author | truelight |
Sun, 19 Aug 2007 13:16:06 +0000 | |
branch | noai |
changeset 9696 | 4384ed3de1f0 |
parent 9628 | b5c2449616b5 |
child 6870 | ca3fd1fbe311 |
permissions | -rw-r--r-- |
9628 | 1 |
/* $Id$ */ |
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/** @file png.hpp */ |
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#ifndef SPRITELOADER_PNG_HPP |
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#define SPRITELOADER_PNG_HPP |
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#include "spriteloader.hpp" |
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class SpriteLoaderPNG : public SpriteLoader { |
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public: |
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/** |
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* Load a sprite from the disk and return a sprite struct which is the same for all loaders. |
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*/ |
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bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos); |
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}; |
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#endif /* SPRITELOADER_PNG_HPP */ |