network_client.c
branchcustombridgeheads
changeset 5642 bfa6074e2833
parent 5641 d4d00a16ef26
child 5643 3778051e8095
--- a/network_client.c	Tue Jan 02 18:40:37 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,818 +0,0 @@
-/* $Id$ */
-
-#ifdef ENABLE_NETWORK
-
-#include "stdafx.h"
-#include "debug.h"
-#include "string.h"
-#include "strings.h"
-#include "network_data.h"
-#include "date.h"
-#include "table/strings.h"
-#include "functions.h"
-#include "network_client.h"
-#include "network_gamelist.h"
-#include "network_gui.h"
-#include "saveload.h"
-#include "command.h"
-#include "window.h"
-#include "console.h"
-#include "variables.h"
-#include "ai/ai.h"
-
-
-// This file handles all the client-commands
-
-
-// So we don't make too much typos ;)
-#define MY_CLIENT DEREF_CLIENT(0)
-
-static uint32 last_ack_frame;
-
-// **********
-// Sending functions
-//   DEF_CLIENT_SEND_COMMAND has no parameters
-// **********
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
-{
-	//
-	// Packet: CLIENT_COMPANY_INFO
-	// Function: Request company-info (in detail)
-	// Data:
-	//    <none>
-	//
-	Packet *p;
-	_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
-	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
-	p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
-{
-	//
-	// Packet: CLIENT_JOIN
-	// Function: Try to join the server
-	// Data:
-	//    String: OpenTTD Revision (norev000 if no revision)
-	//    String: Player Name (max NETWORK_NAME_LENGTH)
-	//    uint8:  Play as Player id (1..MAX_PLAYERS)
-	//    uint8:  Language ID
-	//    String: Unique id to find the player back in server-listing
-	//
-
-	extern const char _openttd_revision[];
-	Packet *p;
-	_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
-	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
-	p = NetworkSend_Init(PACKET_CLIENT_JOIN);
-	NetworkSend_string(p, _openttd_revision);
-	NetworkSend_string(p, _network_player_name); // Player name
-	NetworkSend_uint8(p, _network_playas); // PlayAs
-	NetworkSend_uint8(p, NETLANG_ANY); // Language
-	NetworkSend_string(p, _network_unique_id);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
-{
-	//
-	// Packet: CLIENT_PASSWORD
-	// Function: Send a password to the server to authorize
-	// Data:
-	//    uint8:  NetworkPasswordType
-	//    String: Password
-	//
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
-	NetworkSend_uint8(p, type);
-	NetworkSend_string(p, password);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
-{
-	//
-	// Packet: CLIENT_GETMAP
-	// Function: Request the map from the server
-	// Data:
-	//    <none>
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
-{
-	//
-	// Packet: CLIENT_MAP_OK
-	// Function: Tell the server that we are done receiving/loading the map
-	// Data:
-	//    <none>
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
-{
-	//
-	// Packet: CLIENT_ACK
-	// Function: Tell the server we are done with this frame
-	// Data:
-	//    uint32: current FrameCounter of the client
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
-
-	NetworkSend_uint32(p, _frame_counter);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-// Send a command packet to the server
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp)
-{
-	//
-	// Packet: CLIENT_COMMAND
-	// Function: Send a DoCommand to the Server
-	// Data:
-	//    uint8:  PlayerID (0..MAX_PLAYERS-1)
-	//    uint32: CommandID (see command.h)
-	//    uint32: P1 (free variables used in DoCommand)
-	//    uint32: P2
-	//    uint32: Tile
-	//    string: text
-	//    uint8:  CallBackID (see callback_table.c)
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
-
-	NetworkSend_uint8(p, cp->player);
-	NetworkSend_uint32(p, cp->cmd);
-	NetworkSend_uint32(p, cp->p1);
-	NetworkSend_uint32(p, cp->p2);
-	NetworkSend_uint32(p, (uint32)cp->tile);
-	NetworkSend_string(p, cp->text);
-	NetworkSend_uint8(p, cp->callback);
-
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-// Send a chat-packet over the network
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg)
-{
-	//
-	// Packet: CLIENT_CHAT
-	// Function: Send a chat-packet to the serve
-	// Data:
-	//    uint8:  ActionID (see network_data.h, NetworkAction)
-	//    uint8:  Destination Type (see network_data.h, DestType);
-	//    uint8:  Destination Player (1..MAX_PLAYERS)
-	//    String: Message (max MAX_TEXT_MSG_LEN)
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
-
-	NetworkSend_uint8(p, action);
-	NetworkSend_uint8(p, type);
-	NetworkSend_uint8(p, dest);
-	NetworkSend_string(p, msg);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-// Send an error-packet over the network
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
-{
-	//
-	// Packet: CLIENT_ERROR
-	// Function: The client made an error and is quiting the game
-	// Data:
-	//    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
-	//
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
-
-	NetworkSend_uint8(p, errorno);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
-{
-	//
-	// Packet: PACKET_CLIENT_SET_PASSWORD
-	// Function: Set the password for the clients current company
-	// Data:
-	//    String: Password
-	//
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
-
-	NetworkSend_string(p, password);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
-{
-	//
-	// Packet: PACKET_CLIENT_SET_NAME
-	// Function: Gives the player a new name
-	// Data:
-	//    String: Name
-	//
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
-
-	NetworkSend_string(p, name);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-// Send an quit-packet over the network
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg)
-{
-	//
-	// Packet: CLIENT_QUIT
-	// Function: The client is quiting the game
-	// Data:
-	//    String: leave-message
-	//
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
-
-	NetworkSend_string(p, leavemsg);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
-{
-	Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON);
-	NetworkSend_string(p, pass);
-	NetworkSend_string(p, command);
-	NetworkSend_Packet(p, MY_CLIENT);
-}
-
-
-// **********
-// Receiving functions
-//   DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
-// **********
-
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
-{
-	// We try to join a server which is full
-	_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
-	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-
-	return NETWORK_RECV_STATUS_SERVER_FULL;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
-{
-	// We try to join a server where we are banned
-	_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_BANNED;
-	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-
-	return NETWORK_RECV_STATUS_SERVER_BANNED;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
-{
-	byte company_info_version;
-	int i;
-
-	company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
-
-	if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
-		byte total;
-		byte current;
-
-		total = NetworkRecv_uint8(MY_CLIENT, p);
-
-		// There is no data at all..
-		if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY;
-
-		current = NetworkRecv_uint8(MY_CLIENT, p);
-		if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY;
-
-		NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
-		_network_player_info[current].inaugurated_year = NetworkRecv_uint32(MY_CLIENT, p);
-		_network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p);
-		_network_player_info[current].money = NetworkRecv_uint64(MY_CLIENT, p);
-		_network_player_info[current].income = NetworkRecv_uint64(MY_CLIENT, p);
-		_network_player_info[current].performance = NetworkRecv_uint16(MY_CLIENT, p);
-		_network_player_info[current].use_password = NetworkRecv_uint8(MY_CLIENT, p);
-		for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
-			_network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(MY_CLIENT, p);
-		for (i = 0; i < NETWORK_STATION_TYPES; i++)
-			_network_player_info[current].num_station[i] = NetworkRecv_uint16(MY_CLIENT, p);
-
-		NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
-
-		InvalidateWindow(WC_NETWORK_WINDOW, 0);
-
-		return NETWORK_RECV_STATUS_OKAY;
-	}
-
-	return NETWORK_RECV_STATUS_CLOSE_QUERY;
-}
-
-// This packet contains info about the client (playas and name)
-//  as client we save this in NetworkClientInfo, linked via 'index'
-//  which is always an unique number on a server.
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
-{
-	NetworkClientInfo *ci;
-	uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
-	PlayerID playas = NetworkRecv_uint8(MY_CLIENT, p);
-	char name[NETWORK_NAME_LENGTH];
-	char unique_id[NETWORK_NAME_LENGTH];
-
-	NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
-	NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
-
-	if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
-
-	/* Do we receive a change of data? Most likely we changed playas */
-	if (index == _network_own_client_index) _network_playas = playas;
-
-	ci = NetworkFindClientInfoFromIndex(index);
-	if (ci != NULL) {
-		if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
-			// Client name changed, display the change
-			NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", name);
-		} else if (playas != ci->client_playas) {
-			// The player changed from client-player..
-			// Do not display that for now
-		}
-
-		ci->client_playas = playas;
-		ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
-
-		InvalidateWindow(WC_CLIENT_LIST, 0);
-
-		return NETWORK_RECV_STATUS_OKAY;
-	}
-
-	// We don't have this index yet, find an empty index, and put the data there
-	ci = NetworkFindClientInfoFromIndex(NETWORK_EMPTY_INDEX);
-	if (ci != NULL) {
-		ci->client_index = index;
-		ci->client_playas = playas;
-
-		ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
-		ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
-
-		InvalidateWindow(WC_CLIENT_LIST, 0);
-
-		return NETWORK_RECV_STATUS_OKAY;
-	}
-
-	// Here the program should never ever come.....
-	return NETWORK_RECV_STATUS_MALFORMED_PACKET;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
-{
-	NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
-
-	switch (error) {
-		/* We made an error in the protocol, and our connection is closed.... */
-		case NETWORK_ERROR_NOT_AUTHORIZED:
-		case NETWORK_ERROR_NOT_EXPECTED:
-		case NETWORK_ERROR_PLAYER_MISMATCH:
-			_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_ERROR;
-			break;
-		case NETWORK_ERROR_FULL:
-			_switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL;
-			break;
-		case NETWORK_ERROR_WRONG_REVISION:
-			_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_REVISION;
-			break;
-		case NETWORK_ERROR_WRONG_PASSWORD:
-			_switch_mode_errorstr = STR_NETWORK_ERR_WRONG_PASSWORD;
-			break;
-		case NETWORK_ERROR_KICKED:
-			_switch_mode_errorstr = STR_NETWORK_ERR_KICKED;
-			break;
-		case NETWORK_ERROR_CHEATER:
-			_switch_mode_errorstr = STR_NETWORK_ERR_CHEATER;
-			break;
-		default:
-			_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
-	}
-
-	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-
-	return NETWORK_RECV_STATUS_SERVER_ERROR;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
-{
-	NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p);
-
-	switch (type) {
-		case NETWORK_GAME_PASSWORD:
-		case NETWORK_COMPANY_PASSWORD:
-			ShowNetworkNeedPassword(type);
-			return NETWORK_RECV_STATUS_OKAY;
-
-		default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
-	}
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
-{
-	_network_own_client_index = NetworkRecv_uint16(MY_CLIENT, p);
-
-	// Start receiving the map
-	SEND_COMMAND(PACKET_CLIENT_GETMAP)();
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
-{
-	_network_join_status = NETWORK_JOIN_STATUS_WAITING;
-	_network_join_waiting = NetworkRecv_uint8(MY_CLIENT, p);
-	InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
-	// We are put on hold for receiving the map.. we need GUI for this ;)
-	DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
-	DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
-
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
-{
-	static char filename[256];
-	static FILE *file_pointer;
-
-	byte maptype;
-
-	maptype = NetworkRecv_uint8(MY_CLIENT, p);
-
-	if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
-
-	// First packet, init some stuff
-	if (maptype == MAP_PACKET_START) {
-		// The name for the temp-map
-		snprintf(filename, lengthof(filename), "%s%snetwork_client.tmp",  _paths.autosave_dir, PATHSEP);
-
-		file_pointer = fopen(filename, "wb");
-		if (file_pointer == NULL) {
-			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
-			return NETWORK_RECV_STATUS_SAVEGAME;
-		}
-
-		_frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
-
-		_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
-		_network_join_kbytes = 0;
-		_network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
-		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
-		// The first packet does not contain any more data
-		return NETWORK_RECV_STATUS_OKAY;
-	}
-
-	if (maptype == MAP_PACKET_NORMAL) {
-		// We are still receiving data, put it to the file
-		fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer);
-
-		_network_join_kbytes = ftell(file_pointer) / 1024;
-		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-	}
-
-	// Check if this was the last packet
-	if (maptype == MAP_PACKET_END) {
-		fclose(file_pointer);
-
-		_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
-		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
-
-		/* The map is done downloading, load it */
-		if (!SafeSaveOrLoad(filename, SL_LOAD, GM_NORMAL)) {
-			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-			_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
-			return NETWORK_RECV_STATUS_SAVEGAME;
-		}
-		/* If the savegame has successfully loaded, ALL windows have been removed,
-		 * only toolbar/statusbar and gamefield are visible */
-
-		_opt_ptr = &_opt; // during a network game you are always in-game
-
-		// Say we received the map and loaded it correctly!
-		SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
-
-		/* New company/spectator (invalid player) or company we want to join is not active
-		 * Switch local player to spectator and await the server's judgement */
-		if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
-				!GetPlayer(_network_playas)->is_active) {
-
-			SetLocalPlayer(PLAYER_SPECTATOR);
-
-			if (_network_playas != PLAYER_SPECTATOR) {
-				/* We have arrived and ready to start playing; send a command to make a new player;
-				 * the server will give us a client-id and let us in */
-				_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
-				ShowJoinStatusWindow();
-				NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
-			}
-		} else {
-			// take control over an existing company
-			SetLocalPlayer(_network_playas);
-		}
-	}
-
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
-{
-	_frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p);
-	_frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
-#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
-	// Test if the server supports this option
-	//  and if we are at the frame the server is
-	if (p->pos < p->size) {
-		_sync_frame = _frame_counter_server;
-		_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
-#ifdef NETWORK_SEND_DOUBLE_SEED
-		_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
-#endif
-	}
-#endif
-	DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
-
-	// Let the server know that we received this frame correctly
-	//  We do this only once per day, to save some bandwidth ;)
-	if (!_network_first_time && last_ack_frame < _frame_counter) {
-		last_ack_frame = _frame_counter + DAY_TICKS;
-		DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
-		SEND_COMMAND(PACKET_CLIENT_ACK)();
-	}
-
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
-{
-	_sync_frame = NetworkRecv_uint32(MY_CLIENT, p);
-	_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
-#ifdef NETWORK_SEND_DOUBLE_SEED
-	_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
-#endif
-
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
-{
-	CommandPacket *cp = malloc(sizeof(CommandPacket));
-	cp->player = NetworkRecv_uint8(MY_CLIENT, p);
-	cp->cmd = NetworkRecv_uint32(MY_CLIENT, p);
-	cp->p1 = NetworkRecv_uint32(MY_CLIENT, p);
-	cp->p2 = NetworkRecv_uint32(MY_CLIENT, p);
-	cp->tile = NetworkRecv_uint32(MY_CLIENT, p);
-	NetworkRecv_string(MY_CLIENT, p, cp->text, sizeof(cp->text));
-	cp->callback = NetworkRecv_uint8(MY_CLIENT, p);
-	cp->frame = NetworkRecv_uint32(MY_CLIENT, p);
-	cp->next = NULL;
-
-	// The server did send us this command..
-	//  queue it in our own queue, so we can handle it in the upcoming frame!
-
-	if (_local_command_queue == NULL) {
-		_local_command_queue = cp;
-	} else {
-		// Find last packet
-		CommandPacket *c = _local_command_queue;
-		while (c->next != NULL) c = c->next;
-		c->next = cp;
-	}
-
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
-{
-	char name[NETWORK_NAME_LENGTH], msg[MAX_TEXT_MSG_LEN];
-	const NetworkClientInfo *ci = NULL, *ci_to;
-
-	NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
-	uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
-	bool self_send = NetworkRecv_uint8(MY_CLIENT, p);
-	NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN);
-
-	ci_to = NetworkFindClientInfoFromIndex(index);
-	if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
-
-	/* Did we initiate the action locally? */
-	if (self_send) {
-		switch (action) {
-			case NETWORK_ACTION_CHAT_CLIENT:
-				/* For speaking to client we need the client-name */
-				snprintf(name, sizeof(name), "%s", ci_to->client_name);
-				ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
-				break;
-
-			/* For speaking to company or giving money, we need the player-name */
-			case NETWORK_ACTION_GIVE_MONEY:
-				if (!IsValidPlayer(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
-				/* fallthrough */
-			case NETWORK_ACTION_CHAT_COMPANY: {
-				StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : STR_NETWORK_SPECTATORS;
-
-				GetString(name, str, lastof(name));
-				ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
-			} break;
-
-			default: NOT_REACHED(); break;
-		}
-	} else {
-		/* Display message from somebody else */
-		snprintf(name, sizeof(name), "%s", ci_to->client_name);
-		ci = ci_to;
-	}
-
-	if (ci != NULL)
-		NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), self_send, name, "%s", msg);
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
-{
-	char str[100];
-	uint16 index;
-	NetworkClientInfo *ci;
-
-	index = NetworkRecv_uint16(MY_CLIENT, p);
-	GetNetworkErrorMsg(str, NetworkRecv_uint8(MY_CLIENT, p), lastof(str));
-
-	ci = NetworkFindClientInfoFromIndex(index);
-	if (ci != NULL) {
-		NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, "%s", str);
-
-		// The client is gone, give the NetworkClientInfo free
-		ci->client_index = NETWORK_EMPTY_INDEX;
-	}
-
-	InvalidateWindow(WC_CLIENT_LIST, 0);
-
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
-{
-	char str[100];
-	uint16 index;
-	NetworkClientInfo *ci;
-
-	index = NetworkRecv_uint16(MY_CLIENT, p);
-	NetworkRecv_string(MY_CLIENT, p, str, lengthof(str));
-
-	ci = NetworkFindClientInfoFromIndex(index);
-	if (ci != NULL) {
-		NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, ci->client_name, "%s", str);
-
-		// The client is gone, give the NetworkClientInfo free
-		ci->client_index = NETWORK_EMPTY_INDEX;
-	} else {
-		DEBUG(net, 0, "Unknown client (%d) is leaving the game", index);
-	}
-
-	InvalidateWindow(WC_CLIENT_LIST, 0);
-
-	// If we come here it means we could not locate the client.. strange :s
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
-{
-	uint16 index;
-	NetworkClientInfo *ci;
-
-	index = NetworkRecv_uint16(MY_CLIENT, p);
-
-	ci = NetworkFindClientInfoFromIndex(index);
-	if (ci != NULL)
-		NetworkTextMessage(NETWORK_ACTION_JOIN, 1, false, ci->client_name, "");
-
-	InvalidateWindow(WC_CLIENT_LIST, 0);
-
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
-{
-	_switch_mode_errorstr = STR_NETWORK_SERVER_SHUTDOWN;
-
-	return NETWORK_RECV_STATUS_SERVER_ERROR;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
-{
-	// To trottle the reconnects a bit, every clients waits
-	//  his _local_player value before reconnecting
-	// PLAYER_SPECTATOR is currently 255, so to avoid long wait periods
-	//  set the max to 10.
-	_network_reconnect = min(_local_player + 1, 10);
-	_switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
-
-	return NETWORK_RECV_STATUS_SERVER_ERROR;
-}
-
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
-{
-	char rcon_out[NETWORK_RCONCOMMAND_LENGTH];
-	uint16 color_code;
-
-	color_code = NetworkRecv_uint16(MY_CLIENT, p);
-	NetworkRecv_string(MY_CLIENT, p, rcon_out, sizeof(rcon_out));
-
-	IConsolePrint(color_code, rcon_out);
-
-	return NETWORK_RECV_STATUS_OKAY;
-}
-
-
-
-// The layout for the receive-functions by the client
-typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
-
-// This array matches PacketType. At an incoming
-//  packet it is matches against this array
-//  and that way the right function to handle that
-//  packet is found.
-static NetworkClientPacket* const _network_client_packet[] = {
-	RECEIVE_COMMAND(PACKET_SERVER_FULL),
-	RECEIVE_COMMAND(PACKET_SERVER_BANNED),
-	NULL, /*PACKET_CLIENT_JOIN,*/
-	RECEIVE_COMMAND(PACKET_SERVER_ERROR),
-	NULL, /*PACKET_CLIENT_COMPANY_INFO,*/
-	RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
-	RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
-	RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
-	NULL, /*PACKET_CLIENT_PASSWORD,*/
-	RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
-	NULL, /*PACKET_CLIENT_GETMAP,*/
-	RECEIVE_COMMAND(PACKET_SERVER_WAIT),
-	RECEIVE_COMMAND(PACKET_SERVER_MAP),
-	NULL, /*PACKET_CLIENT_MAP_OK,*/
-	RECEIVE_COMMAND(PACKET_SERVER_JOIN),
-	RECEIVE_COMMAND(PACKET_SERVER_FRAME),
-	RECEIVE_COMMAND(PACKET_SERVER_SYNC),
-	NULL, /*PACKET_CLIENT_ACK,*/
-	NULL, /*PACKET_CLIENT_COMMAND,*/
-	RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
-	NULL, /*PACKET_CLIENT_CHAT,*/
-	RECEIVE_COMMAND(PACKET_SERVER_CHAT),
-	NULL, /*PACKET_CLIENT_SET_PASSWORD,*/
-	NULL, /*PACKET_CLIENT_SET_NAME,*/
-	NULL, /*PACKET_CLIENT_QUIT,*/
-	NULL, /*PACKET_CLIENT_ERROR,*/
-	RECEIVE_COMMAND(PACKET_SERVER_QUIT),
-	RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
-	RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
-	RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
-	RECEIVE_COMMAND(PACKET_SERVER_RCON),
-	NULL, /*PACKET_CLIENT_RCON,*/
-};
-
-// If this fails, check the array above with network_data.h
-assert_compile(lengthof(_network_client_packet) == PACKET_END);
-
-// Is called after a client is connected to the server
-void NetworkClient_Connected(void)
-{
-	// Set the frame-counter to 0 so nothing happens till we are ready
-	_frame_counter = 0;
-	_frame_counter_server = 0;
-	last_ack_frame = 0;
-	// Request the game-info
-	SEND_COMMAND(PACKET_CLIENT_JOIN)();
-}
-
-// Reads the packets from the socket-stream, if available
-NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
-{
-	Packet *p;
-	NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
-
-	while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
-		byte type = NetworkRecv_uint8(MY_CLIENT, p);
-		if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) {
-			res = _network_client_packet[type](p);
-		} else {
-			res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
-			DEBUG(net, 0, "[client] received invalid packet type %d", type);
-		}
-
-		free(p);
-	}
-
-	return res;
-}
-
-#endif /* ENABLE_NETWORK */