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10 class SpriteLoaderGrf : public SpriteLoader { |
10 class SpriteLoaderGrf : public SpriteLoader { |
11 public: |
11 public: |
12 /** |
12 /** |
13 * Load a sprite from the disk and return a sprite struct which is the same for all loaders. |
13 * Load a sprite from the disk and return a sprite struct which is the same for all loaders. |
14 */ |
14 */ |
15 bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos); |
15 bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos); |
16 }; |
16 }; |
17 |
17 |
18 #endif /* SPRITELOADER_GRF_HPP */ |
18 #endif /* SPRITELOADER_GRF_HPP */ |