(svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch)
/* $Id$ */
/** @file water.h Functions related to water (management) */
#ifndef WATER_H
#define WATER_H
void TileLoop_Water(TileIndex tile);
bool FloodHalftile(TileIndex t);
void ConvertGroundTilesIntoWaterTiles();
void DrawShipDepotSprite(int x, int y, int image);
void DrawWaterClassGround(const struct TileInfo *ti);
void DrawShoreTile(Slope tileh);
void MakeWaterKeepingClass(TileIndex tile, Owner o);
void SetWaterClassDependingOnSurroundings(TileIndex t);
#endif /* WATER_H */