src/ai/squirrel.hpp
branchnoai
changeset 9431 346932a30fc9
parent 9430 9e0a193b2bec
child 9432 89adc6b962be
--- a/src/ai/squirrel.hpp	Thu Mar 15 22:46:22 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,56 +0,0 @@
-/* $Id$ */
-
-/** @file squirrel.hpp declarations of the class for squirrel loader */
-
-#ifndef AI_SQUIRREL_HPP
-#define AI_SQUIRREL_HPP
-
-class AIControllerSquirrel: public AIController {
-private:
-	Squirrel *engine; ///< The Squirrel engine
-	HSQOBJECT SQ_instance;  ///< The internal instance of squirrel
-
-	/**
-	 * Registers all our classes, so it can be used from Squirrel.
-	 */
-	void RegisterClasses();
-
-public:
-	AIControllerSquirrel(const char *script_dir, const char *class_name);
-	~AIControllerSquirrel();
-
-	/* virtual */ void GameLoop();
-
-	uint GetTick() { return AIController::GetTick(); }
-};
-
-class FSquirrel: public AIFactory<FSquirrel> {
-private:
-	Squirrel *engine; ///< The Squirrel engine
-	const char *current_script; ///< Temporary variable to know which script defines which class
-
-	/**
-	 * The constructor for when a script makes an instance of the Factory class.
-	 */
-	static SQInteger FactoryConstructor(HSQUIRRELVM vm);
-
-	/**
-	 * Scans a dir to see if there are dirs in it which have a file called 'main.nut'.
-	 *  If found it loads the script.
-	 */
-	void ScanDir(const char *dirname);
-
-public:
-	~FSquirrel();
-
-	/* virtual */ const char   *GetAuthor()      { return "OpenTTD Dev Team"; }
-	/* virtual */ const char   *GetName()        { return "Squirrel"; }
-	/* virtual */ const char   *GetDescription() { return "Squirrel Module for loading scripts"; }
-	/* virtual */ int           GetVersion()     { return 0; }
-	/* virtual */ const char   *GetDate()        { return ""; }
-	/* virtual */ AIController *CreateInstance() { return NULL; }
-	/* virtual */ bool          AllowStartup()   { return false; }
-	/* virtual */ void          Initializer();
-};
-
-#endif /* AI_SQUIRREL_HPP */