--- a/src/table/bridge_land.h Tue Jun 17 10:32:49 2008 +0000
+++ b/src/table/bridge_land.h Tue Jun 17 13:22:13 2008 +0000
@@ -28,6 +28,12 @@
# define MW(a) {a, PALETTE_TO_STRUCT_WHITE}
# define MC(a) {a, PALETTE_TO_STRUCT_CONCRETE}
+static const PalSpriteID _aqueduct_sprites[] = {
+ { SPR_AQUEDUCT_MIDDLE_X, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_X, PAL_NONE }, { 0x0, PAL_NONE },
+ { SPR_AQUEDUCT_MIDDLE_Y, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_Y, PAL_NONE }, { 0x0, PAL_NONE },
+ { SPR_AQUEDUCT_RAMP_SW, PAL_NONE }, { SPR_AQUEDUCT_RAMP_SE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NW, PAL_NONE },
+};
+
static const PalSpriteID _bridge_sprite_table_4_0[] = {
{ 0x9A9, PAL_NONE }, { 0x99F, PAL_NONE }, { 0x9B1, PAL_NONE }, { 0x0, PAL_NONE },
{ 0x9A5, PAL_NONE }, { 0x997, PAL_NONE }, { 0x9AD, PAL_NONE }, { 0x0, PAL_NONE },