--- a/src/waypoint.h Sat Feb 16 03:12:57 2008 +0000
+++ b/src/waypoint.h Sat Feb 16 16:40:47 2008 +0000
@@ -16,7 +16,7 @@
TileIndex xy; ///< Tile of waypoint
TownID town_index; ///< Town associated with the waypoint
- byte town_cn; ///< The Nth waypoint for this town (consecutive number)
+ uint16 town_cn; ///< The Nth waypoint for this town (consecutive number)
StringID string; ///< C000-C03F have special meaning in old games
char *name; ///< Custom name. If not set, town + town_cn is used for naming