--- a/video/dedicated_v.c Tue Dec 26 17:22:47 2006 +0000
+++ b/video/dedicated_v.c Tue Dec 26 17:36:18 2006 +0000
@@ -92,7 +92,7 @@
_hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
if (_hThread == NULL) error("Cannot create console thread!");
- DEBUG(driver, 1) ("Windows console thread started...");
+ DEBUG(driver, 2, "Windows console thread started");
}
static void CloseWindowsConsoleThread(void)
@@ -100,7 +100,7 @@
CloseHandle(_hThread);
CloseHandle(_hInputReady);
CloseHandle(_hWaitForInputHandling);
- DEBUG(driver, 1) ("Windows console thread shut down...");
+ DEBUG(driver, 2, "Windows console thread shut down");
}
#endif
@@ -133,7 +133,7 @@
OS2_SwitchToConsoleMode();
#endif
- DEBUG(driver, 1)("Loading dedicated server...");
+ DEBUG(driver, 1, "Loading dedicated server");
return NULL;
}
@@ -253,7 +253,7 @@
* intro game... */
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
/* Loading failed, pop out.. */
- DEBUG(net, 0)("Loading requested map failed. Aborting.");
+ DEBUG(net, 0, "Loading requested map failed, aborting");
_networking = false;
} else {
/* We can load this game, so go ahead */
@@ -264,7 +264,7 @@
// Done loading, start game!
if (!_networking) {
- DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
+ DEBUG(net, 0, "Dedicated server could not be started, aborting");
return;
}