dedicated.c
changeset 2177 73d67828ea5e
parent 2163 637ec3c361f5
child 2186 461a2aff3486
--- a/dedicated.c	Sat Jul 23 16:28:19 2005 +0000
+++ b/dedicated.c	Sat Jul 23 17:22:39 2005 +0000
@@ -1,39 +1,20 @@
 #include "stdafx.h"
 #include "openttd.h"
-#include "debug.h"
-#include "functions.h"
-#include "network.h"
-#include "hal.h"
 
 #ifdef ENABLE_NETWORK
 
-#include "gfx.h"
-#include "window.h"
-#include "command.h"
-#include "console.h"
 #include "variables.h"
-#ifdef WIN32
-#	include <windows.h> /* GetTickCount */
-#	include <conio.h>
-#endif
 
 #ifdef __OS2__
-#	include <sys/time.h> /* gettimeofday */
 #	include <sys/types.h>
 #	include <unistd.h>
-#	include <conio.h>
-#	define STDIN 0  /* file descriptor for standard input */
-
-	extern void OS2_SwitchToConsoleMode();
 #endif
 
 #ifdef UNIX
-#	include <sys/time.h> /* gettimeofday */
 #	include <sys/types.h>
 #	include <unistd.h>
-#	include <signal.h>
-#	define STDIN 0  /* file descriptor for standard input */
 #endif
+
 #ifdef __MORPHOS__
 /* Voids the fork, option will be disabled for MorphOS build anyway, because
  * MorphOS doesn't support forking (could only implemented with lots of code
@@ -42,13 +23,6 @@
 int dup2(int oldd, int newd) { return -1; }
 #endif
 
-// This file handles all dedicated-server in- and outputs
-
-static void *_dedicated_video_mem;
-
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
-extern void SwitchMode(int new_mode);
-
 #ifdef UNIX
 /* We want to fork our dedicated server */
 void DedicatedFork(void)
@@ -85,272 +59,10 @@
 			exit(0);
 	}
 }
-
-/* Signal handlers */
-static void DedicatedSignalHandler(int sig)
-{
-	_exit_game = true;
-	signal(sig, DedicatedSignalHandler);
-}
-#endif
-
-#ifdef WIN32
-#include <time.h>
-HANDLE hEvent;
-static HANDLE hThread; // Thread to close
-static char _win_console_thread_buffer[200];
-
-/* Windows Console thread. Just loop and signal when input has been received */
-void WINAPI CheckForConsoleInput(void)
-{
-	while (true) {
-		fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
-		SetEvent(hEvent); // signal input waiting that the line is ready
-	}
-}
-
-void CreateWindowsConsoleThread(void)
-{
-	static char tbuffer[9];
-	DWORD dwThreadId;
-	/* Create event to signal when console input is ready */
-	hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
-	if (hEvent == NULL)
-		error("Cannot create console event!");
-
-	hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
-	if (hThread == NULL)
-		error("Cannot create console thread!");
-
-	DEBUG(misc, 0) ("Windows console thread started...");
-}
-
-void CloseWindowsConsoleThread(void)
-{
-	CloseHandle(hThread);
-	CloseHandle(hEvent);
-	DEBUG(misc, 0) ("Windows console thread shut down...");
-}
-
-#endif
-
-static const char *DedicatedVideoStart(const char * const *parm)
-{
-	_screen.width = _screen.pitch = _cur_resolution[0];
-	_screen.height = _cur_resolution[1];
-	_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
-
-	_debug_net_level = 6;
-	_debug_misc_level = 0;
-
-#ifdef WIN32
-	// For win32 we need to allocate an console (debug mode does the same)
-	CreateConsole();
-	CreateWindowsConsoleThread();
-	SetConsoleTitle("OpenTTD Dedicated Server");
-#endif
-
-#ifdef __OS2__
-	// For OS/2 we also need to switch to console mode instead of PM mode
-	OS2_SwitchToConsoleMode();
-#endif
-
-	DEBUG(misc,0)("Loading dedicated server...");
-	return NULL;
-}
-
-static void DedicatedVideoStop(void)
-{
-#ifdef WIN32
-	CloseWindowsConsoleThread();
-#endif
-	free(_dedicated_video_mem);
-}
-
-static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
-static bool DedicatedVideoChangeRes(int w, int h) { return false; }
-static void DedicatedVideoFullScreen(bool fs) {}
-
-#if defined(UNIX) || defined(__OS2__)
-static bool InputWaiting(void)
-{
-	struct timeval tv;
-	fd_set readfds;
-	byte ret;
-
-	tv.tv_sec = 0;
-	tv.tv_usec = 1;
-
-	FD_ZERO(&readfds);
-	FD_SET(STDIN, &readfds);
-
-	/* don't care about writefds and exceptfds: */
-	ret = select(STDIN + 1, &readfds, NULL, NULL, &tv);
-
-	if (ret > 0)
-		return true;
-
-	return false;
-}
-#else
-static bool InputWaiting(void)
-{
-	if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0)
-		return true;
-
-	return false;
-}
 #endif
 
-static void DedicatedHandleKeyInput(void)
-{
-	static char input_line[200] = "";
-
-	if (!InputWaiting())
-		return;
-
-	if (_exit_game)
-		return;
-
-#if defined(UNIX) || defined(__OS2__)
-		fgets(input_line, lengthof(input_line), stdin);
-#else
-		strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
-#endif
-
-	/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
-	strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
-	{ /* Remove any special control characters */
-		uint i;
-		for (i = 0; i < lengthof(input_line); i++) {
-			if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
-				input_line[i] = '\0';
-
-			if (input_line[i] == '\0')
-				break;
-
-			if (!IS_INT_INSIDE(input_line[i], ' ', 256))
-				input_line[i] = ' ';
-		}
-	}
-
-	IConsoleCmdExec(input_line); // execute command
-}
-
-static int DedicatedVideoMainLoop(void)
-{
-#ifndef WIN32
-	struct timeval tim;
-#endif
-	uint32 next_tick;
-	uint32 cur_ticks;
-
-#ifdef WIN32
-	next_tick = GetTickCount() + 30;
-#else
-	gettimeofday(&tim, NULL);
-	next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000);
-#endif
-
-	/* Signal handlers */
-#ifdef UNIX
-	signal(SIGTERM, DedicatedSignalHandler);
-	signal(SIGINT, DedicatedSignalHandler);
-	signal(SIGQUIT, DedicatedSignalHandler);
-#endif
-
-	// Load the dedicated server stuff
-	_is_network_server = true;
-	_network_dedicated = true;
-	_network_playas = OWNER_SPECTATOR;
-	_local_player = OWNER_SPECTATOR;
-
-	/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
-	if (_switch_mode != SM_LOAD) {
-		_switch_mode = SM_NONE;
-		GenRandomNewGame(Random(), InteractiveRandom());
-	} else {
-		_switch_mode = SM_NONE;
-		/* First we need to test if the savegame can be loaded, else we will end up playing the
-		 *  intro game... */
-		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
-			/* Loading failed, pop out.. */
-			DEBUG(net, 0)("Loading requested map failed. Aborting.");
-			_networking = false;
-		} else {
-			/* We can load this game, so go ahead */
-			SwitchMode(SM_LOAD);
-		}
-	}
-
-	// Done loading, start game!
-
-	if (!_networking) {
-		DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
-		return ML_QUIT;
-	}
-
-	while (true) {
-		InteractiveRandom(); // randomness
-
-		if (_exit_game) return ML_QUIT;
-
-		if (!_dedicated_forks)
-			DedicatedHandleKeyInput();
-
-#ifdef WIN32
-		cur_ticks = GetTickCount();
-#else
-		gettimeofday(&tim, NULL);
-		cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000);
-#endif
-
-		if (cur_ticks >= next_tick) {
-			next_tick += 30;
-
-			GameLoop();
-			_screen.dst_ptr = _dedicated_video_mem;
-			UpdateWindows();
-		}
-		CSleep(1);
-	}
-}
-
-
-const HalVideoDriver _dedicated_video_driver = {
-	DedicatedVideoStart,
-	DedicatedVideoStop,
-	DedicatedVideoMakeDirty,
-	DedicatedVideoMainLoop,
-	DedicatedVideoChangeRes,
-	DedicatedVideoFullScreen,
-};
-
 #else
 
-static void *_dedicated_video_mem;
-
-static const char *DedicatedVideoStart(const char * const *parm)
-{
-	DEBUG(misc, 0) ("OpenTTD compiled without network support, exiting.");
-
-	return NULL;
-}
-
 void DedicatedFork(void) {}
-static void DedicatedVideoStop(void) { free(_dedicated_video_mem); }
-static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
-static bool DedicatedVideoChangeRes(int w, int h) { return false; }
-static void DedicatedVideoFullScreen(bool fs) {}
-static int DedicatedVideoMainLoop(void) { return ML_QUIT; }
-
-const HalVideoDriver _dedicated_video_driver = {
-	DedicatedVideoStart,
-	DedicatedVideoStop,
-	DedicatedVideoMakeDirty,
-	DedicatedVideoMainLoop,
-	DedicatedVideoChangeRes,
-	DedicatedVideoFullScreen,
-};
 
 #endif /* ENABLE_NETWORK */