src/network/network_server.cpp
branchgamebalance
changeset 9913 e79cd19772dd
parent 9912 1ac8aac92385
equal deleted inserted replaced
9912:1ac8aac92385 9913:e79cd19772dd
    22 #include "../vehicle.h"
    22 #include "../vehicle.h"
    23 #include "../station.h"
    23 #include "../station.h"
    24 #include "../variables.h"
    24 #include "../variables.h"
    25 #include "../genworld.h"
    25 #include "../genworld.h"
    26 #include "../helpers.hpp"
    26 #include "../helpers.hpp"
       
    27 #include "../fileio.h"
    27 
    28 
    28 // This file handles all the server-commands
    29 // This file handles all the server-commands
    29 
    30 
    30 static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs);
    31 static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs);
    31 
    32 
   305 		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
   306 		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
   306 		return;
   307 		return;
   307 	}
   308 	}
   308 
   309 
   309 	if (cs->status == STATUS_AUTH) {
   310 	if (cs->status == STATUS_AUTH) {
   310 		char filename[256];
   311 		const char *filename = "network_server.tmp";
   311 		Packet *p;
   312 		Packet *p;
   312 
   313 
   313 		// Make a dump of the current game
   314 		// Make a dump of the current game
   314 		snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp",  _paths.autosave_dir, PATHSEP);
   315 		if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) error("network savedump failed");
   315 		if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
   316 
   316 
   317 		file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
   317 		file_pointer = fopen(filename, "rb");
       
   318 		fseek(file_pointer, 0, SEEK_END);
   318 		fseek(file_pointer, 0, SEEK_END);
   319 
   319 
   320 		if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?");
   320 		if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?");
   321 
   321 
   322 		// Now send the _frame_counter and how many packets are coming
   322 		// Now send the _frame_counter and how many packets are coming