it in the upcoming frame!
       
   585 
       
   586 	if (_local_command_queue == NULL) {
       
   587 		_local_command_queue = cp;
       
   588 	} else {
       
   589 		// Find last packet
       
   590 		CommandPacket *c = _local_command_queue;
       
   591 		while (c->next != NULL) c = c->next;
       
   592 		c->next = cp;
       
   593 	}
       
   594 
       
   595 	return NETWORK_RECV_STATUS_OKAY;
       
   596 }
       
   597 
       
   598 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
       
   599 {
       
   600 	char name[NETWORK_NAME_LENGTH], msg[MAX_TEXT_MSG_LEN];
       
   601 	const NetworkClientInfo *ci = NULL, *ci_to;
       
   602 
       
   603 	NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
       
   604 	uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
       
   605 	bool self_send = NetworkRecv_uint8(MY_CLIENT, p);
       
   606 	NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN);
       
   607 
       
   608 	ci_to = NetworkFindClientInfoFromIndex(index);
       
   609 	if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
       
   610 
       
   611 	/* Did we initiate the action locally? */
       
   612 	if (self_send) {
       
   613 		switch (action) {
       
   614 			case NETWORK_ACTION_CHAT_CLIENT:
       
   615 				/* For speaking to client we need the client-name */
       
   616 				snprintf(name, sizeof(name), "%s", ci_to->client_name);
       
   617 				ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
       
   618 				break;
       
   619 
       
   620 			/* For speaking to company or giving money, we need the player-name */
       
   621 			case NETWORK_ACTION_GIVE_MONEY:
       
   622 				if (!IsValidPlayer(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
       
   623 				/* fallthrough */
       
   624 			case NETWORK_ACTION_CHAT_COMPANY: {
       
   625 				StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : STR_NETWORK_SPECTATORS;
       
   626 
       
   627 				GetString(name, str, lastof(name));
       
   628 				ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
       
   629 			} break;
       
   630 
       
   631 			default: NOT_REACHED(); break;
       
   632 		}
       
   633 	} else {
       
   634 		/* Display message from somebody else */
       
   635 		snprintf(name, sizeof(name), "%s", ci_to->client_name);
       
   636 		ci = ci_to;
       
   637 	}
       
   638 
       
   639 	if (ci != NULL)
       
   640 		NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), self_send, name, "%s", msg);
       
   641 	return NETWORK_RECV_STATUS_OKAY;
       
   642 }
       
   643 
       
   644 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
       
   645 {
       
   646 	char str[100];
       
   647 	uint16 index;
       
   648 	NetworkClientInfo *ci;
       
   649 
       
   650 	index = NetworkRecv_uint16(MY_CLIENT, p);
       
   651 	GetNetworkErrorMsg(str, NetworkRecv_uint8(MY_CLIENT, p), lastof(str));
       
   652 
       
   653 	ci = NetworkFindClientInfoFromIndex(index);
       
   654 	if (ci != NULL) {
       
   655 		NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, "%s", str);
       
   656 
       
   657 		// The client is gone, give the NetworkClientInfo free
       
   658 		ci->client_index = NETWORK_EMPTY_INDEX;
       
   659 	}
       
   660 
       
   661 	InvalidateWindow(WC_CLIENT_LIST, 0);
       
   662 
       
   663 	return NETWORK_RECV_STATUS_OKAY;
       
   664 }
       
   665 
       
   666 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
       
   667 {
       
   668 	char str[100];
       
   669 	uint16 index;
       
   670 	NetworkClientInfo *ci;
       
   671 
       
   672 	index = NetworkRecv_uint16(MY_CLIENT, p);
       
   673 	NetworkRecv_string(MY_CLIENT, p, str, lengthof(str));
       
   674 
       
   675 	ci = NetworkFindClientInfoFromIndex(index);
       
   676 	if (ci != NULL) {
       
   677 		NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, "%s", str);
       
   678 
       
   679 		// The client is gone, give the NetworkClientInfo free
       
   680 		ci->client_index = NETWORK_EMPTY_INDEX;
       
   681 	} else {
       
   682 		DEBUG(net, 0, "Unknown client (%d) is leaving the game", index);
       
   683 	}
       
   684 
       
   685 	InvalidateWindow(WC_CLIENT_LIST, 0);
       
   686 
       
   687 	// If we come here it means we could not locate the client.. strange :s
       
   688 	return NETWORK_RECV_STATUS_OKAY;
       
   689 }
       
   690 
       
   691 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
       
   692 {
       
   693 	uint16 index;
       
   694 	NetworkClientInfo *ci;
       
   695 
       
   696 	index = NetworkRecv_uint16(MY_CLIENT, p);
       
   697 
       
   698 	ci = NetworkFindClientInfoFromIndex(index);
       
   699 	if (ci != NULL)
       
   700 		NetworkTextMessage(NETWORK_ACTION_JOIN, 1, false, ci->client_name, "");
       
   701 
       
   702 	InvalidateWindow(WC_CLIENT_LIST, 0);
       
   703 
       
   704 	return NETWORK_RECV_STATUS_OKAY;
       
   705 }
       
   706 
       
   707 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
       
   708 {
       
   709 	_switch_mode_errorstr = STR_NETWORK_SERVER_SHUTDOWN;
       
   710 
       
   711 	return NETWORK_RECV_STATUS_SERVER_ERROR;
       
   712 }
       
   713 
       
   714 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
       
   715 {
       
   716 	// To trottle the reconnects a bit, every clients waits
       
   717 	//  his _local_player value before reconnecting
       
   718 	// PLAYER_SPECTATOR is currently 255, so to avoid long wait periods
       
   719 	//  set the max to 10.
       
   720 	_network_reconnect = min(_local_player + 1, 10);
       
   721 	_switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
       
   722 
       
   723 	return NETWORK_RECV_STATUS_SERVER_ERROR;
       
   724 }
       
   725 
       
   726 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
       
   727 {
       
   728 	char rcon_out[NETWORK_RCONCOMMAND_LENGTH];
       
   729 	uint16 color_code;
       
   730 
       
   731 	color_code = NetworkRecv_uint16(MY_CLIENT, p);
       
   732 	NetworkRecv_string(MY_CLIENT, p, rcon_out, sizeof(rcon_out));
       
   733 
       
   734 	IConsolePrint(color_code, rcon_out);
       
   735 
       
   736 	return NETWORK_RECV_STATUS_OKAY;
       
   737 }
       
   738 
       
   739 
       
   740 
       
   741 // The layout for the receive-functions by the client
       
   742 typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
       
   743 
       
   744 // This array matches PacketType. At an incoming
       
   745 //  packet it is matches against this array
       
   746 //  and that way the right function to handle that
       
   747 //  packet is found.
       
   748 static NetworkClientPacket* const _network_client_packet[] = {
       
   749 	RECEIVE_COMMAND(PACKET_SERVER_FULL),
       
   750 	RECEIVE_COMMAND(PACKET_SERVER_BANNED),
       
   751 	NULL, /*PACKET_CLIENT_JOIN,*/
       
   752 	RECEIVE_COMMAND(PACKET_SERVER_ERROR),
       
   753 	NULL, /*PACKET_CLIENT_COMPANY_INFO,*/
       
   754 	RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
       
   755 	RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
       
   756 	RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
       
   757 	NULL, /*PACKET_CLIENT_PASSWORD,*/
       
   758 	RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
       
   759 	NULL, /*PACKET_CLIENT_GETMAP,*/
       
   760 	RECEIVE_COMMAND(PACKET_SERVER_WAIT),
       
   761 	RECEIVE_COMMAND(PACKET_SERVER_MAP),
       
   762 	NULL, /*PACKET_CLIENT_MAP_OK,*/
       
   763 	RECEIVE_COMMAND(PACKET_SERVER_JOIN),
       
   764 	RECEIVE_COMMAND(PACKET_SERVER_FRAME),
       
   765 	RECEIVE_COMMAND(PACKET_SERVER_SYNC),
       
   766 	NULL, /*PACKET_CLIENT_ACK,*/
       
   767 	NULL, /*PACKET_CLIENT_COMMAND,*/
       
   768 	RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
       
   769 	NULL, /*PACKET_CLIENT_CHAT,*/
       
   770 	RECEIVE_COMMAND(PACKET_SERVER_CHAT),
       
   771 	NULL, /*PACKET_CLIENT_SET_PASSWORD,*/
       
   772 	NULL, /*PACKET_CLIENT_SET_NAME,*/
       
   773 	NULL, /*PACKET_CLIENT_QUIT,*/
       
   774 	NULL, /*PACKET_CLIENT_ERROR,*/
       
   775 	RECEIVE_COMMAND(PACKET_SERVER_QUIT),
       
   776 	RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
       
   777 	RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
       
   778 	RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
       
   779 	RECEIVE_COMMAND(PACKET_SERVER_RCON),
       
   780 	NULL, /*PACKET_CLIENT_RCON,*/
       
   781 };
       
   782 
       
   783 // If this fails, check the array above with network_data.h
       
   784 assert_compile(lengthof(_network_client_packet) == PACKET_END);
       
   785 
       
   786 // Is called after a client is connected to the server
       
   787 void NetworkClient_Connected(void)
       
   788 {
       
   789 	// Set the frame-counter to 0 so nothing happens till we are ready
       
   790 	_frame_counter = 0;
       
   791 	_frame_counter_server = 0;
       
   792 	last_ack_frame = 0;
       
   793 	// Request the game-info
       
   794 	SEND_COMMAND(PACKET_CLIENT_JOIN)();
       
   795 }
       
   796 
       
   797 // Reads the packets from the socket-stream, if available
       
   798 NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
       
   799 {
       
   800 	Packet *p;
       
   801 	NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
       
   802 
       
   803 	while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
       
   804 		byte type = NetworkRecv_uint8(MY_CLIENT, p);
       
   805 		if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) {
       
   806 			res = _network_client_packet[type](p);
       
   807 		} else {
       
   808 			res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
       
   809 			DEBUG(net, 0, "[client] received invalid packet type %d", type);
       
   810 		}
       
   811 
       
   812 		free(p);
       
   813 	}
       
   814 
       
   815 	return res;
       
   816 }
       
   817 
       
   818 #endif /* ENABLE_NETWORK */