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57 /** |
57 /** |
58 * Sleep for X ticks. The code continues after this line when the X AI ticks |
58 * Sleep for X ticks. The code continues after this line when the X AI ticks |
59 * are passed. Mind that an AI tick is different from in-game ticks and |
59 * are passed. Mind that an AI tick is different from in-game ticks and |
60 * differ per AI speed. |
60 * differ per AI speed. |
61 * @param ticks the ticks to wait |
61 * @param ticks the ticks to wait |
|
62 * @pre ticks > 0. |
62 * @post the value of GetTick() will be changed exactly 'ticks' in value after |
63 * @post the value of GetTick() will be changed exactly 'ticks' in value after |
63 * calling this. |
64 * calling this. |
64 */ |
65 */ |
65 static void Sleep(uint ticks); |
66 static void Sleep(int ticks); |
66 |
67 |
67 /** |
68 /** |
68 * When Squirrel triggers a print, this function is called. |
69 * When Squirrel triggers a print, this function is called. |
69 * Squirrel calls this when 'print' is used, or when the script made an error. |
70 * Squirrel calls this when 'print' is used, or when the script made an error. |
70 * @param error_msg If true, it is a Squirrel error message. |
71 * @param error_msg If true, it is a Squirrel error message. |