fileio.h
author Darkvater
Sat, 28 Jan 2006 01:33:57 +0000
changeset 2899 6ff001a44709
parent 2736 1ea068235989
child 4201 3004bdee457d
permissions -rw-r--r--
(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
/* $Id$ */

#ifndef FILEIO_H
#define FILEIO_H

void FioSeekTo(uint32 pos, int mode);
void FioSeekToFile(uint32 pos);
uint32 FioGetPos(void);
byte FioReadByte(void);
uint16 FioReadWord(void);
uint32 FioReadDword(void);
void FioCloseAll(void);
FILE *FioFOpenFile(const char *filename);
void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);
void FioSkipBytes(int n);
bool FiosCheckFileExists(const char *filename);

#endif /* FILEIO_H */