author | celestar |
Tue, 19 Jun 2007 07:21:01 +0000 | |
branch | gamebalance |
changeset 9913 | e79cd19772dd |
parent 9912 | 1ac8aac92385 |
child 8066 | 7acd480e05c9 |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file grf.hpp */ #ifndef SPRITELOADER_GRF_HPP #define SPRITELOADER_GRF_HPP #include "spriteloader.hpp" class SpriteLoaderGrf : public SpriteLoader { public: /** * Load a sprite from the disk and return a sprite struct which is the same for all loaders. */ bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos); }; #endif /* SPRITELOADER_GRF_HPP */