waypoint.c
author Darkvater
Mon, 30 May 2005 22:16:05 +0000
changeset 1881 023a134a4b12
parent 1820 9b6458526480
child 1891 92a3b0aa0946
permissions -rw-r--r--
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
#include "stdafx.h"
#include "ttd.h"

#include "command.h"
#include "gfx.h"
#include "map.h"
#include "order.h"
#include "saveload.h"
#include "station.h"
#include "tile.h"
#include "town.h"
#include "waypoint.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/track_land.h"

enum {
	/* Max waypoints: 64000 (8 * 8000) */
	WAYPOINT_POOL_BLOCK_SIZE_BITS = 3,       /* In bits, so (1 << 3) == 8 */
	WAYPOINT_POOL_MAX_BLOCKS      = 8000,

	MAX_WAYPOINTS_PER_TOWN        = 64,
};

/**
 * Called if a new block is added to the waypoint-pool
 */
static void WaypointPoolNewBlock(uint start_item)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS_FROM(wp, start_item)
		wp->index = start_item++;
}

/* Initialize the town-pool */
MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, 0, 0, NULL };

/* Create a new waypoint */
Waypoint *AllocateWaypoint(void)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy == 0) {
			uint index = wp->index;

			memset(wp, 0, sizeof(Waypoint));
			wp->index = index;

			return wp;
		}
	}

	/* Check if we can add a block to the pool */
	if (AddBlockToPool(&_waypoint_pool))
		return AllocateWaypoint();

	return NULL;
}

/* Fetch a waypoint by tile */
Waypoint *GetWaypointByTile(TileIndex tile)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy == tile)
			return wp;
	}

	return NULL;
}

/* Update the sign for the waypoint */
void UpdateWaypointSign(Waypoint *wp)
{
	Point pt = RemapCoords2(TileX(wp->xy) * 16, TileY(wp->xy) * 16);
	SetDParam(0, wp->index);
	UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
}

/* Redraw the sign of a waypoint */
void RedrawWaypointSign(Waypoint *wp)
{
	MarkAllViewportsDirty(
		wp->sign.left - 6,
		wp->sign.top,
		wp->sign.left + (wp->sign.width_1 << 2) + 12,
		wp->sign.top + 48);
}

/* Update all signs */
void UpdateAllWaypointSigns(void)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy)
			UpdateWaypointSign(wp);
	}
}

/* Set the default name for a waypoint */
void MakeDefaultWaypointName(Waypoint *wp)
{
	Waypoint *local_wp;
	bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
	int i;

	wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;

	memset(used_waypoint, 0, sizeof(used_waypoint));

	/* Find an unused waypoint number belonging to this town */
	FOR_ALL_WAYPOINTS(local_wp) {
		if (wp == local_wp)
			continue;

		if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
			used_waypoint[local_wp->town_cn] = true;
	}

	/* Find an empty spot */
	for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}

	wp->string = STR_NULL;
	wp->town_cn = i;
}

/* Find a deleted waypoint close to a tile. */
static Waypoint *FindDeletedWaypointCloseTo(uint tile)
{
	Waypoint *wp, *best = NULL;
	uint thres = 8, cur_dist;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->deleted && wp->xy) {
			cur_dist = DistanceManhattan(tile, wp->xy);
			if (cur_dist < thres) {
				thres = cur_dist;
				best = wp;
			}
		}
	}

	return best;
}

/** Convert existing rail to waypoint. Eg build a waypoint station over
 * piece of rail
 * @param x,y coordinates where waypoint will be built
 * @param p1 graphics for waypoint type, bit 8 signifies custom waypoint gfx (& 0x100)
 * @param p2 unused
 */
int32 CmdBuildTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile = TILE_FROM_XY(x, y);
	Waypoint *wp;
	uint tileh;
	uint dir;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	/* if custom gfx are used, make sure it is within bounds */
	if (p1 > 0x100 + (uint)GetCustomStationsCount(STAT_CLASS_WAYP)) return CMD_ERROR;

	if (!IsTileType(tile, MP_RAILWAY) || ((dir = 0, _map5[tile] != 1) && (dir = 1, _map5[tile] != 2)))
		return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);

	if (!CheckTileOwnership(tile))
		return CMD_ERROR;

	if (!EnsureNoVehicle(tile)) return CMD_ERROR;

	tileh = GetTileSlope(tile, NULL);
	if (tileh != 0) {
		if (!_patches.build_on_slopes || tileh & 0x10 || !(tileh & (0x3 << dir)) || !(tileh & ~(0x3 << dir)))
			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
	}

	/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
	wp = FindDeletedWaypointCloseTo(tile);
	if (wp == NULL) {
		wp = AllocateWaypoint();
		if (wp == NULL) return CMD_ERROR;

		wp->town_index = 0;
		wp->string = STR_NULL;
		wp->town_cn = 0;
	}

	if (flags & DC_EXEC) {
		ModifyTile(tile, MP_MAP5, RAIL_TYPE_WAYPOINT | dir);
		if (--p1 & 0x100) { // waypoint type 0 uses default graphics
			// custom graphics
			_map3_lo[tile] |= 16;
			_map3_hi[tile] = p1 & 0xff;
		}

		wp->deleted = 0;
		wp->xy = tile;
		wp->build_date = _date;

		if (wp->town_index == STR_NULL)
			MakeDefaultWaypointName(wp);

		UpdateWaypointSign(wp);
		RedrawWaypointSign(wp);
	}

	return _price.build_train_depot;
}

/* Internal handler to delete a waypoint */
static void DoDeleteWaypoint(Waypoint *wp)
{
	Order order;

	wp->xy = 0;

	order.type = OT_GOTO_WAYPOINT;
	order.station = wp->index;
	DeleteDestinationFromVehicleOrder(order);

	if (wp->string != STR_NULL)
		DeleteName(wp->string);

	RedrawWaypointSign(wp);
}

/* Daily loop for waypoints */
void WaypointsDailyLoop(void)
{
	Waypoint *wp;

	/* Check if we need to delete a waypoint */
	FOR_ALL_WAYPOINTS(wp) {
		if (wp->deleted && !--wp->deleted) {
			DoDeleteWaypoint(wp);
		}
	}
}

/* Remove a waypoint */
int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove)
{
	Waypoint *wp;

	/* Make sure it's a waypoint */
	if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(_map5[tile]))
		return CMD_ERROR;

	if (!CheckTileOwnership(tile) && !(_current_player == OWNER_WATER))
		return CMD_ERROR;

	if (!EnsureNoVehicle(tile))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		int direction = _map5[tile] & RAIL_WAYPOINT_TRACK_MASK;

		wp = GetWaypointByTile(tile);

		wp->deleted = 30; // let it live for this many days before we do the actual deletion.
		RedrawWaypointSign(wp);

		if (justremove) {
			ModifyTile(tile, MP_MAP5, 1<<direction);
			_map3_lo[tile] &= ~16;
			_map3_hi[tile] = 0;
		} else {
			DoClearSquare(tile);
			SetSignalsOnBothDir(tile, direction);
		}
	}

	return _price.remove_train_depot;
}

/** Delete a waypoint
 * @param x,y coordinates where waypoint is to be deleted
 * @param p1 unused
 * @param p2 unused
 */
int32 CmdRemoveTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile = TILE_FROM_XY(x,y);
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
	return RemoveTrainWaypoint(tile, flags, true);
}

/** Rename a waypoint.
 * @param x,y unused
 * @param p1 id of waypoint
 * @param p2 unused
 */
int32 CmdRenameWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Waypoint *wp;
	StringID str;

	if (!IsWaypointIndex(p1)) return CMD_ERROR;

	if (_cmd_text[0] != '\0') {
		str = AllocateNameUnique(_cmd_text, 0);
		if (str == 0)
			return CMD_ERROR;

		if (flags & DC_EXEC) {
			wp = GetWaypoint(p1);
			if (wp->string != STR_NULL)
				DeleteName(wp->string);

			wp->string = str;
			wp->town_cn = 0;

			UpdateWaypointSign(wp);
			MarkWholeScreenDirty();
		} else {
			DeleteName(str);
		}
	}	else {
		if (flags & DC_EXEC) {
			wp = GetWaypoint(p1);
			if (wp->string != STR_NULL)
				DeleteName(wp->string);

			MakeDefaultWaypointName(wp);
			UpdateWaypointSign(wp);
			MarkWholeScreenDirty();
		}
	}
	return 0;
}

/* This hacks together some dummy one-shot Station structure for a waypoint. */
Station *ComposeWaypointStation(uint tile)
{
	Waypoint *wp = GetWaypointByTile(tile);
	static Station stat;

	stat.train_tile = stat.xy = wp->xy;
	stat.town = GetTown(wp->town_index);
	stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
	stat.build_date = wp->build_date;
	stat.class_id = 6;
	stat.stat_id = wp->stat_id;

	return &stat;
}

extern uint16 _custom_sprites_base;

/* Draw a waypoint */
void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
{
	StationSpec *stat;
	uint32 relocation;
	DrawTileSprites *cust;
	DrawTileSeqStruct const *seq;
	uint32 ormod, img;

	ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));

	x += 33;
	y += 17;

	/* draw default waypoint graphics of ID 0 */
	if (stat_id == 0) {
		const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];

		img = dtss++->image;
		if (img & 0x8000) img = (img & 0x7FFF) + railtype*TRACKTYPE_SPRITE_PITCH;
		DrawSprite(img, x, y);

		for (; dtss->image != 0; dtss++) {
			Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
			img = dtss->image;
			if (img & 0x8000) img |= ormod;
			DrawSprite(img, x + pt.x, y + pt.y);
		}
		return;
	}

	stat = GetCustomStation(STAT_CLASS_WAYP, stat_id - 1);
	assert(stat);
	relocation = GetCustomStationRelocation(stat, NULL, 1);
	// emulate station tile - open with building
	// add 1 to get the other direction
	cust = &stat->renderdata[2];

	img = cust->ground_sprite;
	img += railtype * ((img < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);

	if (img & 0x8000) img = (img & 0x7FFF);
	DrawSprite(img, x, y);

	foreach_draw_tile_seq(seq, cust->seq) {
		Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
		uint32 image = seq->image + relocation;

		DrawSprite((image&0x3FFF) | ormod, x + pt.x, y + pt.y);
	}
}

/* Fix savegames which stored waypoints in their old format */
void FixOldWaypoints(void)
{
	Waypoint *wp;

	/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy == 0)
			continue;

		wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
		wp->town_cn = 0;
		if (wp->string & 0xC000) {
			wp->town_cn = wp->string & 0x3F;
			wp->string = STR_NULL;
		}
	}
}

void InitializeWaypoints(void)
{
	CleanPool(&_waypoint_pool);
	AddBlockToPool(&_waypoint_pool);
}

static const SaveLoad _waypoint_desc[] = {
	SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
	SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, 255),
	SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, 255),
	SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, 255),
	SLE_VAR(Waypoint,string,		SLE_UINT16),
	SLE_VAR(Waypoint,deleted,						SLE_UINT8),

	SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, 255),
	SLE_CONDVAR(Waypoint, stat_id, SLE_UINT8, 3, 255),

	SLE_END()
};

static void Save_WAYP(void)
{
	Waypoint *wp;

	FOR_ALL_WAYPOINTS(wp) {
		if (wp->xy != 0) {
			SlSetArrayIndex(wp->index);
			SlObject(wp, _waypoint_desc);
		}
	}
}

static void Load_WAYP(void)
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		Waypoint *wp;

		if (!AddBlockIfNeeded(&_waypoint_pool, index))
			error("Waypoints: failed loading savegame: too many waypoints");

		wp = GetWaypoint(index);
		SlObject(wp, _waypoint_desc);
	}
}

const ChunkHandler _waypoint_chunk_handlers[] = {
	{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
};