--- a/docs/landscape.html Wed Jun 13 11:45:14 2007 +0000
+++ b/docs/landscape.html Wed Jun 13 12:05:56 2007 +0000
@@ -355,9 +355,9 @@
</li>
<li>m5 bit 6 set = with signals:
<ul>
- <li>m2 bits 7..4: bit clear = signal shows red; same bits as in m3</li>
- <li>m2 bit 2: set = semaphore signals, clear = light signals </li>
- <li>m2 bits 1..0 : type of signal
+ <li>m4 bits 7..4: bit clear = signal shows red; same bits as in m3</li>
+ <li>m2 bit 2 <i>(6)</i>: set = semaphore signals, clear = light signals <i>(lower and right tracks)</i></li>
+ <li>m2 bits 1..0 <i>(5..4)</i>: type of signal <i>(lower and right tracks)</i>
<table>
<tr>
<td nowrap="nowrap" valign="top"><tt>00</tt>: </td>
@@ -475,9 +475,9 @@
<td valign=top nowrap> </td>
<td>
<ul>
- <li>m5 bits 7..4 clear: road
+ <li>m5 bits 7..6 clear: road
<ul>
- <li>m1: <a href="#OwnershipInfo">owner</a> of the road</li>
+ <li>m1: <a href="#OwnershipInfo">owner</a> of the road type #1</li>
<li>m2: Index into the array of towns, 0 for non-town roads</li>
<li>m3 bit 7 set = on snow or desert</li>
<li>m3 bits 6..4:
@@ -513,7 +513,7 @@
</table>
</li>
<li>m3 bits 3..0: counter for the roadworks</li>
- <li>m5 bits 3..0: road layout: bit set = road piece present:
+ <li>m4 bits 3..0: road layout road type #1: bit set = road piece present:
<table>
<tr>
<td nowrap valign=top>bit 0: </td>
@@ -533,25 +533,36 @@
</tr>
</table>
</li>
+ <li>m4 bits 7..4: road layout road type #2
+ <li>m5 bits 5..4: bits to disallow vehicles to go a specific direction
+ <li>m5 bits 3..0: owner of road type #2
+ <li>m6 bits 5..2: road layout road type #3
+ <li>m7 bits 7..5: road types
+ <li>m7 bits 4..0: owner of road type #3
+ </li>
</ul>
</li>
- <li>m5 bit 5 set: road depot
+ <li>m5 bit 7 set, bit 6 clear: road depot
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li>
<li>m3 bit 7 set = on snow or desert (not displayed, but set internally)</li>
<li>m5 bits 3..0 - direction: exit towards: <tt>0</tt> = NE, <tt>1</tt> = SE, <tt>2</tt> = SW, <tt>3</tt> = NW</li>
+ <li>m7 bits 7..5: road types
</ul>
</li>
- <li>m5 bit 4 set, bits 7..5 clear: level crossing
+ <li>m5 bit 6 set, bit 7 clear: level crossing
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the railway track</li>
<li>m2: Index into the array of towns, 0 for non-town roads</li>
<li>m3 bit 7 set = on snow or desert</li>
<li>m3 bits 6..4: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> or higher - paved</li>
<li>m3 bits 3..0: <a href="#TrackType">track type</a></li>
- <li>m4: <a href="#OwnershipInfo">owner</a> of the road</li>
- <li>m5 bit 3: clear - road in the X direction, set - road in the Y direction (railway track always perpendicular)</li>
- <li>m5 bit 2: set if crossing lights are on</li>
+ <li>m4 bit 6: clear - road in the X direction, set - road in the Y direction (railway track always perpendicular)</li>
+ <li>m4 bit 5: set if crossing lights are on</li>
+ <li>m4 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type #1</li>
+ <li>m5 bits 3..0: owner of road type #2
+ <li>m7 bits 7..5: road types
+ <li>m7 bits 4..0: owner of road type #3
</ul>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>