src/water.h
author truebrain
Mon, 16 Jun 2008 14:43:19 +0000
branchnoai
changeset 10978 13fd0364b2c6
parent 9732 f8eb3e208514
permissions -rw-r--r--
(svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch)
/* $Id$ */

/** @file water.h Functions related to water (management) */

#ifndef WATER_H
#define WATER_H

void TileLoop_Water(TileIndex tile);
bool FloodHalftile(TileIndex t);

void ConvertGroundTilesIntoWaterTiles();

void DrawShipDepotSprite(int x, int y, int image);
void DrawWaterClassGround(const struct TileInfo *ti);
void DrawShoreTile(Slope tileh);

void MakeWaterKeepingClass(TileIndex tile, Owner o);
void SetWaterClassDependingOnSurroundings(TileIndex t);

#endif /* WATER_H */