--- a/src/network/core/game.h Mon Jan 22 21:00:38 2007 +0000
+++ b/src/network/core/game.h Mon Jan 22 21:38:16 2007 +0000
@@ -27,7 +27,7 @@
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
byte server_lang; ///< Language of the server (we should make a nice table for this)
- byte use_password; ///< Is set to != 0 if it uses a password
+ bool use_password; ///< Is this server passworded?
char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password
byte clients_max; ///< Max clients allowed on server
byte clients_on; ///< Current count of clients on server