author | truebrain |
Thu, 12 Jun 2008 21:18:09 +0000 | |
branch | noai |
changeset 10944 | 588393239ac6 |
parent 9732 | f8eb3e208514 |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file water.h Functions related to water (management) */ #ifndef WATER_H #define WATER_H void TileLoop_Water(TileIndex tile); bool FloodHalftile(TileIndex t); void ConvertGroundTilesIntoWaterTiles(); void DrawShipDepotSprite(int x, int y, int image); void DrawWaterClassGround(const struct TileInfo *ti); void DrawShoreTile(Slope tileh); void MakeWaterKeepingClass(TileIndex tile, Owner o); void SetWaterClassDependingOnSurroundings(TileIndex t); #endif /* WATER_H */