--- a/src/oldloader.cpp Wed Jun 13 11:00:24 2007 +0000
+++ b/src/oldloader.cpp Wed Jun 13 11:17:30 2007 +0000
@@ -150,7 +150,7 @@
/* Old savegames have a nice compression algorithm (RLE)
which means that we have a chunk, which starts with a length
byte. If that byte is negative, we have to repeat the next byte
- that many times (+1). Else, we need to read that amount of bytes.
+ that many times ( + 1). Else, we need to read that amount of bytes.
Works pretty good if you have many zero's behind eachother */
if (ls->chunk_size == 0) {
@@ -434,7 +434,7 @@
OCL_SVAR( OC_UINT16, Town, ratings[7] ),
/* XXX - This is pretty odd.. we read 32bit, but only write 8bit.. sure there is
- nothing changed?? */
+ nothing changed ? ? */
OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, have_ratings ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, statues ),
OCL_SVAR( OC_UINT16, Town, num_houses ),
@@ -1221,8 +1221,8 @@
static const OldChunks sign_chunk[] = {
OCL_SVAR( OC_UINT16, Sign, str ),
- OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, x ),
- OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, y ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
OCL_NULL( 6 ), ///< Width of sign, no longer in use