(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
authorpasky
Fri, 26 Nov 2004 21:14:42 +0000
changeset 513 6d5272e230c6
parent 512 a2e2a43f3a27
child 514 7fb7b681f42d
(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
table/sprites.h
ttd.h
viewport.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/table/sprites.h	Fri Nov 26 21:14:42 2004 +0000
@@ -0,0 +1,862 @@
+#ifndef SPRITES_H
+#define SPRITES_H
+
+/* NOTE:
+	ALL SPRITE NUMBERS BELOW 5126 are in the main files
+	SPR_CANALS_BASE is in canalsw.grf
+	SPR_SLOPES_BASE is in trkfoundw.grf
+	SPR_OPENTTD_BASE is in openttd.grf
+*/
+
+/*
+	All elements which consist of two elements should
+	have the same name and then suffixes
+		_GROUND and _BUILD for building-type sprites
+		_REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
+	These sprites are split because of the Z order of the elements
+		(like some parts of a bridge are behind the vehicle, while others are before)
+*/
+
+/*
+	All sprites which are described here are referenced only one to a handful of times
+	throughout the code. When introducing new sprite enums, use meaningful names.
+	Don't be lazy and typing, and only use abbrevations when their meaning is clear or
+	the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
+	IN THIS FILE, and perhaps add some comments in the code where it is used.
+	Now, don't whine about this being too much typing work if the enums are like
+	30 characters in length. If your editor doen't help you simplifying your work,
+	get a proper editor. If your Operating Systems don't have any decent editors,
+	get a proper Operating System.
+*/
+
+
+enum Sprites {
+	SPR_SELECT_TILE	 = 752,
+	SPR_DOT          = 774, // corner marker for lower/raise land
+	SPR_DOT_SMALL    = 4078,
+	SPR_WHITE_POINT  = 4079,
+
+	/* ASCII */
+	SPR_ASCII_SPACE       = 2,
+	SPR_ASCII_SPACE_SMALL = 226,
+	SPR_ASCII_SPACE_BIG   = 450,
+
+	/* Extra graphic spritenumbers */
+	SPR_CANALS_BASE		= 5126,
+	SPR_SLOPES_BASE		= SPR_CANALS_BASE + 70,
+	SPR_OPENTTD_BASE	= SPR_SLOPES_BASE + 74,		//5270
+
+	SPR_BLOT = SPR_OPENTTD_BASE + 10, // used as vehicle profit marker
+
+	/* Manager face sprites */
+	SPR_GRADIENT = 874, // background gradient behind manager face
+
+	/* Shadow cell */
+	SPR_SHADOW_CELL = 1004,
+	
+	/* Sliced view shadow cells */
+	/* Maybe we have differen ones in the future */
+	SPR_MAX_SLICE = SPR_OPENTTD_BASE + 71,
+	SPR_MIN_SLICE = SPR_OPENTTD_BASE + 71,
+
+	/* Unmovables spritenumbers */
+	SPR_UNMOVABLE_TRANSMITTER 	= 2601,
+	SPR_UNMOVABLE_LIGHTHOUSE		= 2602,
+	SPR_TINYHQ_NORTH						= 2603,
+	SPR_TINYHQ_EAST							= 2604,
+	SPR_TINYHQ_WEST							= 2605,
+	SPR_TINYHQ_SOUTH						= 2606,
+	SPR_SMALLHQ_NORTH						= 2607,
+	SPR_SMALLHQ_EAST						= 2608,
+	SPR_SMALLHQ_WEST						= 2609,
+	SPR_SMALLHQ_SOUTH						= 2610,
+	SPR_MEDIUMHQ_NORTH					= 2611,
+	SPR_MEDIUMHQ_NORTH_WALL			= 2612,
+	SPR_MEDIUMHQ_EAST						= 2613,
+	SPR_MEDIUMHQ_EAST_WALL			= 2614,
+	SPR_MEDIUMHQ_WEST						= 2615,
+	SPR_MEDIUMHQ_WEST_WALL			= 2616,	//very tiny piece of wall
+	SPR_MEDIUMHQ_SOUTH					= 2617,
+	SPR_LARGEHQ_NORTH_GROUND		= 2618,
+	SPR_LARGEHQ_NORTH_BUILD			= 2619,
+	SPR_LARGEHQ_EAST_GROUND			= 2620,
+	SPR_LARGEHQ_EAST_BUILD			= 2621,
+	SPR_LARGEHQ_WEST_GROUND			= 2622,
+	SPR_LARGEHQ_WEST_BUILD			= 2623,
+	SPR_LARGEHQ_SOUTH						= 2624,
+	SPR_HUGEHQ_NORTH_GROUND			= 2625,
+	SPR_HUGEHQ_NORTH_BUILD			= 2626,
+	SPR_HUGEHQ_EAST_GROUND			= 2627,
+	SPR_HUGEHQ_EAST_BUILD				=	2628,
+	SPR_HUGEHQ_WEST_GROUND			= 2629,
+	SPR_HUGEHQ_WEST_BUILD				= 2630,
+	SPR_HUGEHQ_SOUTH						= 2631,
+	SPR_STATUE_GROUND						= 1420,
+	SPR_STATUE_COMPANY					=	2623,
+	SPR_BOUGHT_LAND							= 4790,
+
+	/* sprites for rail and rail stations*/
+	SPR_RAIL_TRACK_Y						= 1011,
+	SPR_RAIL_TRACK_X						= 1012,
+	SPR_RAIL_TRACK_Y_SNOW				= 1037,
+	SPR_RAIL_TRACK_X_SNOW				= 1038,
+	SPR_RAIL_DEPOT_SE_1					= 1063,
+	SPR_RAIL_DEPOT_SE_2					= 1064,
+	SPR_RAIL_DEPOT_SW_1					= 1065,
+	SPR_RAIL_DEPOT_SW_2					= 1066,
+	SPR_RAIL_DEPOT_NE						= 1067,
+	SPR_RAIL_DEPOT_NW						= 1068,
+	SPR_RAIL_PLATFORM_Y_FRONT					= 1069,
+	SPR_RAIL_PLATFORM_X_REAR					= 1070,
+	SPR_RAIL_PLATFORM_Y_REAR					= 1071,
+	SPR_RAIL_PLATFORM_X_FRONT					= 1072,
+	SPR_RAIL_PLATFORM_BUILDING_X			= 1073,
+	SPR_RAIL_PLATFORM_BUILDING_Y			= 1074,
+	SPR_RAIL_PLATFORM_PILLARS_Y_FRONT	= 1075,
+	SPR_RAIL_PLATFORM_PILLARS_X_REAR	= 1076,
+	SPR_RAIL_PLATFORM_PILLARS_Y_REAR	= 1077,
+	SPR_RAIL_PLATFORM_PILLARS_X_FRONT	= 1078,
+	SPR_RAIL_ROOF_STRUCTURE_X_TILE_A	= 1079,	//First half of the roof structure
+	SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A	= 1080,
+	SPR_RAIL_ROOF_STRUCTURE_X_TILE_B	= 1081,	//Second half of the roof structure
+	SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B	= 1082,
+	SPR_RAIL_ROOF_GLASS_X_TILE_A			= 1083,	//First half of the roof glass
+	SPR_RAIL_ROOF_GLASS_Y_TILE_A			= 1084,
+	SPR_RAIL_ROOF_GLASS_X_TILE_B			= 1085,	//second half of the roof glass
+	SPR_RAIL_ROOF_GLASS_Y_TILE_B			= 1086,
+	SPR_CHECKPOINT_X_1					= SPR_OPENTTD_BASE + 18,
+	SPR_CHECKPOINT_X_2					= SPR_OPENTTD_BASE + 19,
+	SPR_CHECKPOINT_Y_1					= SPR_OPENTTD_BASE + 20,
+	SPR_CHECKPOINT_Y_2					= SPR_OPENTTD_BASE + 21,
+	OFFSET_TILEH_IMPOSSIBLE			= 0,
+	OFFSET_TILEH_1							= 14,
+	OFFSET_TILEH_2							= 15,
+	OFFSET_TILEH_3							= 22,
+	OFFSET_TILEH_4							= 13,
+	OFFSET_TILEH_6							= 21,
+	OFFSET_TILEH_7							= 17,
+	OFFSET_TILEH_8							= 12,
+	OFFSET_TILEH_9							= 23,
+	OFFSET_TILEH_11							= 18,
+	OFFSET_TILEH_12							= 20,
+	OFFSET_TILEH_13							= 19,
+	OFFSET_TILEH_14							= 16,
+
+	/* sprites for airports and airfields*/
+	/* Small airports are AIRFIELD, everything else is AIRPORT */
+	SPR_HELIPORT										= 2633,
+	SPR_AIRPORT_APRON								= 2634,
+	SPR_AIRPORT_AIRCRAFT_STAND			= 2635,
+	SPR_AIRPORT_TAXIWAY_NS_WEST			= 2636,
+	SPR_AIRPORT_TAXIWAY_EW_SOUTH		=	2637,
+	SPR_AIRPORT_TAXIWAY_XING_SOUTH	= 2638,
+	SPR_AIRPORT_TAXIWAY_XING_WEST		= 2639,
+	SPR_AIRPORT_TAXIWAY_NS_CTR			= 2640,
+	SPR_AIRPORT_TAXIWAY_XING_EAST		= 2641,
+	SPR_AIRPORT_TAXIWAY_NS_EAST			= 2642,
+	SPR_AIRPORT_TAXIWAY_EW_NORTH		= 2643,
+	SPR_AIRPORT_TAXIWAY_EW_CTR			= 2644,
+	SPR_AIRPORT_RUNWAY_EXIT_A				= 2645,
+	SPR_AIRPORT_RUNWAY_EXIT_B				= 2646,
+	SPR_AIRPORT_RUNWAY_EXIT_C				= 2647,
+	SPR_AIRPORT_RUNWAY_EXIT_D				= 2648,
+	SPR_AIRPORT_RUNWAY_END					= 2649,	//We should have different ends
+	SPR_AIRPORT_TERMINAL_A					= 2650,
+	SPR_AIRPORT_TOWER								= 2651,
+	SPR_AIRPORT_CONCOURSE						= 2652,
+	SPR_AIRPORT_TERMINAL_B					= 2653,
+	SPR_AIRPORT_TERMINAL_C					= 2654,
+	SPR_AIRPORT_HANGAR_FRONT				= 2655,
+	SPR_AIRPORT_HANGAR_REAR					= 2656,
+	SPR_AIRFIELD_HANGAR_FRONT				= 2657,
+	SPR_AIRFIELD_HANGAR_REAR				= 2658,
+	SPR_AIRPORT_JETWAY_1						= 2659,
+	SPR_AIRPORT_JETWAY_2						= 2660,
+	SPR_AIRPORT_JETWAY_3						= 2661,
+	SPR_AIRPORT_PASSENGER_TUNNEL		= 2662,
+	SPR_AIRPORT_FENCE_Y							= 2663,
+	SPR_AIRPORT_FENCE_X							= 2664,
+	SPR_AIRFIELD_TERM_A							= 2665,
+	SPR_AIRFIELD_TERM_B							= 2666,
+	SPR_AIRFIELD_TERM_C_GROUND			= 2667,
+	SPR_AIRFIELD_TERM_C_BUILD				= 2668,
+	SPR_AIRFIELD_APRON_A						= 2669,
+	SPR_AIRFIELD_APRON_B						= 2670,
+	SPR_AIRFIELD_APRON_C						= 2671,
+	SPR_AIRFIELD_APRON_D						= 2672,
+	SPR_AIRFIELD_RUNWAY_NEAR_END		= 2673,
+	SPR_AIRFIELD_RUNWAY_MIDDLE			= 2674,
+	SPR_AIRFIELD_RUNWAY_FAR_END			= 2675,
+	SPR_AIRFIELD_WIND_1							= 2676,
+	SPR_AIRFIELD_WIND_2							= 2677,
+	SPR_AIRFIELD_WIND_3							= 2678,
+	SPR_AIRFIELD_WIND_4							= 2679,
+	SPR_AIRPORT_RADAR_1							= 2680,
+	SPR_AIRPORT_RADAR_2							= 2681,
+	SPR_AIRPORT_RADAR_3							= 2682,
+	SPR_AIRPORT_RADAR_4							= 2683,
+	SPR_AIRPORT_RADAR_5							= 2684,
+	SPR_AIRPORT_RADAR_6							= 2685,
+	SPR_AIRPORT_RADAR_7							= 2686,
+	SPR_AIRPORT_RADAR_8							= 2687,
+	SPR_AIRPORT_RADAR_9							= 2688,
+	SPR_AIRPORT_RADAR_A							= 2689,
+	SPR_AIRPORT_RADAR_B							= 2690,
+	SPR_AIRPORT_RADAR_C							= 2691,
+	SPR_AIRPORT_HELIPAD							= SPR_OPENTTD_BASE + 31,
+
+	/* Road Stops */
+	/* Road stops have a ground tile and 3 buildings, one on each side
+			(except the side where the entry is). These are marked _A _B and _C
+	*/
+	SPR_BUS_STOP_NE_GROUND					= 2692,
+	SPR_BUS_STOP_SE_GROUND					= 2693,
+	SPR_BUS_STOP_SW_GROUND					= 2694,
+	SPR_BUS_STOP_NW_GROUND					= 2695,
+	SPR_BUS_STOP_NE_BUILD_A					= 2696,
+	SPR_BUS_STOP_SE_BUILD_A					= 2697,
+	SPR_BUS_STOP_SW_BUILD_A					= 2698,
+	SPR_BUS_STOP_NW_BUILD_A					= 2699,
+	SPR_BUS_STOP_NE_BUILD_B					= 2700,
+	SPR_BUS_STOP_SE_BUILD_B					= 2701,
+	SPR_BUS_STOP_SW_BUILD_B					= 2702,
+	SPR_BUS_STOP_NW_BUILD_B					= 2703,
+	SPR_BUS_STOP_NE_BUILD_C					= 2704,
+	SPR_BUS_STOP_SE_BUILD_C					= 2705,
+	SPR_BUS_STOP_SW_BUILD_C					= 2706,
+	SPR_BUS_STOP_NW_BUILD_C					= 2707,
+	SPR_TRUCK_STOP_NE_GROUND				= 2708,
+	SPR_TRUCK_STOP_SE_GROUND				= 2709,
+	SPR_TRUCK_STOP_SW_GROUND				= 2710,
+	SPR_TRUCK_STOP_NW_GROUND				= 2711,
+	SPR_TRUCK_STOP_NE_BUILD_A				= 2712,
+	SPR_TRUCK_STOP_SE_BUILD_A				= 2713,
+	SPR_TRUCK_STOP_SW_BUILD_A				= 2714,
+	SPR_TRUCK_STOP_NW_BUILD_A				= 2715,
+	SPR_TRUCK_STOP_NE_BUILD_B				= 2716,
+	SPR_TRUCK_STOP_SE_BUILD_B				= 2717,
+	SPR_TRUCK_STOP_SW_BUILD_B				= 2718,
+	SPR_TRUCK_STOP_NW_BUILD_B				= 2719,
+	SPR_TRUCK_STOP_NE_BUILD_C				= 2720,
+	SPR_TRUCK_STOP_SE_BUILD_C				= 2721,
+	SPR_TRUCK_STOP_SW_BUILD_C				= 2722,
+	SPR_TRUCK_STOP_NW_BUILD_C				= 2723,
+
+	/* Sprites for docks */
+	/* Docks consist of two tiles, the sloped one and the flat one */
+	SPR_DOCK_SLOPE_NE								= 2727,
+	SPR_DOCK_SLOPE_SE								= 2728,
+	SPR_DOCK_SLOPE_SW								= 2729,
+	SPR_DOCK_SLOPE_NW								= 2730,
+	SPR_DOCK_FLAT_X 								= 2731,	//for NE and SW
+	SPR_DOCK_FLAT_Y									= 2732,	//for NW and SE
+	SPR_BUOY												= 4076,	//XXX this sucks, because it displays wrong stuff on canals
+
+	/* Sprites for road */
+	SPR_ROAD_Y									= 1332,
+	SPR_ROAD_X									= 1333,
+	SPR_ROAD_Y_SNOW							= 1351,
+	SPR_ROAD_X_SNOW							= 1352,
+
+	/* Landscape sprites */
+	SPR_FLAT_BARE_LAND					= 3924,
+	SPR_FLAT_1_THIRD_GRASS_TILE	= 3943,
+	SPR_FLAT_2_THIRD_GRASS_TILE	= 3962,
+	SPR_FLAT_GRASS_TILE					= 3981,
+	SPR_FLAT_ROUGH_LAND					= 4000,
+	SPR_FLAT_ROUGH_LAND_1				= 4019,
+	SPR_FLAT_ROUGH_LAND_2				= 4020,
+	SPR_FLAT_ROUGH_LAND_3				= 4021,
+	SPR_FLAT_ROUGH_LAND_4				= 4022,
+	SPR_FLAT_ROCKY_LAND_1				= 4023,
+	SPR_FLAT_ROCKY_LAND_2				= 4042,
+	SPR_FLAT_WATER_TILE					= 4061,
+	SPR_FLAT_1_QUART_SNOWY_TILE	= 4493,
+	SPR_FLAT_2_QUART_SNOWY_TILE	= 4512,
+	SPR_FLAT_3_QUART_SNOWY_TILE	= 4531,
+	SPR_FLAT_SNOWY_TILE					= 4550,
+
+	/* Hedge, Farmland-fence sprites */
+	SPR_HEDGE_BUSHES						= 4090,
+	SPR_HEDGE_BUSHES_WITH_GATE	= 4096,
+	SPR_HEDGE_FENCE							= 4102,
+	SPR_HEDGE_BLOOMBUSH_YELLOW	= 4108,
+	SPR_HEDGE_BLOOMBUSH_RED			= 4114,
+	SPR_HEDGE_STONE							= 4120,
+
+	/* Farmland sprites, only flat tiles listed, various stages */
+	SPR_FARMLAND_BARE						= 4126,
+	SPR_FARMLAND_STATE_1				= 4145,
+	SPR_FARMLAND_STATE_2				= 4164,
+	SPR_FARMLAND_STATE_3				= 4183,
+	SPR_FARMLAND_STATE_4				= 4202,
+	SPR_FARMLAND_STATE_5				= 4221,
+	SPR_FARMLAND_STATE_6				= 4240,
+	SPR_FARMLAND_STATE_7				= 4259,
+	SPR_FARMLAND_HAYPACKS				= 4278,
+
+	/* Shores */
+	SPR_NO_SHORE								= 0,	//used for tileh which have no shore
+	SPR_SHORE_TILEH_4						= 4062,
+	SPR_SHORE_TILEH_1						= 4063,
+	SPR_SHORE_TILEH_2						= 4064,
+	SPR_SHORE_TILEH_8						= 4065,
+	SPR_SHORE_TILEH_6						= 4066,
+	SPR_SHORE_TILEH_12					= 4067,
+	SPR_SHORE_TILEH_3						= 4068,
+	SPR_SHORE_TILEH_9						= 4069,
+
+	/* Water-related sprites */
+	SPR_SHIP_DEPOT_SE_FRONT			= 4070,
+	SPR_SHIP_DEPOT_SW_FRONT			= 4071,
+	SPR_SHIP_DEPOT_NW						= 4072,
+	SPR_SHIP_DEPOT_NE						= 4073,
+	SPR_SHIP_DEPOT_SE_REAR			= 4074,
+	SPR_SHIP_DEPOT_SW_REAR			= 4075,
+	//here come sloped water sprites
+	SPR_WATER_SLOPE_Y_UP				= SPR_CANALS_BASE + 5, //Water flowing negative Y direction
+	SPR_WATER_SLOPE_X_DOWN			= SPR_CANALS_BASE + 6, //positive X
+	SPR_WATER_SLOPE_X_UP				= SPR_CANALS_BASE + 7, //negative X
+	SPR_WATER_SLOPE_Y_DOWN			= SPR_CANALS_BASE + 8,	//positive Y
+	//sprites for the shiplifts
+	//there are 4 kinds of shiplifts, each of them is 3 tiles long.
+	//the four kinds are running in the X and Y direction and
+	//are "lowering" either in the "+" or the "-" direction.
+	//the three tiles are the center tile (where the slope is)
+	//and a bottom and a top tile
+	SPR_SHIPLIFT_Y_UP_CENTER_REAR			= SPR_CANALS_BASE + 9,
+	SPR_SHIPLIFT_X_DOWN_CENTER_REAR		=	SPR_CANALS_BASE + 10,
+	SPR_SHIPLIFT_X_UP_CENTER_REAR			= SPR_CANALS_BASE + 11,
+	SPR_SHIPLIFT_Y_DOWN_CENTER_REAR		= SPR_CANALS_BASE + 12,
+	SPR_SHIPLIFT_Y_UP_CENTER_FRONT		= SPR_CANALS_BASE + 13,
+	SPR_SHIPLIFT_X_DOWN_CENTER_FRONT 	= SPR_CANALS_BASE + 14,
+	SPR_SHIPLIFT_X_UP_CENTER_FRONT		= SPR_CANALS_BASE + 15,
+	SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT	= SPR_CANALS_BASE + 16,
+	SPR_SHIPLIFT_Y_UP_BOTTOM_REAR			= SPR_CANALS_BASE + 17,
+	SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR		= SPR_CANALS_BASE + 18,
+	SPR_SHIPLIFT_X_UP_BOTTOM_REAR			= SPR_CANALS_BASE + 19,
+	SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR		= SPR_CANALS_BASE + 20,
+	SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT		= SPR_CANALS_BASE + 21,
+	SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT	= SPR_CANALS_BASE + 22,
+	SPR_SHIPLIFT_X_UP_BOTTOM_FRONT		= SPR_CANALS_BASE + 23,
+	SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT	= SPR_CANALS_BASE + 24,
+	SPR_SHIPLIFT_Y_UP_TOP_REAR			  = SPR_CANALS_BASE + 25,
+	SPR_SHIPLIFT_X_DOWN_TOP_REAR			= SPR_CANALS_BASE + 26,
+	SPR_SHIPLIFT_X_UP_TOP_REAR				= SPR_CANALS_BASE + 27,
+	SPR_SHIPLIFT_Y_DOWN_TOP_REAR			= SPR_CANALS_BASE + 28,
+	SPR_SHIPLIFT_Y_UP_TOP_FRONT				= SPR_CANALS_BASE + 29,
+	SPR_SHIPLIFT_X_DOWN_TOP_FRONT			= SPR_CANALS_BASE + 30,
+	SPR_SHIPLIFT_X_UP_TOP_FRONT				= SPR_CANALS_BASE + 31,
+	SPR_SHIPLIFT_Y_DOWN_TOP_FRONT			= SPR_CANALS_BASE + 32,
+
+	/* Sprites for tunnels and bridges */
+	SPR_TUNNEL_ENTRY_REAR_RAIL	= 2365,
+	SPR_TUNNEL_ENTRY_REAR_ROAD	= 2389,
+
+		/* bridge type sprites */
+
+	/* Wooden bridge (type 0) */
+	SPR_BTWDN_RAIL_Y_REAR				= 2545,
+	SPR_BTWDN_RAIL_X_REAR				= 2546,
+	SPR_BTWDN_ROAD_Y_REAR				= 2547,
+	SPR_BTWDN_ROAD_X_REAR				= 2548,
+	SPR_BTWDN_Y_FRONT						= 2549,
+	SPR_BTWDN_X_FRONT						= 2550,
+	SPR_BTWDN_Y_PILLAR					= 2551,
+	SPR_BTWDN_X_PILLAR					= 2552,
+	SPR_BTWDN_MONO_Y_REAR				= 4361,
+	SPR_BTWDN_MONO_X_REAR				= 4362,
+	SPR_BTWDN_MGLV_Y_REAR				= 4400,
+	SPR_BTWDN_MGLV_X_REAR				= 4401,
+	/* ramps */
+	SPR_BTWDN_ROAD_RAMP_Y_DOWN	= 2529,
+	SPR_BTWDN_ROAD_RAMP_X_DOWN	= 2530,
+	SPR_BTWDN_ROAD_RAMP_X_UP		= 2531,	//for some weird reason the order is swapped
+	SPR_BTWDN_ROAD_RAMP_Y_UP		= 2532,	//between X and Y.
+	SPR_BTWDN_ROAD_Y_SLOPE_UP		= 2533,
+	SPR_BTWDN_ROAD_X_SLOPE_UP		= 2534,
+	SPR_BTWDN_ROAD_Y_SLOPE_DOWN	= 2535,
+	SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536,
+	SPR_BTWDN_RAIL_RAMP_Y_DOWN	= 2537,
+	SPR_BTWDN_RAIL_RAMP_X_DOWN	= 2538,
+	SPR_BTWDN_RAIL_RAMP_X_UP		= 2539,	//for some weird reason the order is swapped
+	SPR_BTWDN_RAIL_RAMP_Y_UP		= 2540,	//between X and Y.
+	SPR_BTWDN_RAIL_Y_SLOPE_UP		= 2541,
+	SPR_BTWDN_RAIL_X_SLOPE_UP		= 2542,
+	SPR_BTWDN_RAIL_Y_SLOPE_DOWN	= 2543,
+	SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544,
+	SPR_BTWDN_MONO_RAMP_Y_DOWN	= 4352,
+	SPR_BTWDN_MONO_RAMP_X_DOWN	= 4353,
+	SPR_BTWDN_MONO_RAMP_X_UP		= 4354,	//for some weird reason the order is swapped
+	SPR_BTWDN_MONO_RAMP_Y_UP		= 4355,	//between X and Y.
+	SPR_BTWDN_MONO_Y_SLOPE_UP		= 4356,
+	SPR_BTWDN_MONO_X_SLOPE_UP		= 4357,
+	SPR_BTWDN_MONO_Y_SLOPE_DOWN	= 4358,
+	SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359,
+	SPR_BTWDN_MGLV_RAMP_Y_DOWN	= 4392,
+	SPR_BTWDN_MGLV_RAMP_X_DOWN	= 4393,
+	SPR_BTWDN_MGLV_RAMP_X_UP		= 4394,	//for some weird reason the order is swapped
+	SPR_BTWDN_MGLV_RAMP_Y_UP		= 4395,	//between X and Y.
+	SPR_BTWDN_MGLV_Y_SLOPE_UP		= 4396,
+	SPR_BTWDN_MGLV_X_SLOPE_UP		= 4397,
+	SPR_BTWDN_MGLV_Y_SLOPE_DOWN	= 4398,
+	SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399,
+
+	/* Steel Girder with arches */
+	/* BTSGA == Bridge Type Steel Girder Arched */
+	/* This is bridge type number 2 */
+	SPR_BTSGA_RAIL_X_REAR				= 2499,
+	SPR_BTSGA_RAIL_Y_REAR				= 2500,
+	SPR_BTSGA_ROAD_X_REAR				= 2501,
+	SPR_BTSGA_ROAD_Y_REAR				= 2502,
+	SPR_BTSGA_X_FRONT						= 2503,
+	SPR_BTSGA_Y_FRONT						= 2504,
+	SPR_BTSGA_X_PILLAR					= 2505,
+	SPR_BTSGA_Y_PILLAR					= 2606,
+	SPR_BTSGA_MONO_X_REAR				= 4324,
+	SPR_BTSGA_MONO_Y_REAR				= 4325,
+	SPR_BTSGA_MGLV_X_REAR				= 4364,
+	SPR_BTSGA_MGLV_Y_REAR				= 4365,
+
+	/* BTSUS == Suspension bridge */
+	/* TILE_* denotes the different tiles a suspension bridge
+		can have
+		TILE_A and TILE_B are the "beginnings" and "ends" of the
+			suspension system. they have small rectangluar endcaps
+	 	TILE_C and TILE_D look almost identical to TILE_A and
+			TILE_B, but they do not have the "endcaps". They form the
+			middle part
+		TILE_E is a condensed configuration of two pillars. while they
+			are usually 2 pillars apart, they only have 1 pillar separation
+			here
+		TILE_F is an extended configuration of pillars. they are
+			plugged in when pillars should be 3 tiles apart
+
+	*/
+	SPR_BTSUS_ROAD_Y_REAR_TILE_A	= 2453,
+	SPR_BTSUS_ROAD_Y_REAR_TILE_B	= 2454,
+	SPR_BTSUS_Y_FRONT_TILE_A			= 2455,
+	SPR_BTSUS_Y_FRONT_TILE_B			= 2456,
+	SPR_BTSUS_ROAD_Y_REAR_TILE_D	= 2457,
+	SPR_BTSUS_ROAD_Y_REAR_TILE_C	= 2458,
+	SPR_BTSUS_Y_FRONT_TILE_D			= 2459,
+	SPR_BTSUS_Y_FRONT_TILE_C			= 2460,
+	SPR_BTSUS_ROAD_X_REAR_TILE_A	= 2461,
+	SPR_BTSUS_ROAD_X_REAR_TILE_B	= 2462,
+	SPR_BTSUS_X_FRONT_TILE_A			= 2463,
+	SPR_BTSUS_X_FRONT_TILE_B			= 2464,
+	SPR_BTSUS_ROAD_X_TILE_D				= 2465,
+	SPR_BTSUS_ROAD_X_TILE_C				= 2466,
+	SPR_BTSUS_X_FRONT_TILE_D			= 2467,
+	SPR_BTSUS_X_FRONT_TILE_C			= 2468,
+	SPR_BTSUS_RAIL_Y_REAR_TILE_A	= 2469,
+	SPR_BTSUS_RAIL_Y_REAR_TILE_B	= 2470,
+	SPR_BTSUS_RAIL_Y_REAR_TILE_D	= 2471,
+	SPR_BTSUS_RAIL_Y_REAR_TILE_C	= 2472,
+	SPR_BTSUS_RAIL_X_REAR_TILE_A	= 2473,
+	SPR_BTSUS_RAIL_X_REAR_TILE_B 	= 2474,
+	SPR_BTSUS_RAIL_X_REAR_TILE_D 	= 2475,
+	SPR_BTSUS_RAIL_X_REAR_TILE_C	= 2476,
+	SPR_BTSUS_Y_PILLAR_TILE_A			= 2477,
+	SPR_BTSUS_Y_PILLAR_TILE_B			= 2478,
+	SPR_BTSUS_Y_PILLAR_TILE_D			= 2479,
+	SPR_BTSUS_Y_PILLAR_TILE_C			= 2480,
+	SPR_BTSUS_X_PILLAR_TILE_A			= 2481,
+	SPR_BTSUS_X_PILLAR_TILE_B			= 2482,
+	SPR_BTSUS_X_PILLAR_TILE_D			= 2483,
+	SPR_BTSUS_X_PILLAR_TILE_C			= 2484,
+	SPR_BTSUS_RAIL_Y_REAR_TILE_E	= 2485,
+	SPR_BTSUS_RAIL_X_REAR_TILE_E	= 2486,
+	SPR_BTSUS_ROAD_Y_REAR_TILE_E	= 2487,
+	SPR_BTSUS_ROAD_X_REAR_TILE_E	= 2488,
+	SPR_BTSUS_Y_FRONT_TILE_E			= 2489,
+	SPR_BTSUS_X_FRONT_TILE_E			= 2490,
+	SPR_BTSUS_Y_PILLAR_TILE_E			= 2491,
+	SPR_BTSUS_X_PILLAR_TILE_E			= 2492,
+	SPR_BTSUS_RAIL_X_REAR_TILE_F	= 2493,
+	SPR_BTSUS_RAIL_Y_REAR_TILE_F	= 2494,
+	SPR_BTSUS_ROAD_X_REAR_TILE_F	= 2495,
+	SPR_BTSUS_ROAD_Y_REAR_TILE_F	= 2496,
+	SPR_BTSUS_Y_FRONT							= 2497,
+	SPR_BTSUS_X_FRONT							= 2498,
+	SPR_BTSUS_MONO_Y_REAR_TILE_A	= 4334,
+	SPR_BTSUS_MONO_Y_REAR_TILE_B	= 4335,
+	SPR_BTSUS_MONO_Y_REAR_TILE_D	= 4336,
+	SPR_BTSUS_MONO_Y_REAR_TILE_C	= 4337,
+	SPR_BTSUS_MONO_X_REAR_TILE_A	= 4338,
+	SPR_BTSUS_MONO_X_REAR_TILE_B	= 4339,
+	SPR_BTSUS_MONO_X_REAR_TILE_D	= 4340,
+	SPR_BTSUS_MONO_X_REAR_TILE_C	= 4341,
+	SPR_BTSUS_MONO_Y_REAR_TILE_E	= 4342,
+	SPR_BTSUS_MONO_X_REAR_TILE_E	= 4343,
+	SPR_BTSUS_MONO_X_REAR_TILE_F	= 4344,
+	SPR_BTSUS_MONO_Y_REAR_TILE_F	= 4345,
+	SPR_BTSUS_MGLV_Y_REAR_TILE_A 	=	4374,
+	SPR_BTSUS_MGLV_Y_REAR_TILE_B 	=	4375,
+	SPR_BTSUS_MGLV_Y_REAR_TILE_D 	=	4376,
+	SPR_BTSUS_MGLV_Y_REAR_TILE_C	= 4377,
+	SPR_BTSUS_MGLV_X_REAR_TILE_A	= 4378,
+	SPR_BTSUS_MGLV_X_REAR_TILE_B	= 4379,
+	SPR_BTSUS_MGLV_X_REAR_TILE_D	= 4380,
+	SPR_BTSUS_MGLV_X_REAR_TILE_C	= 4381,
+	SPR_BTSUS_MGLV_Y_REAR_TILE_E	= 4382,
+	SPR_BTSUS_MGLV_X_REAR_TILE_E	= 4383,
+	SPR_BTSUS_MGLV_X_REAR_TILE_F	= 4384,
+	SPR_BTSUS_MGLV_Y_REAR_TILE_F	= 4385,
+
+	/* cantilever bridges */
+	/* They have three different kinds of tiles:
+		END(ing), MID(dle), BEG(gining)
+	*/
+	SPR_BTCAN_RAIL_X_BEG					= 2507,
+	SPR_BTCAN_RAIL_X_MID					= 2508,
+	SPR_BTCAN_RAIL_X_END					= 2509,
+	SPR_BTCAN_RAIL_Y_END					= 2510,
+	SPR_BTCAN_RAIL_Y_MID					= 2511,
+	SPR_BTCAN_RAIL_Y_BEG					= 2512,
+	SPR_BTCAN_ROAD_X_BEG					= 2513,
+	SPR_BTCAN_ROAD_X_MID					= 2514,
+	SPR_BTCAN_ROAD_X_END					= 2515,
+	SPR_BTCAN_ROAD_Y_END					= 2516,
+	SPR_BTCAN_ROAD_Y_MID					= 2517,
+	SPR_BTCAN_ROAD_Y_BEG					= 2518,
+	SPR_BTCAN_X_FRONT_BEG					= 2519,
+	SPR_BTCAN_X_FRONT_MID					= 2520,
+	SPR_BTCAN_X_FRONT_END					= 2521,
+	SPR_BTCAN_Y_FRONT_END					= 2522,
+	SPR_BTCAN_Y_FRONT_MID					= 2523,
+	SPR_BTCAN_Y_FRONT_BEG					= 2524,
+	SPR_BTCAN_X_PILLAR_BEG				= 2525,
+	SPR_BTCAN_X_PILLAR_MID				= 2526,
+	SPR_BTCAN_Y_PILLAR_MID				= 2527,
+	SPR_BTCAN_Y_PILLAR_BEG				= 2528,
+	SPR_BTCAN_MONO_X_BEG					= 4346,
+	SPR_BTCAN_MONO_X_MID					= 4347,
+	SPR_BTCAN_MONO_X_END					= 4348,
+	SPR_BTCAN_MONO_Y_END					= 4349,
+	SPR_BTCAN_MONO_Y_MID					= 4350,
+	SPR_BTCAN_MONO_Y_BEG					= 4351,
+	SPR_BTCAN_MGLV_X_BEG					= 4386,
+	SPR_BTCAN_MGLV_X_MID					= 4387,
+	SPR_BTCAN_MGLV_X_END					= 4388,
+	SPR_BTCAN_MGLV_Y_END					= 4389,
+	SPR_BTCAN_MGLV_Y_MID					= 4390,
+	SPR_BTCAN_MGLV_Y_BEG					= 4391,
+
+	/* little concrete bridge */
+	SPR_BTCON_RAIL_X				= 2493,
+	SPR_BTCON_RAIL_Y				= 2494,
+	SPR_BTCON_ROAD_X				= 2495,
+	SPR_BTCON_ROAD_Y				= 2496,
+	SPR_BTCON_X_FRONT				= 2497,
+	SPR_BTCON_Y_FRONT				= 2498,
+	SPR_BTCON_X_PILLAR			= 2505,
+	SPR_BTCON_Y_PILLAR			= 2506,
+	SPR_BTCON_MONO_X				= 4344,
+	SPR_BTCON_MONO_Y				= 4345,
+	SPR_BTCON_MGLV_X				= 4384,
+	SPR_BTCON_MGLV_Y				= 4385,
+
+	/* little steel girder bridge */
+	SPR_BTGIR_RAIL_X				= 2553,
+	SPR_BTGIR_RAIL_Y				= 2554,
+	SPR_BTGIR_ROAD_X				= 2555,
+	SPR_BTGIR_ROAD_Y				= 2556,
+	SPR_BTGIR_X_FRONT				= 2557,
+	SPR_BTGIR_Y_FRONT				= 2558,
+	SPR_BTGIR_X_PILLAR			= 2505,
+	SPR_BTGIR_Y_PILLAR			= 2506,
+	SPR_BTGIR_MONO_X				= 4362,
+	SPR_BTGIR_MONO_Y				= 4363,
+	SPR_BTGIR_MGLV_X				= 4402,
+	SPR_BTGIR_MGLV_Y				= 4403,
+
+	/* tubular bridges */
+	/* tubular bridges have 3 kinds of tiles:
+			a start tile (with only half a tube on the far side, marked _BEG
+			a middle tile (full tunnel), marked _MID
+			and an end tile (half a tube on the near side, maked _END
+	*/
+	SPR_BTTUB_X_FRONT_BEG				= 2559,
+	SPR_BTTUB_X_FRONT_MID				= 2660,
+	SPR_BTTUB_X_FRONT_END				= 2561,
+	SPR_BTTUB_Y_FRONT_END				= 2562,
+	SPR_BTTUB_Y_FRONT_MID				= 2563,
+	SPR_BTTUB_Y_FRONT_BEG				= 2564,
+	SPR_BTTUB_X_RAIL_REAR_BEG		= 2569,
+	SPR_BTTUB_X_RAIL_REAR_MID		= 2570,
+	SPR_BTTUB_X_RAIL_REAR_END		= 2571,
+
+
+	/* ramps (for all bridges except wood and tubular?)*/
+	SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437,
+	SPR_BTGEN_RAIL_X_SLOPE_UP		= 2438,
+	SPR_BTGEN_RAIL_Y_SLOPE_DOWN	= 2439,
+	SPR_BTGEN_RAIL_Y_SLOPE_UP		= 2440,
+	SPR_BTGEN_RAIL_RAMP_X_UP		= 2441,
+	SPR_BTGEN_RAIL_RAMP_X_DOWN	= 2442,
+	SPR_BTGEN_RAIL_RAMP_Y_UP		= 2443,
+	SPR_BTGEN_RAIL_RAMP_Y_DOWN	= 2444,
+	SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445,
+	SPR_BTGEN_ROAD_X_SLOPE_UP		= 2446,
+	SPR_BTGEN_ROAD_Y_SLOPE_DOWN	= 2447,
+	SPR_BTGEN_ROAD_Y_SLOPE_UP		= 2448,
+	SPR_BTGEN_ROAD_RAMP_X_UP		= 2449,
+	SPR_BTGEN_ROAD_RAMP_X_DOWN	= 2450,
+	SPR_BTGEN_ROAD_RAMP_Y_UP		= 2451,
+	SPR_BTGEN_ROAD_RAMP_Y_DOWN	= 2452,
+	SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326,
+	SPR_BTGEN_MONO_X_SLOPE_UP		= 4327,
+	SPR_BTGEN_MONO_Y_SLOPE_DOWN	= 4328,
+	SPR_BTGEN_MONO_Y_SLOPE_UP		= 4329,
+	SPR_BTGEN_MONO_RAMP_X_UP		= 4330,
+	SPR_BTGEN_MONO_RAMP_X_DOWN	= 4331,
+	SPR_BTGEN_MONO_RAMP_Y_UP		= 4332,
+	SPR_BTGEN_MONO_RAMP_Y_DOWN	= 4333,
+	SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366,
+	SPR_BTGEN_MGLV_X_SLOPE_UP		= 4367,
+	SPR_BTGEN_MGLV_Y_SLOPE_DOWN	= 4368,
+	SPR_BTGEN_MGLV_Y_SLOPE_UP		= 4369,
+	SPR_BTGEN_MGLV_RAMP_X_UP		= 4370,
+	SPR_BTGEN_MGLV_RAMP_X_DOWN	= 4371,
+	SPR_BTGEN_MGLV_RAMP_Y_UP		= 4372,
+	SPR_BTGEN_MGLV_RAMP_Y_DOWN	= 4373,
+
+
+	/* Vehicle sprite-flags (red/green) */
+	SPR_FLAG_VEH_STOPPED	= 3090,
+	SPR_FLAG_VEH_RUNNING	= 3091,
+
+	/* Rotor sprite numbers */
+	SPR_ROTOR_STOPPED		= 3901,
+	SPR_ROTOR_MOVING_1	= 3902,
+	SPR_ROTOR_MOVING_3	= 3904,
+
+	/* Town/house sprites */
+	SPR_LIFT = 1443,
+
+	/* Easter egg/disaster sprites */
+	SPR_BLIMP                  = 3905, // Zeppelin
+	SPR_BLIMP_CRASHING         = 3906,
+	SPR_BLIMP_CRASHED          = 3907,
+	SPR_UFO_SMALL_SCOUT        = 3908, // XCOM - UFO Defense
+	SPR_UFO_SMALL_SCOUT_DARKER = 3909,
+	SPR_SUB_SMALL_NE           = 3910, // Silent Service
+	SPR_SUB_SMALL_SE           = 3911,
+	SPR_SUB_SMALL_SW           = 3912,
+	SPR_SUB_SMALL_NW           = 3913,
+	SPR_SUB_LARGE_NE           = 3914,
+	SPR_SUB_LARGE_SE           = 3915,
+	SPR_SUB_LARGE_SW           = 3916,
+	SPR_SUB_LARGE_NW           = 3917,
+	SPR_F_15                   = 3918, // F-15 Strike Eagle
+	SPR_F_15_FIRING            = 3919,
+	SPR_UFO_HARVESTER          = 3920, // XCOM - UFO Defense
+	SPR_XCOM_SKYRANGER         = 3921,
+	SPR_AH_64A                 = 3922, // Gunship
+	SPR_AH_64A_FIRING          = 3923,
+
+	/* main_gui.c */
+	SPR_IMG_TERRAFORM_UP    = 694,
+	SPR_IMG_TERRAFORM_DOWN  = 695,
+	SPR_IMG_DYNAMITE        = 703,
+	SPR_IMG_ROCKS           = 4084,
+	SPR_IMG_LIGHTHOUSE      = 4085,
+	SPR_IMG_TRANSMITTER     = 4086,
+	SPR_IMG_LEVEL_LAND      = SPR_OPENTTD_BASE + 68,
+	SPR_IMG_PAUSE           = 726,
+	SPR_IMG_FASTFORWARD     = SPR_OPENTTD_BASE + 57,
+	SPR_IMG_SETTINGS        = 751,
+	SPR_IMG_SAVE            = 724,
+	SPR_IMG_SMALLMAP        = 708,
+	SPR_IMG_TOWN            = 4077,
+	SPR_IMG_SUBSIDIES       = 679,
+	SPR_IMG_COMPANY_LIST    = 1299,
+	SPR_IMG_COMPANY_FINANCE = 737,
+	SPR_IMG_COMPANY_GENERAL = 743,
+	SPR_IMG_GRAPHS          = 745,
+	SPR_IMG_COMPANY_LEAGUE  = 684,
+	SPR_IMG_INDUSTRY        = 741,
+	SPR_IMG_TRAINLIST       = 731,
+	SPR_IMG_TRUCKLIST       = 732,
+	SPR_IMG_SHIPLIST        = 733,
+	SPR_IMG_AIRPLANESLIST   = 734,
+	SPR_IMG_ZOOMIN          = 735,
+	SPR_IMG_ZOOMOUT         = 736,
+	SPR_IMG_BUILDRAIL       = 727,
+	SPR_IMG_BUILDROAD       = 728,
+	SPR_IMG_BUILDWATER      = 729,
+	SPR_IMG_BUILDAIR        = 730,
+	SPR_IMG_LANDSCAPING     = 4083,
+	SPR_IMG_MUSIC           = 713,
+	SPR_IMG_MESSAGES        = 680,
+	SPR_IMG_QUERY           = 723,
+	SPR_IMG_PLANTTREES      = 742,
+	SPR_IMG_SIGN            = 4082,
+
+	/* OPEN TRANSPORT TYCOON in gamescreen */
+	SPR_OTTD_O                = 4842,
+	SPR_OTTD_P                = 4841,
+	SPR_OTTD_E                = SPR_OPENTTD_BASE + 16,
+	SPR_OTTD_N                = 4839,
+	SPR_OTTD_T                = 4836,
+	SPR_OTTD_R                = 4837,
+	SPR_OTTD_A                = 4838,
+	SPR_OTTD_S                = 4840,
+	SPR_OTTD_Y                = 4843,
+	SPR_OTTD_C                = 4844
+};
+
+/* Cursor sprite numbers */
+typedef enum CursorSprites {
+	/* Terraform */
+	/* Cursors */
+	SPR_CURSOR_MOUSE          = 0,
+	SPR_CURSOR_ZZZ            = 1,
+	SPR_CURSOR_BOUY           = 702,
+	SPR_CURSOR_QUERY          = 719,
+	SPR_CURSOR_HQ             = 720,
+	SPR_CURSOR_SHIP_DEPOT     = 721,
+	SPR_CURSOR_SIGN           = 722,
+
+	SPR_CURSOR_TREE           = 2010,
+	SPR_CURSOR_BUY_LAND       = 4792,
+	SPR_CURSOR_LEVEL_LAND     = SPR_OPENTTD_BASE + 69,
+
+	SPR_CURSOR_TOWN           = 4080,
+	SPR_CURSOR_INDUSTRY       = 4081,
+	SPR_CURSOR_ROCKY_AREA     = 4087,
+	SPR_CURSOR_LIGHTHOUSE     = 4088,
+	SPR_CURSOR_TRANSMITTER    = 4089,
+
+	/* airport cursors */
+	SPR_CURSOR_AIRPORT        = 2724,
+
+	/* dock cursors */
+	SPR_CURSOR_DOCK           = 3668,
+	SPR_CURSOR_CANAL          = SPR_OPENTTD_BASE + 11,
+	SPR_CURSOR_LOCK           = SPR_OPENTTD_BASE + 64,
+
+	/* shared road & rail cursors */
+	SPR_CURSOR_BRIDGE         = 2593,
+
+	/* rail cursors */
+	SPR_CURSOR_NS_TRACK       = 1263,
+	SPR_CURSOR_SWNE_TRACK     = 1264,
+	SPR_CURSOR_EW_TRACK       = 1265,
+	SPR_CURSOR_NWSE_TRACK     = 1266,
+
+	SPR_CURSOR_NS_MONO        = 1267,
+	SPR_CURSOR_SWNE_MONO      = 1268,
+	SPR_CURSOR_EW_MONO        = 1269,
+	SPR_CURSOR_NWSE_MONO      = 1270,
+
+	SPR_CURSOR_NS_MAGLEV      = 1271,
+	SPR_CURSOR_SWNE_MAGLEV    = 1272,
+	SPR_CURSOR_EW_MAGLEV      = 1273,
+	SPR_CURSOR_NWSE_MAGLEV    = 1274,
+
+	SPR_CURSOR_RAIL_DEPOT     = 1296,
+	SPR_CURSOR_RAIL_STATION   = 1300,
+	SPR_CURSOR_TUNNEL_RAIL    = 2434,
+	SPR_CURSOR_TUNNEL_MONO    = 2435,
+	SPR_CURSOR_TUNNEL_MAGLEV  = 2436,
+
+	SPR_CURSOR_AUTORAIL       = SPR_OPENTTD_BASE + 4,
+	SPR_CURSOR_CHECKPOINT     = SPR_OPENTTD_BASE + 7,
+	SPR_CURSOR_MONO_DEPOT     = SPR_OPENTTD_BASE + 14,
+	SPR_CURSOR_MAGLEV_DEPOT   = SPR_OPENTTD_BASE + 15,
+	SPR_CURSOR_CONVERT_RAIL   = SPR_OPENTTD_BASE + 26,
+
+	/* road cursors */
+	SPR_CURSOR_ROAD_NESW      = 1311,
+	SPR_CURSOR_ROAD_NWSE      = 1312,
+
+	SPR_CURSOR_ROAD_DEPOT     = 1297,
+	SPR_CURSOR_BUS_STATION    = 2725,
+	SPR_CURSOR_TRUCK_STATION  = 2726,
+	SPR_CURSOR_ROAD_TUNNEL    = 2433,
+} CursorSprite;
+
+// Animation macro in table/animcursors.h (_animcursors[])
+enum AnimCursors {
+	ANIMCURSOR_DEMOLISH     = -1,	//  704 -  707 - demolish dynamite
+	ANIMCURSOR_LOWERLAND    = -2,	//  699 -  701 - lower land tool
+	ANIMCURSOR_RAISELAND    = -3,	//  696 -  698 - raise land tool
+	ANIMCURSOR_PICKSTATION  = -4,	//  716 -  718 - goto-order icon
+	ANIMCURSOR_BUILDSIGNALS	= -5,	// 1292 - 1293 - build signal
+};
+
+enum {
+	MAX_SPRITES = 0x3FFF, //the highest number a sprite can have
+};
+
+/*
+	these numbers change the colors of the palette for a sprite
+	both need to be fed a sprite which contains the "new" colors
+*/
+enum Modifiers {
+	PALETTE_MODIFIER_TRANSPARENT 	= 0x4000,
+	PALETTE_MODIFIER_COLOR 				= 0x8000,
+};
+
+enum PaletteSprites {
+	//note: these numbers are already the modified once the renderer needs.
+	//the actual sprite number is the upper 16 bits of the number
+
+	//Here a puslating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible
+	PALETTE_TILE_RED_PULSATING 	= 0x3038000,
+	//makes a square red. is used when removing rails or other stuff
+	PALETTE_SEL_TILE_RED 				= 0x3048000,
+	//This draws a blueish square (catchment areas for example)
+	PALETTE_SEL_TILE_BLUE 			= 0x3058000,
+	//0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map
+	//here the color switches begin
+	//use this if you add stuff to the value, so that the resulting color
+	//is not a fixed value.
+	//NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLORS yet!
+	PALETTE_TO_COLORS 					= 0x3070000,
+	PALETTE_TO_DARK_BLUE 				= 0x3078000,
+	PALETTE_TO_PALE_GREEN 			= 0x3088000,
+	PALETTE_TO_PINK 						= 0x3098000,
+	PALETTE_TO_YELLOW 					= 0x30A8000,
+	PALETTE_TO_RED 							= 0x30B8000,
+	PALETTE_TO_LIGHT_BLUE 			= 0x30C8000,
+	PALETTE_TO_GREEN 						= 0x30D8000,
+	PALETTE_TO_DARK_GREEN 			= 0x30E8000,
+	PALETTE_TO_BLUE 						= 0x30F8000,
+	PALETTE_TO_CREAM 						= 0x3108000,
+	//maybe don't use as player color because it doesn't display in the graphs?
+	PALETTE_TO_MAUVE 						= 0x3118000,
+	PALETTE_TO_PURPLE 					= 0x3128000,
+	PALETTE_TO_ORANGE 					= 0x3138000,
+	PALETTE_TO_BROWN 						= 0x3148000,
+	PALETTE_TO_GREY 						= 0x3158000,
+	PALETTE_TO_WHITE 						= 0x3168000,
+ 	//sets color to bare land stuff, for rail and road (and crossings)
+	PALETTE_TO_BARE_LAND 				= 0x3178000,
+	//XXX is 318-31A really not used?
+	//XXX FIXME I dunno yet what this is
+	PALETTE_31B 								= 0x31B8000,
+	//structure color to something brownish (for the cantilever bridges for example)
+	PALETTE_TO_STRUCT_BROWN 		= 0x31C8000,
+	PALETTE_31D 								= 0x31D8000, //XXX FIXME Don't know this either
+	//sets bridge or structure to red, little concrete one and cantilever use this one for example
+	PALETTE_TO_STRUCT_RED 			= 0x31E8000,
+	//XXX 31F
+	PALETTE_TO_STRUCT_CONCRETE 	= 0x3208000,  //Sets the suspension bridge to concrete, also other strucutures use it
+	PALETTE_TO_STRUCT_YELLOW 		= 0x3218000,    //Sets the bridge color to yellow (suspension and tubular)
+	PALETTE_TO_TRANSPARENT 			= 0x3224000,	//This sets the sprite to transparent
+	//This is used for changing the tubular bridges to the silicon display, or some grayish color
+	PALETTE_TO_STRUCT_GREY 			= 0x3238000,
+	PALETTE_CRASH 							= 0x3248000,	//this changes stuff to the "crash color"
+	//XXX another place where structures are colored.
+	//I'm not sure which colors these are
+	PALETTE_59E 								= 0x59E8000,
+	PALETTE_59F 								= 0x59F8000,
+
+};
+
+#define MAKE_TRANSPARENT(img) (img = (img & MAX_SPRITES) | PALETTE_TO_TRANSPARENT)
+
+#endif /* SPRITES_H */
--- a/ttd.h	Fri Nov 26 21:11:37 2004 +0000
+++ b/ttd.h	Fri Nov 26 21:14:42 2004 +0000
@@ -1,6 +1,10 @@
 #ifndef TTD_H
 #define TTD_H
 
+// FIXME: Include only where really needed.
+// include sprites
+#include "table/sprites.h"
+
 #ifndef VARDEF
 #define VARDEF extern
 #endif
@@ -511,12 +515,6 @@
 
 typedef void PlaceProc(uint tile);
 
-enum Sprites {
-	SPR_CANALS_BASE = 0x1406,
-	SPR_SLOPES_BASE = SPR_CANALS_BASE + 70,
-	SPR_OPENTTD_BASE = SPR_SLOPES_BASE + 74,
-};
-
 enum MAP_OWNERS {
 	OWNER_TOWN			= 0xf,	// a town owns the tile
 	OWNER_NONE			= 0x10,	// nobody owns the tile
--- a/viewport.h	Fri Nov 26 21:11:37 2004 +0000
+++ b/viewport.h	Fri Nov 26 21:14:42 2004 +0000
@@ -95,14 +95,6 @@
 } TileHighlightData;
 
 
-enum AnimCursors {
-	ANIMCURSOR_DEMOLISH = -1,
-	ANIMCURSOR_LOWERLAND = -2,
-	ANIMCURSOR_RAISELAND = -3,
-	ANIMCURSOR_PICKSTATION = -4,
-	ANIMCURSOR_BUILDSIGNALS = -5,
-};
-
 // common button handler
 bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc);