(svn r2691) Separate dedicated video driver and fix bemidi declarations
authortron
Sat, 23 Jul 2005 17:22:39 +0000
changeset 2177 73d67828ea5e
parent 2176 759d11946eec
child 2178 94762a2eb3bc
(svn r2691) Separate dedicated video driver and fix bemidi declarations
Makefile
dedicated.c
hal.h
os2.c
unix.c
video/dedicated_v.c
win32.c
--- a/Makefile	Sat Jul 23 16:28:19 2005 +0000
+++ b/Makefile	Sat Jul 23 17:22:39 2005 +0000
@@ -711,6 +711,7 @@
 C_SOURCES += window.c
 C_SOURCES += music/null_m.c
 C_SOURCES += sound/null_s.c
+C_SOURCES += video/dedicated_v.c
 C_SOURCES += video/null_v.c
 
 CXX_SOURCES =
--- a/dedicated.c	Sat Jul 23 16:28:19 2005 +0000
+++ b/dedicated.c	Sat Jul 23 17:22:39 2005 +0000
@@ -1,39 +1,20 @@
 #include "stdafx.h"
 #include "openttd.h"
-#include "debug.h"
-#include "functions.h"
-#include "network.h"
-#include "hal.h"
 
 #ifdef ENABLE_NETWORK
 
-#include "gfx.h"
-#include "window.h"
-#include "command.h"
-#include "console.h"
 #include "variables.h"
-#ifdef WIN32
-#	include <windows.h> /* GetTickCount */
-#	include <conio.h>
-#endif
 
 #ifdef __OS2__
-#	include <sys/time.h> /* gettimeofday */
 #	include <sys/types.h>
 #	include <unistd.h>
-#	include <conio.h>
-#	define STDIN 0  /* file descriptor for standard input */
-
-	extern void OS2_SwitchToConsoleMode();
 #endif
 
 #ifdef UNIX
-#	include <sys/time.h> /* gettimeofday */
 #	include <sys/types.h>
 #	include <unistd.h>
-#	include <signal.h>
-#	define STDIN 0  /* file descriptor for standard input */
 #endif
+
 #ifdef __MORPHOS__
 /* Voids the fork, option will be disabled for MorphOS build anyway, because
  * MorphOS doesn't support forking (could only implemented with lots of code
@@ -42,13 +23,6 @@
 int dup2(int oldd, int newd) { return -1; }
 #endif
 
-// This file handles all dedicated-server in- and outputs
-
-static void *_dedicated_video_mem;
-
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
-extern void SwitchMode(int new_mode);
-
 #ifdef UNIX
 /* We want to fork our dedicated server */
 void DedicatedFork(void)
@@ -85,272 +59,10 @@
 			exit(0);
 	}
 }
-
-/* Signal handlers */
-static void DedicatedSignalHandler(int sig)
-{
-	_exit_game = true;
-	signal(sig, DedicatedSignalHandler);
-}
-#endif
-
-#ifdef WIN32
-#include <time.h>
-HANDLE hEvent;
-static HANDLE hThread; // Thread to close
-static char _win_console_thread_buffer[200];
-
-/* Windows Console thread. Just loop and signal when input has been received */
-void WINAPI CheckForConsoleInput(void)
-{
-	while (true) {
-		fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
-		SetEvent(hEvent); // signal input waiting that the line is ready
-	}
-}
-
-void CreateWindowsConsoleThread(void)
-{
-	static char tbuffer[9];
-	DWORD dwThreadId;
-	/* Create event to signal when console input is ready */
-	hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
-	if (hEvent == NULL)
-		error("Cannot create console event!");
-
-	hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
-	if (hThread == NULL)
-		error("Cannot create console thread!");
-
-	DEBUG(misc, 0) ("Windows console thread started...");
-}
-
-void CloseWindowsConsoleThread(void)
-{
-	CloseHandle(hThread);
-	CloseHandle(hEvent);
-	DEBUG(misc, 0) ("Windows console thread shut down...");
-}
-
-#endif
-
-static const char *DedicatedVideoStart(const char * const *parm)
-{
-	_screen.width = _screen.pitch = _cur_resolution[0];
-	_screen.height = _cur_resolution[1];
-	_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
-
-	_debug_net_level = 6;
-	_debug_misc_level = 0;
-
-#ifdef WIN32
-	// For win32 we need to allocate an console (debug mode does the same)
-	CreateConsole();
-	CreateWindowsConsoleThread();
-	SetConsoleTitle("OpenTTD Dedicated Server");
-#endif
-
-#ifdef __OS2__
-	// For OS/2 we also need to switch to console mode instead of PM mode
-	OS2_SwitchToConsoleMode();
-#endif
-
-	DEBUG(misc,0)("Loading dedicated server...");
-	return NULL;
-}
-
-static void DedicatedVideoStop(void)
-{
-#ifdef WIN32
-	CloseWindowsConsoleThread();
-#endif
-	free(_dedicated_video_mem);
-}
-
-static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
-static bool DedicatedVideoChangeRes(int w, int h) { return false; }
-static void DedicatedVideoFullScreen(bool fs) {}
-
-#if defined(UNIX) || defined(__OS2__)
-static bool InputWaiting(void)
-{
-	struct timeval tv;
-	fd_set readfds;
-	byte ret;
-
-	tv.tv_sec = 0;
-	tv.tv_usec = 1;
-
-	FD_ZERO(&readfds);
-	FD_SET(STDIN, &readfds);
-
-	/* don't care about writefds and exceptfds: */
-	ret = select(STDIN + 1, &readfds, NULL, NULL, &tv);
-
-	if (ret > 0)
-		return true;
-
-	return false;
-}
-#else
-static bool InputWaiting(void)
-{
-	if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0)
-		return true;
-
-	return false;
-}
 #endif
 
-static void DedicatedHandleKeyInput(void)
-{
-	static char input_line[200] = "";
-
-	if (!InputWaiting())
-		return;
-
-	if (_exit_game)
-		return;
-
-#if defined(UNIX) || defined(__OS2__)
-		fgets(input_line, lengthof(input_line), stdin);
-#else
-		strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
-#endif
-
-	/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
-	strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
-	{ /* Remove any special control characters */
-		uint i;
-		for (i = 0; i < lengthof(input_line); i++) {
-			if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
-				input_line[i] = '\0';
-
-			if (input_line[i] == '\0')
-				break;
-
-			if (!IS_INT_INSIDE(input_line[i], ' ', 256))
-				input_line[i] = ' ';
-		}
-	}
-
-	IConsoleCmdExec(input_line); // execute command
-}
-
-static int DedicatedVideoMainLoop(void)
-{
-#ifndef WIN32
-	struct timeval tim;
-#endif
-	uint32 next_tick;
-	uint32 cur_ticks;
-
-#ifdef WIN32
-	next_tick = GetTickCount() + 30;
-#else
-	gettimeofday(&tim, NULL);
-	next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000);
-#endif
-
-	/* Signal handlers */
-#ifdef UNIX
-	signal(SIGTERM, DedicatedSignalHandler);
-	signal(SIGINT, DedicatedSignalHandler);
-	signal(SIGQUIT, DedicatedSignalHandler);
-#endif
-
-	// Load the dedicated server stuff
-	_is_network_server = true;
-	_network_dedicated = true;
-	_network_playas = OWNER_SPECTATOR;
-	_local_player = OWNER_SPECTATOR;
-
-	/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
-	if (_switch_mode != SM_LOAD) {
-		_switch_mode = SM_NONE;
-		GenRandomNewGame(Random(), InteractiveRandom());
-	} else {
-		_switch_mode = SM_NONE;
-		/* First we need to test if the savegame can be loaded, else we will end up playing the
-		 *  intro game... */
-		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
-			/* Loading failed, pop out.. */
-			DEBUG(net, 0)("Loading requested map failed. Aborting.");
-			_networking = false;
-		} else {
-			/* We can load this game, so go ahead */
-			SwitchMode(SM_LOAD);
-		}
-	}
-
-	// Done loading, start game!
-
-	if (!_networking) {
-		DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
-		return ML_QUIT;
-	}
-
-	while (true) {
-		InteractiveRandom(); // randomness
-
-		if (_exit_game) return ML_QUIT;
-
-		if (!_dedicated_forks)
-			DedicatedHandleKeyInput();
-
-#ifdef WIN32
-		cur_ticks = GetTickCount();
-#else
-		gettimeofday(&tim, NULL);
-		cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000);
-#endif
-
-		if (cur_ticks >= next_tick) {
-			next_tick += 30;
-
-			GameLoop();
-			_screen.dst_ptr = _dedicated_video_mem;
-			UpdateWindows();
-		}
-		CSleep(1);
-	}
-}
-
-
-const HalVideoDriver _dedicated_video_driver = {
-	DedicatedVideoStart,
-	DedicatedVideoStop,
-	DedicatedVideoMakeDirty,
-	DedicatedVideoMainLoop,
-	DedicatedVideoChangeRes,
-	DedicatedVideoFullScreen,
-};
-
 #else
 
-static void *_dedicated_video_mem;
-
-static const char *DedicatedVideoStart(const char * const *parm)
-{
-	DEBUG(misc, 0) ("OpenTTD compiled without network support, exiting.");
-
-	return NULL;
-}
-
 void DedicatedFork(void) {}
-static void DedicatedVideoStop(void) { free(_dedicated_video_mem); }
-static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
-static bool DedicatedVideoChangeRes(int w, int h) { return false; }
-static void DedicatedVideoFullScreen(bool fs) {}
-static int DedicatedVideoMainLoop(void) { return ML_QUIT; }
-
-const HalVideoDriver _dedicated_video_driver = {
-	DedicatedVideoStart,
-	DedicatedVideoStop,
-	DedicatedVideoMakeDirty,
-	DedicatedVideoMainLoop,
-	DedicatedVideoChangeRes,
-	DedicatedVideoFullScreen,
-};
 
 #endif /* ENABLE_NETWORK */
--- a/hal.h	Sat Jul 23 16:28:19 2005 +0000
+++ b/hal.h	Sat Jul 23 17:22:39 2005 +0000
@@ -55,12 +55,6 @@
 extern const DriverDesc _sound_driver_descs[];
 extern const DriverDesc _music_driver_descs[];
 
-#if defined(__BEOS__)
-extern const HalMusicDriver _bemidi_music_driver;
-#endif
-
-extern const HalVideoDriver _dedicated_video_driver;
-
 enum DriverType {
 	VIDEO_DRIVER = 0,
 	SOUND_DRIVER = 1,
--- a/os2.c	Sat Jul 23 16:28:19 2005 +0000
+++ b/os2.c	Sat Jul 23 17:22:39 2005 +0000
@@ -29,6 +29,7 @@
 #include "sound/null_s.h"
 #include "sound/sdl_s.h"
 
+#include "video/dedicated_v.h"
 #include "video/null_v.h"
 #include "video/sdl_v.h"
 
--- a/unix.c	Sat Jul 23 16:28:19 2005 +0000
+++ b/unix.c	Sat Jul 23 17:22:39 2005 +0000
@@ -7,12 +7,14 @@
 #include "hal.h"
 #include "variables.h"
 
+#include "music/bemidi.h"
 #include "music/extmidi.h"
 #include "music/null_m.h"
 
 #include "sound/null_s.h"
 #include "sound/sdl_s.h"
 
+#include "video/dedicated_v.h"
 #include "video/null_v.h"
 #include "video/sdl_v.h"
 
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/video/dedicated_v.c	Sat Jul 23 17:22:39 2005 +0000
@@ -0,0 +1,311 @@
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "network.h"
+
+#ifdef ENABLE_NETWORK
+
+#include "gfx.h"
+#include "window.h"
+#include "command.h"
+#include "console.h"
+#include "variables.h"
+#include "video/dedicated_v.h"
+
+#ifdef WIN32
+#	include <windows.h> /* GetTickCount */
+#	include <conio.h>
+#endif
+
+#ifdef __OS2__
+#	include <sys/time.h> /* gettimeofday */
+#	include <sys/types.h>
+#	include <unistd.h>
+#	include <conio.h>
+#	define STDIN 0  /* file descriptor for standard input */
+
+	extern void OS2_SwitchToConsoleMode();
+#endif
+
+#ifdef UNIX
+#	include <sys/time.h> /* gettimeofday */
+#	include <sys/types.h>
+#	include <unistd.h>
+#	include <signal.h>
+#	define STDIN 0  /* file descriptor for standard input */
+#endif
+
+static void *_dedicated_video_mem;
+
+extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
+extern void SwitchMode(int new_mode);
+
+#ifdef UNIX
+/* Signal handlers */
+static void DedicatedSignalHandler(int sig)
+{
+	_exit_game = true;
+	signal(sig, DedicatedSignalHandler);
+}
+#endif
+
+#ifdef WIN32
+#include <time.h>
+HANDLE hEvent;
+static HANDLE hThread; // Thread to close
+static char _win_console_thread_buffer[200];
+
+/* Windows Console thread. Just loop and signal when input has been received */
+void WINAPI CheckForConsoleInput(void)
+{
+	while (true) {
+		fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
+		SetEvent(hEvent); // signal input waiting that the line is ready
+	}
+}
+
+void CreateWindowsConsoleThread(void)
+{
+	static char tbuffer[9];
+	DWORD dwThreadId;
+	/* Create event to signal when console input is ready */
+	hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
+	if (hEvent == NULL)
+		error("Cannot create console event!");
+
+	hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
+	if (hThread == NULL)
+		error("Cannot create console thread!");
+
+	DEBUG(misc, 0) ("Windows console thread started...");
+}
+
+void CloseWindowsConsoleThread(void)
+{
+	CloseHandle(hThread);
+	CloseHandle(hEvent);
+	DEBUG(misc, 0) ("Windows console thread shut down...");
+}
+
+#endif
+
+static const char *DedicatedVideoStart(const char * const *parm)
+{
+	_screen.width = _screen.pitch = _cur_resolution[0];
+	_screen.height = _cur_resolution[1];
+	_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
+
+	_debug_net_level = 6;
+	_debug_misc_level = 0;
+
+#ifdef WIN32
+	// For win32 we need to allocate an console (debug mode does the same)
+	CreateConsole();
+	CreateWindowsConsoleThread();
+	SetConsoleTitle("OpenTTD Dedicated Server");
+#endif
+
+#ifdef __OS2__
+	// For OS/2 we also need to switch to console mode instead of PM mode
+	OS2_SwitchToConsoleMode();
+#endif
+
+	DEBUG(misc,0)("Loading dedicated server...");
+	return NULL;
+}
+
+static void DedicatedVideoStop(void)
+{
+#ifdef WIN32
+	CloseWindowsConsoleThread();
+#endif
+	free(_dedicated_video_mem);
+}
+
+static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
+static bool DedicatedVideoChangeRes(int w, int h) { return false; }
+static void DedicatedVideoFullScreen(bool fs) {}
+
+#if defined(UNIX) || defined(__OS2__)
+static bool InputWaiting(void)
+{
+	struct timeval tv;
+	fd_set readfds;
+	byte ret;
+
+	tv.tv_sec = 0;
+	tv.tv_usec = 1;
+
+	FD_ZERO(&readfds);
+	FD_SET(STDIN, &readfds);
+
+	/* don't care about writefds and exceptfds: */
+	ret = select(STDIN + 1, &readfds, NULL, NULL, &tv);
+
+	if (ret > 0)
+		return true;
+
+	return false;
+}
+#else
+static bool InputWaiting(void)
+{
+	if (WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0)
+		return true;
+
+	return false;
+}
+#endif
+
+static void DedicatedHandleKeyInput(void)
+{
+	static char input_line[200] = "";
+
+	if (!InputWaiting())
+		return;
+
+	if (_exit_game)
+		return;
+
+#if defined(UNIX) || defined(__OS2__)
+		fgets(input_line, lengthof(input_line), stdin);
+#else
+		strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
+#endif
+
+	/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
+	strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
+	{ /* Remove any special control characters */
+		uint i;
+		for (i = 0; i < lengthof(input_line); i++) {
+			if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
+				input_line[i] = '\0';
+
+			if (input_line[i] == '\0')
+				break;
+
+			if (!IS_INT_INSIDE(input_line[i], ' ', 256))
+				input_line[i] = ' ';
+		}
+	}
+
+	IConsoleCmdExec(input_line); // execute command
+}
+
+static int DedicatedVideoMainLoop(void)
+{
+#ifndef WIN32
+	struct timeval tim;
+#endif
+	uint32 next_tick;
+	uint32 cur_ticks;
+
+#ifdef WIN32
+	next_tick = GetTickCount() + 30;
+#else
+	gettimeofday(&tim, NULL);
+	next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000);
+#endif
+
+	/* Signal handlers */
+#ifdef UNIX
+	signal(SIGTERM, DedicatedSignalHandler);
+	signal(SIGINT, DedicatedSignalHandler);
+	signal(SIGQUIT, DedicatedSignalHandler);
+#endif
+
+	// Load the dedicated server stuff
+	_is_network_server = true;
+	_network_dedicated = true;
+	_network_playas = OWNER_SPECTATOR;
+	_local_player = OWNER_SPECTATOR;
+
+	/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
+	if (_switch_mode != SM_LOAD) {
+		_switch_mode = SM_NONE;
+		GenRandomNewGame(Random(), InteractiveRandom());
+	} else {
+		_switch_mode = SM_NONE;
+		/* First we need to test if the savegame can be loaded, else we will end up playing the
+		 *  intro game... */
+		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
+			/* Loading failed, pop out.. */
+			DEBUG(net, 0)("Loading requested map failed. Aborting.");
+			_networking = false;
+		} else {
+			/* We can load this game, so go ahead */
+			SwitchMode(SM_LOAD);
+		}
+	}
+
+	// Done loading, start game!
+
+	if (!_networking) {
+		DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
+		return ML_QUIT;
+	}
+
+	while (true) {
+		InteractiveRandom(); // randomness
+
+		if (_exit_game) return ML_QUIT;
+
+		if (!_dedicated_forks)
+			DedicatedHandleKeyInput();
+
+#ifdef WIN32
+		cur_ticks = GetTickCount();
+#else
+		gettimeofday(&tim, NULL);
+		cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000);
+#endif
+
+		if (cur_ticks >= next_tick) {
+			next_tick += 30;
+
+			GameLoop();
+			_screen.dst_ptr = _dedicated_video_mem;
+			UpdateWindows();
+		}
+		CSleep(1);
+	}
+}
+
+
+const HalVideoDriver _dedicated_video_driver = {
+	DedicatedVideoStart,
+	DedicatedVideoStop,
+	DedicatedVideoMakeDirty,
+	DedicatedVideoMainLoop,
+	DedicatedVideoChangeRes,
+	DedicatedVideoFullScreen,
+};
+
+#else
+
+static void *_dedicated_video_mem;
+
+static const char *DedicatedVideoStart(const char * const *parm)
+{
+	DEBUG(misc, 0) ("OpenTTD compiled without network support, exiting.");
+
+	return NULL;
+}
+
+static void DedicatedVideoStop(void) { free(_dedicated_video_mem); }
+static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
+static bool DedicatedVideoChangeRes(int w, int h) { return false; }
+static void DedicatedVideoFullScreen(bool fs) {}
+static int DedicatedVideoMainLoop(void) { return ML_QUIT; }
+
+const HalVideoDriver _dedicated_video_driver = {
+	DedicatedVideoStart,
+	DedicatedVideoStop,
+	DedicatedVideoMakeDirty,
+	DedicatedVideoMainLoop,
+	DedicatedVideoChangeRes,
+	DedicatedVideoFullScreen,
+};
+
+#endif /* ENABLE_NETWORK */
--- a/win32.c	Sat Jul 23 16:28:19 2005 +0000
+++ b/win32.c	Sat Jul 23 17:22:39 2005 +0000
@@ -24,6 +24,7 @@
 #include "sound/null_s.h"
 #include "sound/win32_s.h"
 
+#include "video/dedicated_v.h"
 #include "video/null_v.h"
 #include "video/win32_v.h"