src/network/network.cpp
branchNewGRF_ports
changeset 10994 cd9968b6f96b
parent 10991 d8811e327d12
equal deleted inserted replaced
10991:d8811e327d12 10994:cd9968b6f96b
    43 
    43 
    44 bool _network_reload_cfg;
    44 bool _network_reload_cfg;
    45 bool _network_server;     ///< network-server is active
    45 bool _network_server;     ///< network-server is active
    46 bool _network_available;  ///< is network mode available?
    46 bool _network_available;  ///< is network mode available?
    47 bool _network_dedicated;  ///< are we a dedicated server?
    47 bool _network_dedicated;  ///< are we a dedicated server?
    48 bool _network_advertise;  ///< is the server advertising to the master server?
       
    49 bool _is_network_server;  ///< Does this client wants to be a network-server?
    48 bool _is_network_server;  ///< Does this client wants to be a network-server?
    50 NetworkServerGameInfo _network_game_info;
    49 NetworkServerGameInfo _network_game_info;
    51 NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
    50 NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
    52 NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
    51 NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
    53 uint16 _network_own_client_index;
    52 uint16 _network_own_client_index;
  1108 			SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs);
  1107 			SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs);
  1109 			cs->Send_Packets();
  1108 			cs->Send_Packets();
  1110 		}
  1109 		}
  1111 	}
  1110 	}
  1112 
  1111 
  1113 	if (_network_advertise) NetworkUDPRemoveAdvertise();
  1112 	if (_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise();
  1114 
  1113 
  1115 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
  1114 	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
  1116 
  1115 
  1117 	NetworkClose();
  1116 	NetworkClose();
  1118 }
  1117 }