src/ai/trolly/trolly.h
branchgamebalance
changeset 9913 e79cd19772dd
parent 5726 8f399788f6c9
child 6872 1c4a4a609f85
child 8725 b769d0a63f06
--- a/src/ai/trolly/trolly.h	Wed Jun 13 12:05:56 2007 +0000
+++ b/src/ai/trolly/trolly.h	Tue Jun 19 07:21:01 2007 +0000
@@ -252,11 +252,11 @@
 
 // ai_build.c
 bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
-int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
-int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
-int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
+CommandCost AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
+CommandCost AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
+CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
 EngineID AiNew_PickVehicle(Player *p);
-int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
-int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
+CommandCost AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
+CommandCost AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
 
 #endif /* AI_TROLLY_H */