(svn r13654) [NoAI] -Change [API CHANGE]: moved AISetting::SetCommandDelay to AIController::SetCommandDelay, as it was silly to have it in a seperate class, while it was part of the controller.
/* $Id$ */
/** @file ai_threads.h declaration of functions for the AI threading system */
#ifndef AI_THREADS_H
#define AI_THREADS_H
#include "../player_type.h"
class AIController;
void AI_StartPlayer(PlayerID player, AIController *controller);
void AI_SuspendPlayer(PlayerID player, int timeout);
void AI_RunTick(PlayerID player);
void AI_StopPlayer(PlayerID player);
#endif /* AI_THREADS_H */