network/network_gui.c
branchcustombridgeheads
changeset 5642 bfa6074e2833
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/network/network_gui.c	Wed Jan 03 08:32:17 2007 +0000
@@ -0,0 +1,1706 @@
+/* $Id$ */
+
+#ifdef ENABLE_NETWORK
+#include "../stdafx.h"
+#include "../openttd.h"
+#include "../string.h"
+#include "../strings.h"
+#include "../table/sprites.h"
+#include "network.h"
+#include "../date.h"
+
+#include "../fios.h"
+#include "../table/strings.h"
+#include "../functions.h"
+#include "network_data.h"
+#include "network_client.h"
+#include "network_gui.h"
+#include "network_gamelist.h"
+#include "../window.h"
+#include "../gui.h"
+#include "../gfx.h"
+#include "../command.h"
+#include "../variables.h"
+#include "network_server.h"
+#include "network_udp.h"
+#include "../settings.h"
+#include "../string.h"
+#include "../town.h"
+#include "../newgrf.h"
+
+#define BGC 5
+#define BTC 15
+
+typedef struct network_d {
+	PlayerID company;        // select company in network lobby
+	byte field;              // select text-field in start-server and game-listing
+	NetworkGameList *server; // selected server in lobby and game-listing
+	FiosItem *map;           // selected map in start-server
+} network_d;
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_d));
+
+typedef struct network_ql_d {
+	network_d n;                 // see above; general stuff
+	querystr_d q;                // text-input in start-server and game-listing
+	NetworkGameList **sort_list; // list of games (sorted)
+	list_d l;                    // accompanying list-administration
+} network_ql_d;
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_ql_d));
+
+/* Global to remember sorting after window has been closed */
+static Listing _ng_sorting;
+
+static char _edit_str_buf[150];
+static bool _chat_tab_completion_active;
+
+static void ShowNetworkStartServerWindow(void);
+static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
+extern void SwitchMode(int new_mode);
+
+static const StringID _connection_types_dropdown[] = {
+	STR_NETWORK_LAN_INTERNET,
+	STR_NETWORK_INTERNET_ADVERTISE,
+	INVALID_STRING_ID
+};
+
+static const StringID _lan_internet_types_dropdown[] = {
+	STR_NETWORK_LAN,
+	STR_NETWORK_INTERNET,
+	INVALID_STRING_ID
+};
+
+static const StringID _players_dropdown[] = {
+	STR_NETWORK_0_PLAYERS,
+	STR_NETWORK_1_PLAYERS,
+	STR_NETWORK_2_PLAYERS,
+	STR_NETWORK_3_PLAYERS,
+	STR_NETWORK_4_PLAYERS,
+	STR_NETWORK_5_PLAYERS,
+	STR_NETWORK_6_PLAYERS,
+	STR_NETWORK_7_PLAYERS,
+	STR_NETWORK_8_PLAYERS,
+	STR_NETWORK_9_PLAYERS,
+	STR_NETWORK_10_PLAYERS,
+	INVALID_STRING_ID
+};
+
+static const StringID _language_dropdown[] = {
+	STR_NETWORK_LANG_ANY,
+	STR_NETWORK_LANG_ENGLISH,
+	STR_NETWORK_LANG_GERMAN,
+	STR_NETWORK_LANG_FRENCH,
+	INVALID_STRING_ID
+};
+
+enum {
+	NET_PRC__OFFSET_TOP_WIDGET          = 54,
+	NET_PRC__OFFSET_TOP_WIDGET_COMPANY  = 52,
+	NET_PRC__SIZE_OF_ROW                = 14,
+};
+
+/** Update the network new window because a new server is
+ * found on the network.
+ * @param unselect unselect the currently selected item */
+void UpdateNetworkGameWindow(bool unselect)
+{
+	SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0);
+}
+
+static bool _internal_sort_order; // Used for Qsort order-flipping
+typedef int CDECL NGameNameSortFunction(const void*, const void*);
+
+/** Qsort function to sort by name. */
+static int CDECL NGameNameSorter(const void *a, const void *b)
+{
+	const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
+	const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
+	int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
+
+	return _internal_sort_order ? -r : r;
+}
+
+/** Qsort function to sort by the amount of clients online on a
+ * server. If the two servers have the same amount, the one with the
+ * higher maximum is preferred. */
+static int CDECL NGameClientSorter(const void *a, const void *b)
+{
+	const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
+	const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
+	/* Reverse as per default we are interested in most-clients first */
+	int r = cmp1->info.clients_on - cmp2->info.clients_on;
+
+	if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
+	if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
+
+	return _internal_sort_order ? -r : r;
+}
+
+/** Qsort function to sort by joinability. If both servers are the
+ * same, prefer the non-passworded server first. */
+static int CDECL NGameAllowedSorter(const void *a, const void *b)
+{
+	const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
+	const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
+	/* Reverse default as we are interested in compatible clients first */
+	int r = cmp2->info.compatible - cmp1->info.compatible;
+
+	if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
+	if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
+
+	return _internal_sort_order ? -r : r;
+}
+
+/** (Re)build the network game list as its amount has changed because
+ * an item has been added or deleted for example
+ * @param ngl list_d struct that contains all necessary information for sorting */
+static void BuildNetworkGameList(network_ql_d *nqld)
+{
+	NetworkGameList *ngl_temp;
+	uint n = 0;
+
+	if (!(nqld->l.flags & VL_REBUILD)) return;
+
+	/* Count the number of games in the list */
+	for (ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) n++;
+	if (n == 0) return;
+
+	/* Create temporary array of games to use for listing */
+	free(nqld->sort_list);
+	nqld->sort_list = malloc(n * sizeof(nqld->sort_list[0]));
+	if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list");
+	nqld->l.list_length = n;
+
+	for (n = 0, ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) {
+		nqld->sort_list[n++] = ngl_temp;
+	}
+
+	/* Force resort */
+	nqld->l.flags &= ~VL_REBUILD;
+	nqld->l.flags |= VL_RESORT;
+}
+
+static void SortNetworkGameList(network_ql_d *nqld)
+{
+	static NGameNameSortFunction * const ngame_sorter[] = {
+		&NGameNameSorter,
+		&NGameClientSorter,
+		&NGameAllowedSorter
+	};
+
+	NetworkGameList *item;
+	uint i;
+
+	if (!(nqld->l.flags & VL_RESORT)) return;
+	if (nqld->l.list_length == 0) return;
+
+	_internal_sort_order = !!(nqld->l.flags & VL_DESC);
+	qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
+
+	/* After sorting ngl->sort_list contains the sorted items. Put these back
+	 * into the original list. Basically nothing has changed, we are only
+	 * shuffling the ->next pointers */
+	_network_game_list = nqld->sort_list[0];
+	for (item = _network_game_list, i = 1; i != nqld->l.list_length; i++) {
+		item->next = nqld->sort_list[i];
+		item = item->next;
+	}
+	item->next = NULL;
+
+	nqld->l.flags &= ~VL_RESORT;
+}
+
+/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
+static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
+{
+	network_d *nd = &WP(w, network_ql_d).n;
+	list_d *ld = &WP(w, network_ql_d).l;
+
+	switch (e->event) {
+	case WE_CREATE: /* Focus input box */
+		nd->field = 3;
+		nd->server = NULL;
+
+		WP(w, network_ql_d).sort_list = NULL;
+		ld->flags = VL_REBUILD | (_ng_sorting.order << (VL_DESC - 1));
+		ld->sort_type = _ng_sorting.criteria;
+		break;
+
+	case WE_PAINT: {
+		const NetworkGameList *sel = nd->server;
+		const char *arrow = (ld->flags & VL_DESC) ? DOWNARROW : UPARROW;
+
+		if (ld->flags & VL_REBUILD) {
+			BuildNetworkGameList(&WP(w, network_ql_d));
+			SetVScrollCount(w, ld->list_length);
+		}
+		if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d));
+
+		SetWindowWidgetDisabledState(w, 17, sel == NULL);
+		/* Join Button disabling conditions */
+		SetWindowWidgetDisabledState(w, 16, sel == NULL || // no Selected Server
+				!sel->online || // Server offline
+				sel->info.clients_on >= sel->info.clients_max || // Server full
+				!sel->info.compatible); // Revision mismatch
+
+		SetWindowWidgetHiddenState(w, 18, sel == NULL ||
+				!sel->online ||
+				sel->info.grfconfig == NULL);
+
+		SetDParam(0, 0x00);
+		SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
+		DrawWindowWidgets(w);
+
+		DrawEditBox(w, &WP(w, network_ql_d).q, 3);
+
+		DrawString(9, 23, STR_NETWORK_CONNECTION, 2);
+		DrawString(210, 23, STR_NETWORK_PLAYER_NAME, 2);
+
+		/* Sort based on widgets: name, clients, compatibility */
+		switch (ld->sort_type) {
+			case 6 - 6: DoDrawString(arrow, w->widget[6].right - 10, 42, 0x10); break;
+			case 7 - 6: DoDrawString(arrow, w->widget[7].right - 10, 42, 0x10); break;
+			case 8 - 6: DoDrawString(arrow, w->widget[8].right - 10, 42, 0x10); break;
+		}
+
+		{ // draw list of games
+			uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
+			int32 n = 0;
+			int32 pos = w->vscroll.pos;
+			uint max_name_width = w->widget[6].right - w->widget[6].left - 5;
+			const NetworkGameList *cur_item = _network_game_list;
+
+			while (pos > 0 && cur_item != NULL) {
+				pos--;
+				cur_item = cur_item->next;
+			}
+
+			while (cur_item != NULL) {
+				// show highlighted item with a different colour
+				if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10);
+
+				SetDParamStr(0, cur_item->info.server_name);
+				DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, 16, max_name_width);
+
+				SetDParam(0, cur_item->info.clients_on);
+				SetDParam(1, cur_item->info.clients_max);
+				SetDParam(2, cur_item->info.companies_on);
+				SetDParam(3, cur_item->info.companies_max);
+				DrawStringCentered(210, y, STR_NETWORK_GENERAL_ONLINE, 2);
+
+				// only draw icons if the server is online
+				if (cur_item->online) {
+					// draw a lock if the server is password protected.
+					if (cur_item->info.use_password) DrawSprite(SPR_LOCK, w->widget[8].left + 5, y - 1);
+
+					// draw red or green icon, depending on compatibility with server.
+					DrawSprite(SPR_BLOT | (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[8].left + 15, y);
+
+					// draw flag according to server language
+					DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, w->widget[8].left + 25, y);
+				}
+
+				cur_item = cur_item->next;
+				y += NET_PRC__SIZE_OF_ROW;
+				if (++n == w->vscroll.cap) break; // max number of games in the window
+			}
+		}
+
+		/* Draw the right menu */
+		GfxFillRect(311, 43, 539, 92, 157);
+		if (sel == NULL) {
+			DrawStringCentered(425, 58, STR_NETWORK_GAME_INFO, 0);
+		} else if (!sel->online) {
+			SetDParamStr(0, sel->info.server_name);
+			DrawStringCentered(425, 68, STR_ORANGE, 0); // game name
+
+			DrawStringCentered(425, 132, STR_NETWORK_SERVER_OFFLINE, 0); // server offline
+		} else { // show game info
+			uint16 y = 100;
+			const uint16 x = w->widget[15].left + 5;
+
+			DrawStringCentered(425, 48, STR_NETWORK_GAME_INFO, 0);
+
+
+			SetDParamStr(0, sel->info.server_name);
+			DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, 16); // game name
+
+			SetDParamStr(0, sel->info.map_name);
+			DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, 16); // map name
+
+			SetDParam(0, sel->info.clients_on);
+			SetDParam(1, sel->info.clients_max);
+			SetDParam(2, sel->info.companies_on);
+			SetDParam(3, sel->info.companies_max);
+			DrawString(x, y, STR_NETWORK_CLIENTS, 2);
+			y += 10;
+
+			SetDParam(0, _language_dropdown[sel->info.server_lang]);
+			DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language
+			y += 10;
+
+			SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
+			DrawString(x, y, STR_NETWORK_TILESET, 2); // tileset
+			y += 10;
+
+			SetDParam(0, sel->info.map_width);
+			SetDParam(1, sel->info.map_height);
+			DrawString(x, y, STR_NETWORK_MAP_SIZE, 2); // map size
+			y += 10;
+
+			SetDParamStr(0, sel->info.server_revision);
+			DrawString(x, y, STR_NETWORK_SERVER_VERSION, 2); // server version
+			y += 10;
+
+			SetDParamStr(0, sel->info.hostname);
+			SetDParam(1, sel->port);
+			DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address
+			y += 10;
+
+			SetDParam(0, sel->info.start_date);
+			DrawString(x, y, STR_NETWORK_START_DATE, 2); // start date
+			y += 10;
+
+			SetDParam(0, sel->info.game_date);
+			DrawString(x, y, STR_NETWORK_CURRENT_DATE, 2); // current date
+			y += 10;
+
+			y += 2;
+
+			if (!sel->info.compatible) {
+				DrawStringCentered(425, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, 0); // server mismatch
+			} else if (sel->info.clients_on == sel->info.clients_max) {
+				// Show: server full, when clients_on == clients_max
+				DrawStringCentered(425, y, STR_NETWORK_SERVER_FULL, 0); // server full
+			} else if (sel->info.use_password) {
+				DrawStringCentered(425, y, STR_NETWORK_PASSWORD, 0); // password warning
+			}
+
+			y += 10;
+		}
+	}	break;
+
+	case WE_CLICK:
+		nd->field = e->we.click.widget;
+		switch (e->we.click.widget) {
+		case 0: case 14: /* Close 'X' | Cancel button */
+			DeleteWindowById(WC_NETWORK_WINDOW, 0);
+			break;
+		case 4: case 5:
+			ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5
+			break;
+		case 6: /* Sort by name */
+		case 7: /* Sort by connected clients */
+		case 8: /* Connectivity (green dot) */
+			if (ld->sort_type == e->we.click.widget - 6) ld->flags ^= VL_DESC;
+			ld->flags |= VL_RESORT;
+			ld->sort_type = e->we.click.widget - 6;
+
+			_ng_sorting.order = !!(ld->flags & VL_DESC);
+			_ng_sorting.criteria = ld->sort_type;
+			SetWindowDirty(w);
+			break;
+		case 9: { /* Matrix to show networkgames */
+			NetworkGameList *cur_item;
+			uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
+
+			if (id_v >= w->vscroll.cap) return; // click out of bounds
+			id_v += w->vscroll.pos;
+
+			cur_item = _network_game_list;
+			for (; id_v > 0 && cur_item != NULL; id_v--) cur_item = cur_item->next;
+
+			nd->server = cur_item;
+			SetWindowDirty(w);
+		} break;
+		case 11: /* Find server automatically */
+			switch (_network_lan_internet) {
+				case 0: NetworkUDPSearchGame(); break;
+				case 1: NetworkUDPQueryMasterServer(); break;
+			}
+			break;
+		case 12: { // Add a server
+				ShowQueryString(
+				BindCString(_network_default_ip),
+				STR_NETWORK_ENTER_IP,
+				31 | 0x1000,  // maximum number of characters OR
+				250, // characters up to this width pixels, whichever is satisfied first
+				w, CS_ALPHANUMERAL);
+		} break;
+		case 13: /* Start server */
+			ShowNetworkStartServerWindow();
+			break;
+		case 16: /* Join Game */
+			if (nd->server != NULL) {
+				snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip));
+				_network_last_port = nd->server->port;
+				ShowNetworkLobbyWindow(nd->server);
+			}
+			break;
+		case 17: // Refresh
+			if (nd->server != NULL)
+				NetworkQueryServer(nd->server->info.hostname, nd->server->port, true);
+			break;
+		case 18: // NewGRF Settings
+			if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig);
+			break;
+
+	}	break;
+
+	case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+		switch (e->we.dropdown.button) {
+			case 5:
+				_network_lan_internet = e->we.dropdown.index;
+				break;
+		}
+
+		SetWindowDirty(w);
+		break;
+
+	case WE_MOUSELOOP:
+		if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
+		break;
+
+	case WE_MESSAGE:
+		if (e->we.message.msg != 0) nd->server = NULL;
+		ld->flags |= VL_REBUILD;
+		SetWindowDirty(w);
+		break;
+
+	case WE_KEYPRESS:
+		if (nd->field != 3) {
+			if (nd->server != NULL) {
+				if (e->we.keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */
+					NetworkGameListRemoveItem(nd->server);
+					NetworkRebuildHostList();
+					nd->server = NULL;
+				}
+			}
+			break;
+		}
+
+		if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
+
+		// The name is only allowed when it starts with a letter!
+		if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') {
+			ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name));
+		} else {
+			ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
+		}
+
+		break;
+
+	case WE_ON_EDIT_TEXT:
+		NetworkAddServer(e->we.edittext.str);
+		NetworkRebuildHostList();
+		break;
+
+	case WE_DESTROY: /* Nicely clean up the sort-list */
+		free(WP(w, network_ql_d).sort_list);
+		break;
+	}
+}
+
+static const Widget _network_game_window_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,                    STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,   RESIZE_NONE,   BGC,    11,   549,     0,    13, STR_NETWORK_MULTIPLAYER,     STR_NULL},
+{      WWT_PANEL,   RESIZE_NONE,   BGC,     0,   549,    14,   263, 0x0,                         STR_NULL},
+
+/* LEFT SIDE */
+{      WWT_PANEL,   RESIZE_NONE,   BGC,   310,   461,    22,    33, 0x0,                         STR_NETWORK_ENTER_NAME_TIP},
+
+{      WWT_INSET,   RESIZE_NONE,   BGC,    90,   181,    22,    33, STR_NETWORK_COMBO1,          STR_NETWORK_CONNECTION_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   170,   180,    23,    32, STR_0225,                    STR_NETWORK_CONNECTION_TIP},
+
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    10,   170,    42,    53, STR_NETWORK_GAME_NAME,       STR_NETWORK_GAME_NAME_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   171,   250,    42,    53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   251,   290,    42,    53, STR_EMPTY,                   STR_NETWORK_INFO_ICONS_TIP},
+
+{     WWT_MATRIX,   RESIZE_NONE,   BGC,    10,   290,    54,   236, (13 << 8) + 1,               STR_NETWORK_CLICK_GAME_TO_SELECT},
+{  WWT_SCROLLBAR,   RESIZE_NONE,   BGC,   291,   302,    42,   236, STR_NULL,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
+
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    30,   130,   246,   257, STR_NETWORK_FIND_SERVER,     STR_NETWORK_FIND_SERVER_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   180,   280,   246,   257, STR_NETWORK_ADD_SERVER,      STR_NETWORK_ADD_SERVER_TIP},
+
+/* RIGHT SIDE */
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   315,   415,   246,   257, STR_NETWORK_START_SERVER,    STR_NETWORK_START_SERVER_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   430,   535,   246,   257, STR_012E_CANCEL,             STR_NULL},
+
+{      WWT_PANEL,   RESIZE_NONE,   BGC,   310,   540,    42,   236, 0x0,                         STR_NULL},
+
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   315,   415,   215,   226, STR_NETWORK_JOIN_GAME,       STR_NULL},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   430,   535,   215,   226, STR_NETWORK_REFRESH,         STR_NETWORK_REFRESH_TIP},
+
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   430,   535,   197,   208, STR_NEWGRF_SETTINGS_BUTTON,  STR_NULL},
+
+{   WIDGETS_END},
+};
+
+static const WindowDesc _network_game_window_desc = {
+	WDP_CENTER, WDP_CENTER, 550, 264,
+	WC_NETWORK_WINDOW,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+	_network_game_window_widgets,
+	NetworkGameWindowWndProc,
+};
+
+void ShowNetworkGameWindow(void)
+{
+	static bool first = true;
+	Window *w;
+	DeleteWindowById(WC_NETWORK_WINDOW, 0);
+
+	/* Only show once */
+	if (first) {
+		char* const *srv;
+
+		first = false;
+		// add all servers from the config file to our list
+		for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
+			NetworkAddServer(*srv);
+		}
+
+		_ng_sorting.criteria = 2; // sort default by collectivity (green-dots on top)
+		_ng_sorting.order = 0;    // sort ascending by default
+	}
+
+	w = AllocateWindowDesc(&_network_game_window_desc);
+	if (w != NULL) {
+		querystr_d *querystr = &WP(w, network_ql_d).q;
+
+		ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf));
+		w->vscroll.cap = 13;
+
+		querystr->afilter = CS_ALPHANUMERAL;
+		InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120);
+
+		UpdateNetworkGameWindow(true);
+	}
+}
+
+enum {
+	NSSWND_START = 64,
+	NSSWND_ROWSIZE = 12
+};
+
+/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
+static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
+{
+	network_d *nd = &WP(w, network_ql_d).n;
+
+	switch (e->event) {
+	case WE_CREATE: /* focus input box */
+		nd->field = 3;
+		_network_game_info.use_password = (_network_server_password[0] != '\0');
+		break;
+
+	case WE_PAINT: {
+		int y = NSSWND_START, pos;
+		const FiosItem *item;
+
+		SetDParam( 7, _connection_types_dropdown[_network_advertise]);
+		SetDParam( 9, _players_dropdown[_network_game_info.clients_max]);
+		SetDParam(11, _players_dropdown[_network_game_info.companies_max]);
+		SetDParam(13, _players_dropdown[_network_game_info.spectators_max]);
+		SetDParam(15, _language_dropdown[_network_game_info.server_lang]);
+		DrawWindowWidgets(w);
+
+		GfxFillRect(11, 63, 258, 215, 0xD7);
+		DrawEditBox(w, &WP(w, network_ql_d).q, 3);
+
+		DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2);
+
+		DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
+
+		DrawString(280,  63, STR_NETWORK_CONNECTION, 2);
+		DrawString(280,  95, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
+		DrawString(280, 127, STR_NETWORK_NUMBER_OF_COMPANIES, 2);
+		DrawString(280, 159, STR_NETWORK_NUMBER_OF_SPECTATORS, 2);
+		DrawString(280, 191, STR_NETWORK_LANGUAGE_SPOKEN, 2);
+
+		if (_network_game_info.use_password) DoDrawString("*", 408, 23, 3);
+
+		// draw list of maps
+		pos = w->vscroll.pos;
+		while (pos < _fios_num + 1) {
+			item = _fios_list + pos - 1;
+			if (item == nd->map || (pos == 0 && nd->map == NULL))
+				GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
+
+			if (pos == 0) {
+				DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
+			} else {
+				DoDrawString(item->title, 14, y, _fios_colors[item->type] );
+			}
+			pos++;
+			y += NSSWND_ROWSIZE;
+
+			if (y >= w->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
+		}
+	}	break;
+
+	case WE_CLICK:
+		nd->field = e->we.click.widget;
+		switch (e->we.click.widget) {
+		case 0: /* Close 'X' */
+		case 19: /* Cancel button */
+			ShowNetworkGameWindow();
+			break;
+
+		case 4: /* Set password button */
+			ShowQueryString(BindCString(_network_server_password), STR_NETWORK_SET_PASSWORD, 20, 250, w, CS_ALPHANUMERAL);
+			break;
+
+		case 5: { /* Select map */
+			int y = (e->we.click.pt.y - NSSWND_START) / NSSWND_ROWSIZE;
+
+			y += w->vscroll.pos;
+			if (y >= w->vscroll.count) return;
+
+			nd->map = (y == 0) ? NULL : _fios_list + y - 1;
+			SetWindowDirty(w);
+			} break;
+		case 7: case 8: /* Connection type */
+			ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8
+			break;
+		case 9: case 10: /* Number of Players (hide 0 and 1 players) */
+			ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max, 10, 0, 3);
+			break;
+		case 11: case 12: /* Number of Companies (hide 0, 9 and 10 companies; max is 8) */
+			ShowDropDownMenu(w, _players_dropdown, _network_game_info.companies_max, 12, 0, 1537);
+			break;
+		case 13: case 14: /* Number of Spectators */
+			ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0);
+			break;
+		case 15: case 16: /* Language */
+			ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 16, 0, 0);
+			break;
+		case 17: /* Start game */
+			_is_network_server = true;
+
+			if (nd->map == NULL) { // start random new game
+				ShowGenerateLandscape();
+			} else { // load a scenario
+				char *name = FiosBrowseTo(nd->map);
+				if (name != NULL) {
+					SetFiosType(nd->map->type);
+					ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
+					ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
+
+					DeleteWindow(w);
+					SwitchMode(SM_START_SCENARIO);
+				}
+			}
+			break;
+		case 18: /* Load game */
+			_is_network_server = true;
+			/* XXX - WC_NETWORK_WINDOW should stay, but if it stays, it gets
+			 * copied all the elements of 'load game' and upon closing that, it segfaults */
+			DeleteWindowById(WC_NETWORK_WINDOW, 0);
+			ShowSaveLoadDialog(SLD_LOAD_GAME);
+			break;
+		}
+		break;
+
+	case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+		switch (e->we.dropdown.button) {
+			case  8: _network_advertise                = (e->we.dropdown.index != 0); break;
+			case 10: _network_game_info.clients_max    = e->we.dropdown.index;        break;
+			case 12: _network_game_info.companies_max  = e->we.dropdown.index;        break;
+			case 14: _network_game_info.spectators_max = e->we.dropdown.index;        break;
+			case 16: _network_game_info.server_lang    = e->we.dropdown.index;        break;
+		}
+
+		SetWindowDirty(w);
+		break;
+
+	case WE_MOUSELOOP:
+		if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
+		break;
+
+	case WE_KEYPRESS:
+		if (nd->field == 3) {
+			if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
+
+			ttd_strlcpy(_network_server_name, WP(w, network_ql_d).q.text.buf, sizeof(_network_server_name));
+			UpdateTextBufferSize(&WP(w, network_ql_d).q.text);
+		}
+		break;
+
+	case WE_ON_EDIT_TEXT: {
+		ttd_strlcpy(_network_server_password, e->we.edittext.str, lengthof(_network_server_password));
+		_network_game_info.use_password = (_network_server_password[0] != '\0');
+		SetWindowDirty(w);
+	} break;
+	}
+}
+
+static const Widget _network_start_server_window_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,                      STR_018B_CLOSE_WINDOW },
+{    WWT_CAPTION,   RESIZE_NONE,   BGC,    11,   419,     0,    13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
+{      WWT_PANEL,   RESIZE_NONE,   BGC,     0,   419,    14,   243, 0x0,                           STR_NULL},
+
+{      WWT_PANEL,   RESIZE_NONE,   BGC,   100,   272,    22,    33, 0x0,                           STR_NETWORK_NEW_GAME_NAME_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   285,   405,    22,    33, STR_NETWORK_SET_PASSWORD,      STR_NETWORK_PASSWORD_TIP},
+
+{      WWT_INSET,   RESIZE_NONE,   BGC,    10,   271,    62,   216, 0x0,                           STR_NETWORK_SELECT_MAP_TIP},
+{  WWT_SCROLLBAR,   RESIZE_NONE,   BGC,   259,   270,    63,   215, 0x0,                           STR_0190_SCROLL_BAR_SCROLLS_LIST},
+/* Combo boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
+{      WWT_INSET,   RESIZE_NONE,   BGC,   280,   410,    77,    88, STR_NETWORK_COMBO1,            STR_NETWORK_CONNECTION_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,    78,    87, STR_0225,                      STR_NETWORK_CONNECTION_TIP},
+{      WWT_INSET,   RESIZE_NONE,   BGC,   280,   410,   109,   120, STR_NETWORK_COMBO2,            STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   110,   119, STR_0225,                      STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
+{      WWT_INSET,   RESIZE_NONE,   BGC,   280,   410,   141,   152, STR_NETWORK_COMBO3,            STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   142,   151, STR_0225,                      STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
+{      WWT_INSET,   RESIZE_NONE,   BGC,   280,   410,   173,   184, STR_NETWORK_COMBO4,            STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   174,   183, STR_0225,                      STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
+{      WWT_INSET,   RESIZE_NONE,   BGC,   280,   410,   205,   216, STR_NETWORK_COMBO5,            STR_NETWORK_LANGUAGE_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,   BGC,   399,   409,   206,   215, STR_0225,                      STR_NETWORK_LANGUAGE_TIP},
+
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    40,   140,   224,   235, STR_NETWORK_START_GAME,        STR_NETWORK_START_GAME_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   150,   250,   224,   235, STR_NETWORK_LOAD_GAME,         STR_NETWORK_LOAD_GAME_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   260,   360,   224,   235, STR_012E_CANCEL,               STR_NULL},
+{   WIDGETS_END},
+};
+
+static const WindowDesc _network_start_server_window_desc = {
+	WDP_CENTER, WDP_CENTER, 420, 244,
+	WC_NETWORK_WINDOW,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+	_network_start_server_window_widgets,
+	NetworkStartServerWindowWndProc,
+};
+
+static void ShowNetworkStartServerWindow(void)
+{
+	Window *w;
+	DeleteWindowById(WC_NETWORK_WINDOW, 0);
+
+	w = AllocateWindowDesc(&_network_start_server_window_desc);
+	ttd_strlcpy(_edit_str_buf, _network_server_name, lengthof(_edit_str_buf));
+
+	_saveload_mode = SLD_NEW_GAME;
+	BuildFileList();
+	w->vscroll.cap = 12;
+	w->vscroll.count = _fios_num+1;
+
+	WP(w, network_ql_d).q.afilter = CS_ALPHANUMERAL;
+	InitializeTextBuffer(&WP(w, network_ql_d).q.text, _edit_str_buf, lengthof(_edit_str_buf), 160);
+}
+
+static byte NetworkLobbyFindCompanyIndex(byte pos)
+{
+	byte i;
+
+	/* Scroll through all _network_player_info and get the 'pos' item
+	    that is not empty */
+	for (i = 0; i < MAX_PLAYERS; i++) {
+		if (_network_player_info[i].company_name[0] != '\0') {
+			if (pos-- == 0) return i;
+		}
+	}
+
+	return 0;
+}
+
+/* uses network_d WP macro */
+static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
+{
+	network_d *nd = &WP(w, network_d);
+
+	switch (e->event) {
+	case WE_CREATE:
+		nd->company = (byte)-1;
+		break;
+
+	case WE_PAINT: {
+		const NetworkGameInfo *gi = &nd->server->info;
+		int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
+
+		SetWindowWidgetDisabledState(w, 7, nd->company == (byte)-1);
+		SetWindowWidgetDisabledState(w, 8, gi->companies_on >= gi->companies_max);
+		/* You can not join a server as spectator when it has no companies active..
+		 * it causes some nasty crashes */
+		SetWindowWidgetDisabledState(w, 9, gi->spectators_on >= gi->spectators_max ||
+				gi->companies_on == 0);
+
+		DrawWindowWidgets(w);
+
+		SetDParamStr(0, gi->server_name);
+		DrawString(10, 22, STR_NETWORK_PREPARE_TO_JOIN, 2);
+
+		/* Draw company list */
+		pos = w->vscroll.pos;
+		while (pos < gi->companies_on) {
+			byte company = NetworkLobbyFindCompanyIndex(pos);
+			bool income = false;
+			if (nd->company == company)
+				GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour
+
+			DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, 16, 135 - 13);
+			if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, 135, y);
+
+			/* If the company's income was positive puts a green dot else a red dot */
+			if (_network_player_info[company].income >= 0) income = true;
+			DrawSprite(SPR_BLOT | (income ? PALETTE_TO_GREEN : PALETTE_TO_RED), 145, y);
+
+			pos++;
+			y += NET_PRC__SIZE_OF_ROW;
+			if (pos >= w->vscroll.cap) break;
+		}
+
+		/* Draw info about selected company when it is selected in the left window */
+		GfxFillRect(174, 39, 403, 75, 157);
+		DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, 0);
+		if (nd->company != (byte)-1) {
+			const uint x = 183;
+			const uint trunc_width = w->widget[6].right - x;
+			y = 80;
+
+			SetDParam(0, nd->server->info.clients_on);
+			SetDParam(1, nd->server->info.clients_max);
+			SetDParam(2, nd->server->info.companies_on);
+			SetDParam(3, nd->server->info.companies_max);
+			DrawString(x, y, STR_NETWORK_CLIENTS, 2);
+			y += 10;
+
+			SetDParamStr(0, _network_player_info[nd->company].company_name);
+			DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, 2, trunc_width);
+			y += 10;
+
+			SetDParam(0, _network_player_info[nd->company].inaugurated_year);
+			DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, 2); // inauguration year
+			y += 10;
+
+			SetDParam64(0, _network_player_info[nd->company].company_value);
+			DrawString(x, y, STR_NETWORK_VALUE, 2); // company value
+			y += 10;
+
+			SetDParam64(0, _network_player_info[nd->company].money);
+			DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, 2); // current balance
+			y += 10;
+
+			SetDParam64(0, _network_player_info[nd->company].income);
+			DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, 2); // last year's income
+			y += 10;
+
+			SetDParam(0, _network_player_info[nd->company].performance);
+			DrawString(x, y, STR_NETWORK_PERFORMANCE, 2); // performance
+			y += 10;
+
+			SetDParam(0, _network_player_info[nd->company].num_vehicle[0]);
+			SetDParam(1, _network_player_info[nd->company].num_vehicle[1]);
+			SetDParam(2, _network_player_info[nd->company].num_vehicle[2]);
+			SetDParam(3, _network_player_info[nd->company].num_vehicle[3]);
+			SetDParam(4, _network_player_info[nd->company].num_vehicle[4]);
+			DrawString(x, y, STR_NETWORK_VEHICLES, 2); // vehicles
+			y += 10;
+
+			SetDParam(0, _network_player_info[nd->company].num_station[0]);
+			SetDParam(1, _network_player_info[nd->company].num_station[1]);
+			SetDParam(2, _network_player_info[nd->company].num_station[2]);
+			SetDParam(3, _network_player_info[nd->company].num_station[3]);
+			SetDParam(4, _network_player_info[nd->company].num_station[4]);
+			DrawString(x, y, STR_NETWORK_STATIONS, 2); // stations
+			y += 10;
+
+			SetDParamStr(0, _network_player_info[nd->company].players);
+			DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, 2, trunc_width); // players
+		}
+	}	break;
+
+	case WE_CLICK:
+		switch (e->we.click.widget) {
+		case 0: case 11: /* Close 'X' | Cancel button */
+			ShowNetworkGameWindow();
+			break;
+		case 4: { /* Company list */
+			uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
+
+			if (id_v >= w->vscroll.cap) return;
+
+			id_v += w->vscroll.pos;
+			nd->company = (id_v >= nd->server->info.companies_on) ? (byte)-1 : NetworkLobbyFindCompanyIndex(id_v);
+			SetWindowDirty(w);
+		}	break;
+		case 7: /* Join company */
+			if (nd->company != (byte)-1) {
+				_network_playas = nd->company;
+				NetworkClientConnectGame(_network_last_host, _network_last_port);
+			}
+			break;
+		case 8: /* New company */
+			_network_playas = PLAYER_NEW_COMPANY;
+			NetworkClientConnectGame(_network_last_host, _network_last_port);
+			break;
+		case 9: /* Spectate game */
+			_network_playas = PLAYER_SPECTATOR;
+			NetworkClientConnectGame(_network_last_host, _network_last_port);
+			break;
+		case 10: /* Refresh */
+			NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
+			NetworkUDPQueryServer(_network_last_host, _network_last_port);     // general data
+			break;
+		}	break;
+
+	case WE_MESSAGE:
+		SetWindowDirty(w);
+		break;
+	}
+}
+
+static const Widget _network_lobby_window_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,                  STR_018B_CLOSE_WINDOW },
+{    WWT_CAPTION,   RESIZE_NONE,   BGC,    11,   419,     0,    13, STR_NETWORK_GAME_LOBBY,    STR_NULL},
+{      WWT_PANEL,   RESIZE_NONE,   BGC,     0,   419,    14,   234, 0x0,                       STR_NULL},
+
+// company list
+{      WWT_PANEL,   RESIZE_NONE,   BTC,    10,   155,    38,    49, 0x0,                       STR_NULL},
+{     WWT_MATRIX,   RESIZE_NONE,   BGC,    10,   155,    50,   190, (10 << 8) + 1,             STR_NETWORK_COMPANY_LIST_TIP},
+{  WWT_SCROLLBAR,   RESIZE_NONE,   BGC,   156,   167,    38,   190, STR_NULL,                  STR_0190_SCROLL_BAR_SCROLLS_LIST},
+
+// company/player info
+{      WWT_PANEL,   RESIZE_NONE,   BGC,   173,   404,    38,   190, 0x0,                       STR_NULL},
+
+// buttons
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    10,   151,   200,   211, STR_NETWORK_JOIN_COMPANY,  STR_NETWORK_JOIN_COMPANY_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    10,   151,   215,   226, STR_NETWORK_NEW_COMPANY,   STR_NETWORK_NEW_COMPANY_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   158,   268,   200,   211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   158,   268,   215,   226, STR_NETWORK_REFRESH,       STR_NETWORK_REFRESH_TIP},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   278,   388,   200,   211, STR_012E_CANCEL,           STR_NULL},
+
+{   WIDGETS_END},
+};
+
+static const WindowDesc _network_lobby_window_desc = {
+	WDP_CENTER, WDP_CENTER, 420, 235,
+	WC_NETWORK_WINDOW,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+	_network_lobby_window_widgets,
+	NetworkLobbyWindowWndProc,
+};
+
+/* Show the networklobbywindow with the selected server
+ * @param ngl Selected game pointer which is passed to the new window */
+static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
+{
+	Window *w;
+	DeleteWindowById(WC_NETWORK_WINDOW, 0);
+
+	NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
+	NetworkUDPQueryServer(_network_last_host, _network_last_port);     // general data
+
+	w = AllocateWindowDesc(&_network_lobby_window_desc);
+	if (w != NULL) {
+		WP(w, network_ql_d).n.server = ngl;
+		strcpy(_edit_str_buf, "");
+		w->vscroll.cap = 10;
+	}
+}
+
+// The window below gives information about the connected clients
+//  and also makes able to give money to them, kick them (if server)
+//  and stuff like that.
+
+extern void DrawPlayerIcon(PlayerID pid, int x, int y);
+
+// Every action must be of this form
+typedef void ClientList_Action_Proc(byte client_no);
+
+// Max 10 actions per client
+#define MAX_CLIENTLIST_ACTION 10
+
+// Some standard bullshit.. defines variables ;)
+static void ClientListWndProc(Window *w, WindowEvent *e);
+static void ClientListPopupWndProc(Window *w, WindowEvent *e);
+static byte _selected_clientlist_item = 255;
+static byte _selected_clientlist_y = 0;
+static char _clientlist_action[MAX_CLIENTLIST_ACTION][50];
+static ClientList_Action_Proc *_clientlist_proc[MAX_CLIENTLIST_ACTION];
+
+enum {
+	CLNWND_OFFSET = 16,
+	CLNWND_ROWSIZE = 10
+};
+
+static const Widget _client_list_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   249,     0,    13, STR_NETWORK_CLIENT_LIST,  STR_018C_WINDOW_TITLE_DRAG_THIS},
+
+{      WWT_PANEL,   RESIZE_NONE,    14,     0,   249,    14,    14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
+{   WIDGETS_END},
+};
+
+static const Widget _client_list_popup_widgets[] = {
+{      WWT_PANEL,   RESIZE_NONE,    14,     0,   99,     0,     0,     0, STR_NULL},
+{   WIDGETS_END},
+};
+
+static WindowDesc _client_list_desc = {
+	WDP_AUTO, WDP_AUTO, 250, 1,
+	WC_CLIENT_LIST,0,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+	_client_list_widgets,
+	ClientListWndProc
+};
+
+// Finds the Xth client-info that is active
+static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
+{
+	const NetworkClientInfo *ci;
+
+	FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+		if (client_no == 0) return ci;
+		client_no--;
+	}
+
+	return NULL;
+}
+
+// Here we start to define the options out of the menu
+static void ClientList_Kick(byte client_no)
+{
+	if (client_no < MAX_PLAYERS)
+		SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
+}
+
+static void ClientList_Ban(byte client_no)
+{
+	uint i;
+	uint32 ip = NetworkFindClientInfo(client_no)->client_ip;
+
+	for (i = 0; i < lengthof(_network_ban_list); i++) {
+		if (_network_ban_list[i] == NULL) {
+			_network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip));
+			break;
+		}
+	}
+
+	if (client_no < MAX_PLAYERS)
+		SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
+}
+
+static void ClientList_GiveMoney(byte client_no)
+{
+	if (NetworkFindClientInfo(client_no) != NULL)
+		ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas);
+}
+
+static void ClientList_SpeakToClient(byte client_no)
+{
+	if (NetworkFindClientInfo(client_no) != NULL)
+		ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index);
+}
+
+static void ClientList_SpeakToCompany(byte client_no)
+{
+	if (NetworkFindClientInfo(client_no) != NULL)
+		ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas);
+}
+
+static void ClientList_SpeakToAll(byte client_no)
+{
+	ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
+}
+
+static void ClientList_None(byte client_no)
+{
+	// No action ;)
+}
+
+
+
+// Help, a action is clicked! What do we do?
+static void HandleClientListPopupClick(byte index, byte clientno) {
+	// A click on the Popup of the ClientList.. handle the command
+	if (index < MAX_CLIENTLIST_ACTION && _clientlist_proc[index] != NULL) {
+		_clientlist_proc[index](clientno);
+	}
+}
+
+// Finds the amount of clients and set the height correct
+static bool CheckClientListHeight(Window *w)
+{
+	int num = 0;
+	const NetworkClientInfo *ci;
+
+	// Should be replaced with a loop through all clients
+	FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+		num++;
+	}
+
+	num *= CLNWND_ROWSIZE;
+
+	// If height is changed
+	if (w->height != CLNWND_OFFSET + num + 1) {
+		// XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
+		SetWindowDirty(w);
+		w->widget[2].bottom = w->widget[2].top + num + 2;
+		w->height = CLNWND_OFFSET + num + 1;
+		SetWindowDirty(w);
+		return false;
+	}
+	return true;
+}
+
+// Finds the amount of actions in the popup and set the height correct
+static uint ClientListPopupHeigth(void) {
+	int i, num = 0;
+
+	// Find the amount of actions
+	for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
+		if (_clientlist_action[i][0] == '\0') continue;
+		if (_clientlist_proc[i] == NULL) continue;
+		num++;
+	}
+
+	num *= CLNWND_ROWSIZE;
+
+	return num + 1;
+}
+
+// Show the popup (action list)
+static Window *PopupClientList(Window *w, int client_no, int x, int y)
+{
+	int i, h;
+	const NetworkClientInfo *ci;
+	DeleteWindowById(WC_TOOLBAR_MENU, 0);
+
+	// Clean the current actions
+	for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
+		_clientlist_action[i][0] = '\0';
+		_clientlist_proc[i] = NULL;
+	}
+
+	// Fill the actions this client has
+	// Watch is, max 50 chars long!
+
+	ci = NetworkFindClientInfo(client_no);
+	if (ci == NULL) return NULL;
+
+	i = 0;
+	if (_network_own_client_index != ci->client_index) {
+		GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(_clientlist_action[i]));
+		_clientlist_proc[i++] = &ClientList_SpeakToClient;
+	}
+
+	if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) {
+		GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(_clientlist_action[i]));
+		_clientlist_proc[i++] = &ClientList_SpeakToCompany;
+	}
+	GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(_clientlist_action[i]));
+	_clientlist_proc[i++] = &ClientList_SpeakToAll;
+
+	if (_network_own_client_index != ci->client_index) {
+		/* We are no spectator and the player we want to give money to is no spectator */
+		if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas)) {
+			GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(_clientlist_action[i]));
+			_clientlist_proc[i++] = &ClientList_GiveMoney;
+		}
+	}
+
+	// A server can kick clients (but not himself)
+	if (_network_server && _network_own_client_index != ci->client_index) {
+		GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(_clientlist_action[i]));
+		_clientlist_proc[i++] = &ClientList_Kick;
+
+		sprintf(_clientlist_action[i],"Ban"); // XXX GetString?
+		_clientlist_proc[i++] = &ClientList_Ban;
+	}
+
+	if (i == 0) {
+		GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(_clientlist_action[i]));
+		_clientlist_proc[i++] = &ClientList_None;
+	}
+
+	/* Calculate the height */
+	h = ClientListPopupHeigth();
+
+	// Allocate the popup
+	w = AllocateWindow(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets);
+	w->widget[0].bottom = w->widget[0].top + h;
+	w->widget[0].right = w->widget[0].left + 150;
+
+	w->flags4 &= ~WF_WHITE_BORDER_MASK;
+	WP(w,menu_d).item_count = 0;
+	// Save our client
+	WP(w,menu_d).main_button = client_no;
+	WP(w,menu_d).sel_index = 0;
+	// We are a popup
+	_popup_menu_active = true;
+
+	return w;
+}
+
+/** Main handle for the client popup list
+ * uses menu_d WP macro */
+static void ClientListPopupWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT: {
+		int i, y, sel;
+		byte colour;
+		DrawWindowWidgets(w);
+
+		// Draw the actions
+		sel = WP(w,menu_d).sel_index;
+		y = 1;
+		for (i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) {
+			if (_clientlist_action[i][0] == '\0') continue;
+			if (_clientlist_proc[i] == NULL) continue;
+
+			if (sel-- == 0) { // Selected item, highlight it
+				GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0);
+				colour = 0xC;
+			} else {
+				colour = 0x10;
+			}
+
+			DoDrawString(_clientlist_action[i], 4, y, colour);
+		}
+	}	break;
+
+	case WE_POPUPMENU_SELECT: {
+		// We selected an action
+		int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
+
+		if (index >= 0 && e->we.popupmenu.pt.y >= w->top)
+			HandleClientListPopupClick(index, WP(w,menu_d).main_button);
+
+		DeleteWindowById(WC_TOOLBAR_MENU, 0);
+	}	break;
+
+	case WE_POPUPMENU_OVER: {
+		// Our mouse hoovers over an action? Select it!
+		int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
+
+		if (index == -1 || index == WP(w,menu_d).sel_index) return;
+
+		WP(w,menu_d).sel_index = index;
+		SetWindowDirty(w);
+	} break;
+
+	}
+}
+
+// Main handle for clientlist
+static void ClientListWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT: {
+		NetworkClientInfo *ci;
+		int y, i = 0;
+		byte colour;
+
+		// Check if we need to reset the height
+		if (!CheckClientListHeight(w)) break;
+
+		DrawWindowWidgets(w);
+
+		y = CLNWND_OFFSET;
+
+		FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+			if (_selected_clientlist_item == i++) { // Selected item, highlight it
+				GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0);
+				colour = 0xC;
+			} else {
+				colour = 0x10;
+			}
+
+			if (ci->client_index == NETWORK_SERVER_INDEX) {
+				DrawString(4, y, STR_NETWORK_SERVER, colour);
+			} else {
+				DrawString(4, y, STR_NETWORK_CLIENT, colour);
+			}
+
+			// Filter out spectators
+			if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1);
+
+			DoDrawString(ci->client_name, 81, y, colour);
+
+			y += CLNWND_ROWSIZE;
+		}
+	}	break;
+
+	case WE_CLICK:
+		// Show the popup with option
+		if (_selected_clientlist_item != 255) {
+			PopupClientList(w, _selected_clientlist_item, e->we.click.pt.x + w->left, e->we.click.pt.y + w->top);
+		}
+
+		break;
+
+	case WE_MOUSEOVER:
+		// -1 means we left the current window
+		if (e->we.mouseover.pt.y == -1) {
+			_selected_clientlist_y = 0;
+			_selected_clientlist_item = 255;
+			SetWindowDirty(w);
+			break;
+		}
+		// It did not change.. no update!
+		if (e->we.mouseover.pt.y == _selected_clientlist_y) break;
+
+		// Find the new selected item (if any)
+		_selected_clientlist_y = e->we.mouseover.pt.y;
+		if (e->we.mouseover.pt.y > CLNWND_OFFSET) {
+			_selected_clientlist_item = (e->we.mouseover.pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE;
+		} else {
+			_selected_clientlist_item = 255;
+		}
+
+		// Repaint
+		SetWindowDirty(w);
+		break;
+
+	case WE_DESTROY: case WE_CREATE:
+		// When created or destroyed, data is reset
+		_selected_clientlist_item = 255;
+		_selected_clientlist_y = 0;
+		break;
+	}
+}
+
+void ShowClientList(void)
+{
+	AllocateWindowDescFront(&_client_list_desc, 0);
+}
+
+
+static NetworkPasswordType pw_type;
+
+
+void ShowNetworkNeedPassword(NetworkPasswordType npt)
+{
+	StringID caption;
+
+	pw_type = npt;
+	switch (npt) {
+		default: NOT_REACHED();
+		case NETWORK_GAME_PASSWORD:    caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
+		case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
+	}
+	ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL);
+}
+
+
+static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT: {
+		uint8 progress; // used for progress bar
+		DrawWindowWidgets(w);
+
+		DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, 14);
+		switch (_network_join_status) {
+			case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
+			case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
+				progress = 10; // first two stages 10%
+				break;
+			case NETWORK_JOIN_STATUS_WAITING:
+				SetDParam(0, _network_join_waiting);
+				DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, 14);
+				progress = 15; // third stage is 15%
+				break;
+			case NETWORK_JOIN_STATUS_DOWNLOADING:
+				SetDParam(0, _network_join_kbytes);
+				SetDParam(1, _network_join_kbytes_total);
+				DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14);
+				/* Fallthrough */
+			default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
+				progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
+		}
+
+		/* Draw nice progress bar :) */
+		DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, 0);
+	}	break;
+
+	case WE_CLICK:
+		switch (e->we.click.widget) {
+			case 2: /* Disconnect button */
+				NetworkDisconnect();
+				DeleteWindow(w);
+				SwitchMode(SM_MENU);
+				ShowNetworkGameWindow();
+				break;
+		}
+		break;
+
+		/* If the server asks for a password, we need to fill it in */
+		case WE_ON_EDIT_TEXT_CANCEL:
+			NetworkDisconnect();
+			ShowNetworkGameWindow();
+			break;
+
+		case WE_ON_EDIT_TEXT:
+			SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->we.edittext.str);
+			break;
+	}
+}
+
+static const Widget _network_join_status_window_widget[] = {
+{    WWT_CAPTION,   RESIZE_NONE,    14,     0,   249,     0,    13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{      WWT_PANEL,   RESIZE_NONE,    14,     0,   249,    14,    84, 0x0,                    STR_NULL},
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    75,   175,    69,    80, STR_NETWORK_DISCONNECT, STR_NULL},
+{   WIDGETS_END},
+};
+
+static const WindowDesc _network_join_status_window_desc = {
+	WDP_CENTER, WDP_CENTER, 250, 85,
+	WC_NETWORK_STATUS_WINDOW, 0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL,
+	_network_join_status_window_widget,
+	NetworkJoinStatusWindowWndProc,
+};
+
+void ShowJoinStatusWindow(void)
+{
+	Window *w;
+	DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+	w = AllocateWindowDesc(&_network_join_status_window_desc);
+	/* Parent the status window to the lobby */
+	if (w != NULL) w->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
+}
+
+static void SendChat(const char *buf, DestType type, byte dest)
+{
+	if (buf[0] == '\0') return;
+	if (!_network_server) {
+		SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + type, type, dest, buf);
+	} else {
+		NetworkServer_HandleChat(NETWORK_ACTION_CHAT + type, type, dest, buf, NETWORK_SERVER_INDEX);
+	}
+}
+
+/**
+ * Find the next item of the list of things that can be auto-completed.
+ * @param item The current indexed item to return. This function can, and most
+ *     likely will, alter item, to skip empty items in the arrays.
+ * @return Returns the char that matched to the index.
+ */
+static const char *ChatTabCompletionNextItem(uint *item)
+{
+	static char chat_tab_temp_buffer[64];
+
+	/* First, try clients */
+	if (*item < MAX_CLIENT_INFO) {
+		/* Skip inactive clients */
+		while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++;
+		if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name;
+	}
+
+	/* Then, try townnames */
+	/* Not that the following assumes all town indices are adjacent, ie no
+	 * towns have been deleted. */
+	if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) {
+		const Town *t;
+
+		FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
+			/* Get the town-name via the string-system */
+			SetDParam(0, t->townnameparts);
+			GetString(chat_tab_temp_buffer, t->townnametype, lastof(chat_tab_temp_buffer));
+			return &chat_tab_temp_buffer[0];
+		}
+	}
+
+	return NULL;
+}
+
+/**
+ * Find what text to complete. It scans for a space from the left and marks
+ *  the word right from that as to complete. It also writes a \0 at the
+ *  position of the space (if any). If nothing found, buf is returned.
+ */
+static char *ChatTabCompletionFindText(char *buf)
+{
+	char *p = strrchr(buf, ' ');
+	if (p == NULL) return buf;
+
+	*p = '\0';
+	return p + 1;
+}
+
+/**
+ * See if we can auto-complete the current text of the user.
+ */
+static void ChatTabCompletion(Window *w)
+{
+	static char _chat_tab_completion_buf[lengthof(_edit_str_buf)];
+	Textbuf *tb = &WP(w, querystr_d).text;
+	uint len, tb_len;
+	uint item;
+	char *tb_buf, *pre_buf;
+	const char *cur_name;
+	bool second_scan = false;
+
+	item = 0;
+
+	/* Copy the buffer so we can modify it without damaging the real data */
+	pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf);
+
+	tb_buf  = ChatTabCompletionFindText(pre_buf);
+	tb_len  = strlen(tb_buf);
+
+	while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) {
+		item++;
+
+		if (_chat_tab_completion_active) {
+			/* We are pressing TAB again on the same name, is there an other name
+			 *  that starts with this? */
+			if (!second_scan) {
+				uint offset;
+				uint length;
+
+				/* If we are completing at the begin of the line, skip the ': ' we added */
+				if (tb_buf == pre_buf) {
+					offset = 0;
+					length = tb->length - 2;
+				} else {
+					/* Else, find the place we are completing at */
+					offset = strlen(pre_buf) + 1;
+					length = tb->length - offset;
+				}
+
+				/* Compare if we have a match */
+				if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true;
+
+				continue;
+			}
+
+			/* Now any match we make on _chat_tab_completion_buf after this, is perfect */
+		}
+
+		len = strlen(cur_name);
+		if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) {
+			/* Save the data it was before completion */
+			if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf);
+			_chat_tab_completion_active = true;
+
+			/* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
+			if (pre_buf == tb_buf) {
+				snprintf(tb->buf, lengthof(_edit_str_buf), "%s: ", cur_name);
+			} else {
+				snprintf(tb->buf, lengthof(_edit_str_buf), "%s %s", pre_buf, cur_name);
+			}
+
+			/* Update the textbuffer */
+			UpdateTextBufferSize(&WP(w, querystr_d).text);
+
+			SetWindowDirty(w);
+			free(pre_buf);
+			return;
+		}
+	}
+
+	if (second_scan) {
+		/* We walked all posibilities, and the user presses tab again.. revert to original text */
+		strcpy(tb->buf, _chat_tab_completion_buf);
+		_chat_tab_completion_active = false;
+
+		/* Update the textbuffer */
+		UpdateTextBufferSize(&WP(w, querystr_d).text);
+
+		SetWindowDirty(w);
+	}
+	free(pre_buf);
+}
+
+/* uses querystr_d WP macro
+ * uses querystr_d->caption to store
+ * - type of chat message (Private/Team/All) in bytes 0-7
+ * - destination of chat message in the case of Team/Private in bytes 8-15 */
+static void ChatWindowWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_CREATE:
+		SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
+		SETBIT(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
+		break;
+
+	case WE_PAINT: {
+		static const StringID chat_captions[] = {
+			STR_NETWORK_CHAT_ALL_CAPTION,
+			STR_NETWORK_CHAT_COMPANY_CAPTION,
+			STR_NETWORK_CHAT_CLIENT_CAPTION
+		};
+		StringID msg;
+
+		DrawWindowWidgets(w);
+
+		assert(GB(WP(w, querystr_d).caption, 0, 8) < lengthof(chat_captions));
+		msg = chat_captions[GB(WP(w, querystr_d).caption, 0, 8)];
+		DrawStringRightAligned(w->widget[2].left - 2, w->widget[2].top + 1, msg, 16);
+		DrawEditBox(w, &WP(w, querystr_d), 2);
+	} break;
+
+	case WE_CLICK:
+		switch (e->we.click.widget) {
+			case 3: { /* Send */
+				DestType type = GB(WP(w, querystr_d).caption, 0, 8);
+				byte dest = GB(WP(w, querystr_d).caption, 8, 8);
+				SendChat(WP(w, querystr_d).text.buf, type, dest);
+			} /* FALLTHROUGH */
+			case 0: /* Cancel */ DeleteWindow(w); break;
+		}
+		break;
+
+	case WE_MOUSELOOP:
+		HandleEditBox(w, &WP(w, querystr_d), 2);
+		break;
+
+	case WE_KEYPRESS:
+		if (e->we.keypress.keycode == WKC_TAB) {
+			ChatTabCompletion(w);
+		} else {
+			_chat_tab_completion_active = false;
+			switch (HandleEditBoxKey(w, &WP(w, querystr_d), 2, e)) {
+				case 1: { /* Return */
+				DestType type = GB(WP(w, querystr_d).caption, 0, 8);
+				byte dest = GB(WP(w, querystr_d).caption, 8, 8);
+				SendChat(WP(w, querystr_d).text.buf, type, dest);
+			} /* FALLTHROUGH */
+				case 2: /* Escape */ DeleteWindow(w); break;
+			}
+		}
+		break;
+
+	case WE_DESTROY:
+		SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
+		CLRBIT(_no_scroll, SCROLL_CHAT);
+		break;
+	}
+}
+
+static const Widget _chat_window_widgets[] = {
+{   WWT_CLOSEBOX, RESIZE_NONE, 14,   0,  10,  0, 13, STR_00C5,         STR_018B_CLOSE_WINDOW},
+{      WWT_PANEL, RESIZE_NONE, 14,  11, 639,  0, 13, 0x0,              STR_NULL}, // background
+{      WWT_PANEL, RESIZE_NONE, 14,  75, 577,  1, 12, 0x0,              STR_NULL}, // text box
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 578, 639,  1, 12, STR_NETWORK_SEND, STR_NULL}, // send button
+{   WIDGETS_END},
+};
+
+static const WindowDesc _chat_window_desc = {
+	WDP_CENTER, -26, 640, 14, // x, y, width, height
+	WC_SEND_NETWORK_MSG,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
+	_chat_window_widgets,
+	ChatWindowWndProc
+};
+
+void ShowNetworkChatQueryWindow(DestType type, byte dest)
+{
+	Window *w;
+
+	DeleteWindowById(WC_SEND_NETWORK_MSG, 0);
+
+	_edit_str_buf[0] = '\0';
+	_chat_tab_completion_active = false;
+
+	w = AllocateWindowDesc(&_chat_window_desc);
+
+	LowerWindowWidget(w, 2);
+	WP(w, querystr_d).caption = GB(type, 0, 8) | (dest << 8); // Misuse of caption
+	WP(w, querystr_d).afilter = CS_ALPHANUMERAL;
+	InitializeTextBuffer(&WP(w, querystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0);
+}
+
+#endif /* ENABLE_NETWORK */