src/table/sprites.h
branchgamebalance
changeset 9909 dce9a6923bb7
parent 9896 2473804114de
child 9911 0b8b245a2391
equal deleted inserted replaced
9908:0fa543611bbe 9909:dce9a6923bb7
  1300  * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
  1300  * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
  1301  * This always starts at bit 0.</li>
  1301  * This always starts at bit 0.</li>
  1302  * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
  1302  * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
  1303  * <li> RECOLOR_BIT toggles the recoloring system</li>
  1303  * <li> RECOLOR_BIT toggles the recoloring system</li>
  1304  * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
  1304  * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
  1305  * bits used for the recoloring process. For transparency, it must be 0x322.</li>
  1305  * bits used for the recoloring process. For transparency, it must be 0x322.</li></ul>
  1306  */
  1306  */
  1307 enum SpriteSetup {
  1307 enum SpriteSetup {
  1308 	TRANSPARENT_BIT = 31,       ///< toggles transparency in the sprite
  1308 	TRANSPARENT_BIT = 31,       ///< toggles transparency in the sprite
  1309 	RECOLOR_BIT = 30,           ///< toggles recoloring in the sprite
  1309 	RECOLOR_BIT = 30,           ///< toggles recoloring in the sprite
  1310 	OFFSET_BIT = 29,
  1310 	OFFSET_BIT = 29,