src/ai/trolly/trolly.h
branchgamebalance
changeset 9913 e79cd19772dd
parent 5726 8f399788f6c9
child 6872 1c4a4a609f85
child 8725 b769d0a63f06
equal deleted inserted replaced
9912:1ac8aac92385 9913:e79cd19772dd
   250 bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
   250 bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
   251 uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
   251 uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
   252 
   252 
   253 // ai_build.c
   253 // ai_build.c
   254 bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
   254 bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
   255 int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
   255 CommandCost AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
   256 int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
   256 CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
   257 int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
   257 CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
   258 EngineID AiNew_PickVehicle(Player *p);
   258 EngineID AiNew_PickVehicle(Player *p);
   259 int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
   259 CommandCost AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
   260 int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
   260 CommandCost AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
   261 
   261 
   262 #endif /* AI_TROLLY_H */
   262 #endif /* AI_TROLLY_H */