author | smatz |
Sat, 16 Feb 2008 16:40:47 +0000 | |
changeset 9075 | ce14a76881b1 |
parent 8754 | 5dae65402806 |
child 9265 | 3988d0156a49 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file waypoint.h */ |
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#ifndef WAYPOINT_H |
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#define WAYPOINT_H |
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(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
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#include "oldpool.h" |
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#include "rail_map.h" |
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#include "command_type.h" |
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struct Waypoint; |
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DECLARE_OLD_POOL(Waypoint, Waypoint, 3, 8000) |
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|
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struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> { |
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TileIndex xy; ///< Tile of waypoint |
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(svn r4130) - CodeChange: Add proper semantics for TownID for such variables instead of using the general uint16-type. We probably need to change GetTown() and IsTownIndex() as well to use TownID.
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TownID town_index; ///< Town associated with the waypoint |
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(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore
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uint16 town_cn; ///< The Nth waypoint for this town (consecutive number) |
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(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
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StringID string; ///< C000-C03F have special meaning in old games |
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char *name; ///< Custom name. If not set, town + town_cn is used for naming |
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ViewportSign sign; ///< Dimensions of sign (not saved) |
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Date build_date; ///< Date of construction |
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byte stat_id; ///< ID of waypoint within the waypoint class (not saved) |
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uint32 grfid; ///< ID of GRF file |
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byte localidx; ///< Index of station within GRF file |
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byte deleted; ///< Delete counter. If greater than 0 then it is decremented until it reaches 0; the waypoint is then is deleted. |
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Waypoint(TileIndex tile = 0); |
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~Waypoint(); |
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|
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(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
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inline bool IsValid() const { return this->xy != 0; } |
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}; |
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(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
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static inline bool IsValidWaypointID(WaypointID index) |
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{ |
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return index < GetWaypointPoolSize() && GetWaypoint(index)->IsValid(); |
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} |
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(svn r6143) -Codechange: DeleteWaypoint removes a waypoint from the pool
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static inline void DeleteWaypoint(Waypoint *wp) |
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{ |
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wp->~Waypoint(); |
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} |
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#define FOR_ALL_WAYPOINTS_FROM(wp, start) for (wp = GetWaypoint(start); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) if (wp->IsValid()) |
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#define FOR_ALL_WAYPOINTS(wp) FOR_ALL_WAYPOINTS_FROM(wp, 0) |
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/** |
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* Fetch a waypoint by tile |
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* @param tile Tile of waypoint |
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* @return Waypoint |
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*/ |
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static inline Waypoint *GetWaypointByTile(TileIndex tile) |
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{ |
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assert(IsTileType(tile, MP_RAILWAY) && IsRailWaypoint(tile)); |
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(svn r8954) -Codechange: remove direct map accesses from non-map-accessor headers.
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return GetWaypoint(GetWaypointIndex(tile)); |
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} |
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(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
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CommandCost RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove); |
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(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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Station *ComposeWaypointStation(TileIndex tile); |
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void ShowRenameWaypointWindow(const Waypoint *cp); |
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(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
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void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype); |
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void FixOldWaypoints(); |
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void UpdateAllWaypointSigns(); |
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void AfterLoadWaypoints(); |
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#endif /* WAYPOINT_H */ |