src/oldloader.cpp
branchgamebalance
changeset 9910 0b2aebc8283e
parent 9906 6f41b8713b65
child 9911 0b8b245a2391
--- a/src/oldloader.cpp	Wed Jun 13 11:00:24 2007 +0000
+++ b/src/oldloader.cpp	Wed Jun 13 11:17:30 2007 +0000
@@ -150,7 +150,7 @@
 	/* Old savegames have a nice compression algorithm (RLE)
 	which means that we have a chunk, which starts with a length
 	byte. If that byte is negative, we have to repeat the next byte
-	that many times (+1). Else, we need to read that amount of bytes.
+	that many times ( + 1). Else, we need to read that amount of bytes.
 	Works pretty good if you have many zero's behind eachother */
 
 	if (ls->chunk_size == 0) {
@@ -434,7 +434,7 @@
 	OCL_SVAR( OC_UINT16, Town, ratings[7] ),
 
 	/* XXX - This is pretty odd.. we read 32bit, but only write 8bit.. sure there is
-	nothing changed?? */
+	nothing changed ? ? */
 	OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, have_ratings ),
 	OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, statues ),
 	OCL_SVAR( OC_UINT16, Town, num_houses ),
@@ -1221,8 +1221,8 @@
 
 static const OldChunks sign_chunk[] = {
 	OCL_SVAR( OC_UINT16, Sign, str ),
-	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, x ),
-	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, y ),
+	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
+	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
 	OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
 
 	OCL_NULL( 6 ),         ///< Width of sign, no longer in use