--- a/src/network/network_server.cpp Wed Jun 13 12:05:56 2007 +0000
+++ b/src/network/network_server.cpp Tue Jun 19 07:21:01 2007 +0000
@@ -24,6 +24,7 @@
#include "../variables.h"
#include "../genworld.h"
#include "../helpers.hpp"
+#include "../fileio.h"
// This file handles all the server-commands
@@ -307,14 +308,13 @@
}
if (cs->status == STATUS_AUTH) {
- char filename[256];
+ const char *filename = "network_server.tmp";
Packet *p;
// Make a dump of the current game
- snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp", _paths.autosave_dir, PATHSEP);
- if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
+ if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) error("network savedump failed");
- file_pointer = fopen(filename, "rb");
+ file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
fseek(file_pointer, 0, SEEK_END);
if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?");