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1300 * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed. |
1300 * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed. |
1301 * This always starts at bit 0.</li> |
1301 * This always starts at bit 0.</li> |
1302 * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li> |
1302 * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li> |
1303 * <li> RECOLOR_BIT toggles the recoloring system</li> |
1303 * <li> RECOLOR_BIT toggles the recoloring system</li> |
1304 * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of |
1304 * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of |
1305 * bits used for the recoloring process. For transparency, it must be 0x322.</li> |
1305 * bits used for the recoloring process. For transparency, it must be 0x322.</li></ul> |
1306 */ |
1306 */ |
1307 enum SpriteSetup { |
1307 enum SpriteSetup { |
1308 TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite |
1308 TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite |
1309 RECOLOR_BIT = 30, ///< toggles recoloring in the sprite |
1309 RECOLOR_BIT = 30, ///< toggles recoloring in the sprite |
1310 OFFSET_BIT = 29, |
1310 OFFSET_BIT = 29, |