src/ai/api/ai_map.cpp
author truebrain
Sun, 08 Jun 2008 21:20:48 +0000
branchnoai
changeset 10871 326ee226e9d7
parent 10339 ce6cd68d9eb8
permissions -rw-r--r--
(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */

/** @file ai_map.cpp Implementation of AIMap. */

#include "ai_map.hpp"
#include "../../map_func.h"
#include "../../tile_map.h"

/* static */ bool AIMap::IsValidTile(TileIndex t)
{
	return ::IsValidTile(t);
}

/* static */ TileIndex AIMap::GetMapSize()
{
	return ::MapSize();
}

/* static */ uint32 AIMap::GetMapSizeX()
{
	return ::MapSizeX();
}

/* static */ uint32 AIMap::GetMapSizeY()
{
	return ::MapSizeY();
}

/* static */ uint32 AIMap::GetTileX(TileIndex t)
{
	return ::TileX(t);
}

/* static */ uint32 AIMap::GetTileY(TileIndex t)
{
	return ::TileY(t);
}

/* static */ TileIndex AIMap::GetTileIndex(uint32 x, uint32 y)
{
	return ::TileXY(x, y);
}

/* static */ uint32 AIMap::DistanceManhattan(TileIndex t1, TileIndex t2)
{
	return ::DistanceManhattan(t1, t2);
}

/* static */ uint32 AIMap::DistanceMax(TileIndex t1, TileIndex t2)
{
	return ::DistanceMax(t1, t2);
}

/* static */ uint32 AIMap::DistanceSquare(TileIndex t1, TileIndex t2)
{
	return ::DistanceSquare(t1, t2);
}

/* static */ uint32 AIMap::DistanceFromEdge(TileIndex t)
{
	return ::DistanceFromEdge(t);
}