viewport.h
author pasky
Fri, 26 Nov 2004 21:14:42 +0000
changeset 513 6d5272e230c6
parent 430 75820dedf4f1
child 771 837aa06c7461
permissions -rw-r--r--
(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
#ifndef VIEWPORT_H
#define VIEWPORT_H

struct ViewPort {
	int left,top;												// screen coordinates for the viewport
	int width, height;									// screen width/height for the viewport

	int virtual_left, virtual_top;			// virtual coordinates
	int virtual_width, virtual_height;	// these are just width << zoom, height << zoom

	byte zoom;
};

/* viewport.c */
Point MapXYZToViewport(ViewPort *vp, uint x, uint y, uint z);
void AssignWindowViewport(Window *w, int x, int y,
	int width, int height, uint32 follow_flags, byte zoom);
void SetViewportPosition(Window *w, int x, int y);
ViewPort *IsPtInWindowViewport(Window *w, int x, int y);
Point GetTileBelowCursor();
void ZoomInOrOutToCursorWindow(bool in, Window * w);
Point GetTileZoomCenterWindow(bool in, Window * w);
void UpdateViewportPosition(Window *w);

void OffsetGroundSprite(int x, int y);

void DrawGroundSprite(uint32 image);
void DrawGroundSpriteAt(uint32 image, int16 x, int16 y, byte z);
void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z);
void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2);
void AddChildSpriteScreen(uint32 image, int x, int y);


void StartSpriteCombine();
void EndSpriteCombine();

void HandleViewportClicked(ViewPort *vp, int x, int y);
void PlaceObject();
void SetRedErrorSquare(TileIndex tile);
void SetTileSelectSize(int w, int h);
void SetTileSelectBigSize(int ox, int oy, int sx, int sy);

void VpStartPlaceSizing(uint tile, int user);
void VpStartPreSizing();
void VpSetPresizeRange(uint from, uint to);
void VpSetPlaceSizingLimit(int limit);

Vehicle *CheckMouseOverVehicle();

enum {
	VPM_X_OR_Y = 0,
	VPM_FIX_X = 1,
	VPM_FIX_Y = 2,
	VPM_RAILDIRS = 3,
	VPM_X_AND_Y = 4,
	VPM_X_AND_Y_LIMITED = 5,
	VPM_SIGNALDIRS = 6,
};

void VpSelectTilesWithMethod(int x, int y, int method);

enum {
	HT_NONE = 0,
	HT_RECT = 0x80,
	HT_POINT = 0x40,
	HT_LINE = 0x20,
};

typedef struct TileHighlightData {
	Point size;
	Point outersize;
	Point pos;
	Point offs;

	Point new_pos;
	Point new_size;
	Point new_outersize;

	Point selend, selstart;

	byte dirty;
	byte sizelimit;

	byte drawstyle;
	byte new_drawstyle;
	byte next_drawstyle;

	byte place_mode;
	byte window_class;
	bool make_square_red;
	uint16 window_number;

	int userdata;
	TileIndex redsq;
} TileHighlightData;


// common button handler
bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc);

/* viewport.c */
VARDEF ViewPort _viewports[18];
VARDEF TileHighlightData _thd;
VARDEF uint32 _active_viewports;

VARDEF Point _tile_fract_coords;

extern TileHighlightData * const _thd_ptr;


void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);

#endif /* VIEWPORT_H */