--- a/src/road_cmd.cpp Sun Apr 15 17:04:44 2007 +0000
+++ b/src/road_cmd.cpp Sat Apr 21 08:23:57 2007 +0000
@@ -60,10 +60,10 @@
/* Get a bitmask of which neighbouring roads has a tile */
n = ROAD_NONE;
present = GetAnyRoadBits(tile);
- if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile,-1, 0)) & ROAD_SW) n |= ROAD_NE;
+ if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0)) & ROAD_SW) n |= ROAD_NE;
if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
- if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0,-1)) & ROAD_SE) n |= ROAD_NW;
+ if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1)) & ROAD_SE) n |= ROAD_NW;
/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
* then allow it */
@@ -90,6 +90,7 @@
/** Delete a piece of road.
* @param tile tile where to remove road from
+ * @param flags operation to perform
* @param p1 bit 0..3 road pieces to remove (RoadBits)
* @param p2 unused
*/
@@ -251,6 +252,7 @@
/** Build a piece of road.
* @param tile tile where to build road
+ * @param flags operation to perform
* @param p1 bit 0..3 road pieces to build (RoadBits)
* @param p2 the town that is building the road (0 if not applicable)
*/
@@ -402,6 +404,7 @@
/** Build a long piece of road.
* @param end_tile end tile of drag
+ * @param flags operation to perform
* @param p1 start tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
@@ -428,7 +431,7 @@
TileIndex t = start_tile;
start_tile = end_tile;
end_tile = t;
- p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
+ p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0;
}
cost = 0;
@@ -458,6 +461,7 @@
/** Remove a long piece of road.
* @param end_tile end tile of drag
+ * @param flags operation to perform
* @param p1 start tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
@@ -512,6 +516,7 @@
/** Build a road depot.
* @param tile tile where to build the depot
+ * @param flags operation to perform
* @param p1 bit 0..1 entrance direction (DiagDirection)
* @param p2 unused
*
@@ -659,7 +664,6 @@
/**
* Draw ground sprite and road pieces
* @param ti TileInfo
- * @param road RoadBits to draw
*/
static void DrawRoadBits(TileInfo* ti)
{