author | celestar |
Tue, 12 Jun 2007 11:56:35 +0000 | |
branch | gamebalance |
changeset 9908 | 0fa543611bbe |
parent 9895 | 7bd07f43b0e3 |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file screenshot.h */ #ifndef SCREENSHOT_H #define SCREENSHOT_H void InitializeScreenshotFormats(); const char *GetScreenshotFormatDesc(int i); void SetScreenshotFormat(int i); enum ScreenshotType { SC_NONE, SC_VIEWPORT, SC_WORLD }; bool MakeScreenshot(); void SetScreenshotType(ScreenshotType t); bool IsScreenshotRequested(); extern char _screenshot_format_name[8]; extern uint _num_screenshot_formats; extern uint _cur_screenshot_format; #endif /* SCREENSHOT_H */