--- a/npf.c Fri Apr 28 07:47:55 2006 +0000
+++ b/npf.c Fri Apr 28 07:51:32 2006 +0000
@@ -11,6 +11,7 @@
#include "station.h"
#include "tile.h"
#include "depot.h"
+#include "network.h"
static AyStar _npf_aystar;
@@ -201,31 +202,34 @@
* there is only one level of steepness... */
}
-/* Mark tiles by mowing the grass when npf debug level >= 1 */
+/**
+ * Mark tiles by mowing the grass when npf debug level >= 1.
+ * Will not work for multiplayer games, since it can (will) cause desyncs.
+ */
static void NPFMarkTile(TileIndex tile)
{
#ifdef NO_DEBUG_MESSAGES
return;
#else
- if (_debug_npf_level >= 1)
- switch(GetTileType(tile)) {
- case MP_RAILWAY:
- /* DEBUG: mark visited tiles by mowing the grass under them
- * ;-) */
- if (!IsTileDepotType(tile, TRANSPORT_RAIL)) {
- SB(_m[tile].m2, 0, 4, 0);
- MarkTileDirtyByTile(tile);
- }
- break;
- case MP_STREET:
- if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
- SB(_m[tile].m4, 4, 3, 0);
- MarkTileDirtyByTile(tile);
- }
- break;
- default:
- break;
- }
+ if (_debug_npf_level < 1 || _networking) return;
+ switch(GetTileType(tile)) {
+ case MP_RAILWAY:
+ /* DEBUG: mark visited tiles by mowing the grass under them
+ * ;-) */
+ if (!IsTileDepotType(tile, TRANSPORT_RAIL)) {
+ SB(_m[tile].m2, 0, 4, 0);
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+ case MP_STREET:
+ if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
+ SB(_m[tile].m4, 4, 3, 0);
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+ default:
+ break;
+ }
#endif
}