author | truelight |
Sun, 19 Aug 2007 13:16:06 +0000 | |
branch | noai |
changeset 9696 | 4384ed3de1f0 |
parent 9628 | b5c2449616b5 |
child 6870 | ca3fd1fbe311 |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file png.hpp */ #ifndef SPRITELOADER_PNG_HPP #define SPRITELOADER_PNG_HPP #include "spriteloader.hpp" class SpriteLoaderPNG : public SpriteLoader { public: /** * Load a sprite from the disk and return a sprite struct which is the same for all loaders. */ bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos); }; #endif /* SPRITELOADER_PNG_HPP */