26 # define MN(a) {a, PAL_NONE} |
26 # define MN(a) {a, PAL_NONE} |
27 # define MR(a) {a, PALETTE_TO_STRUCT_RED} |
27 # define MR(a) {a, PALETTE_TO_STRUCT_RED} |
28 # define MW(a) {a, PALETTE_TO_STRUCT_WHITE} |
28 # define MW(a) {a, PALETTE_TO_STRUCT_WHITE} |
29 # define MC(a) {a, PALETTE_TO_STRUCT_CONCRETE} |
29 # define MC(a) {a, PALETTE_TO_STRUCT_CONCRETE} |
30 |
30 |
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31 static const PalSpriteID _aqueduct_sprites[] = { |
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32 { SPR_AQUEDUCT_MIDDLE_X, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_X, PAL_NONE }, { 0x0, PAL_NONE }, |
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33 { SPR_AQUEDUCT_MIDDLE_Y, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_Y, PAL_NONE }, { 0x0, PAL_NONE }, |
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34 { SPR_AQUEDUCT_RAMP_SW, PAL_NONE }, { SPR_AQUEDUCT_RAMP_SE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NW, PAL_NONE }, |
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35 }; |
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36 |
31 static const PalSpriteID _bridge_sprite_table_4_0[] = { |
37 static const PalSpriteID _bridge_sprite_table_4_0[] = { |
32 { 0x9A9, PAL_NONE }, { 0x99F, PAL_NONE }, { 0x9B1, PAL_NONE }, { 0x0, PAL_NONE }, |
38 { 0x9A9, PAL_NONE }, { 0x99F, PAL_NONE }, { 0x9B1, PAL_NONE }, { 0x0, PAL_NONE }, |
33 { 0x9A5, PAL_NONE }, { 0x997, PAL_NONE }, { 0x9AD, PAL_NONE }, { 0x0, PAL_NONE }, |
39 { 0x9A5, PAL_NONE }, { 0x997, PAL_NONE }, { 0x9AD, PAL_NONE }, { 0x0, PAL_NONE }, |
34 { 0x99D, PAL_NONE }, { 0x99F, PAL_NONE }, { 0x9B1, PAL_NONE }, { 0x0, PAL_NONE }, |
40 { 0x99D, PAL_NONE }, { 0x99F, PAL_NONE }, { 0x9B1, PAL_NONE }, { 0x0, PAL_NONE }, |
35 { 0x995, PAL_NONE }, { 0x997, PAL_NONE }, { 0x9AD, PAL_NONE }, { 0x0, PAL_NONE }, |
41 { 0x995, PAL_NONE }, { 0x997, PAL_NONE }, { 0x9AD, PAL_NONE }, { 0x0, PAL_NONE }, |