spritecache.h
author celestar
Fri, 28 Apr 2006 07:51:32 +0000
branch0.4
changeset 9971 1ee3bab0fd2a
parent 9959 984493ab6fff
permissions -rw-r--r--
(svn r4607) -Backported r4389 from trunk:
-Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs
/* $Id$ */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
} Sprite;

const void *GetRawSprite(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return GetRawSprite(sprite);
}

void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */