equal
deleted
inserted
replaced
43 |
43 |
44 bool _network_reload_cfg; |
44 bool _network_reload_cfg; |
45 bool _network_server; ///< network-server is active |
45 bool _network_server; ///< network-server is active |
46 bool _network_available; ///< is network mode available? |
46 bool _network_available; ///< is network mode available? |
47 bool _network_dedicated; ///< are we a dedicated server? |
47 bool _network_dedicated; ///< are we a dedicated server? |
48 bool _network_advertise; ///< is the server advertising to the master server? |
|
49 bool _is_network_server; ///< Does this client wants to be a network-server? |
48 bool _is_network_server; ///< Does this client wants to be a network-server? |
50 NetworkServerGameInfo _network_game_info; |
49 NetworkServerGameInfo _network_game_info; |
51 NetworkPlayerInfo _network_player_info[MAX_PLAYERS]; |
50 NetworkPlayerInfo _network_player_info[MAX_PLAYERS]; |
52 NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; |
51 NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; |
53 uint16 _network_own_client_index; |
52 uint16 _network_own_client_index; |
1108 SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs); |
1107 SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs); |
1109 cs->Send_Packets(); |
1108 cs->Send_Packets(); |
1110 } |
1109 } |
1111 } |
1110 } |
1112 |
1111 |
1113 if (_network_advertise) NetworkUDPRemoveAdvertise(); |
1112 if (_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(); |
1114 |
1113 |
1115 DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); |
1114 DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); |
1116 |
1115 |
1117 NetworkClose(); |
1116 NetworkClose(); |
1118 } |
1117 } |