(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
--- a/openttd.c Fri Jan 27 17:06:29 2006 +0000
+++ b/openttd.c Sat Jan 28 01:33:57 2006 +0000
@@ -762,8 +762,13 @@
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
- if (_network_server)
+ if (_network_server) {
+ /* If we have loaded a game we need to correctly update the company-count */
+ const Player *p;
+ _network_game_info.companies_on = 0;
+ FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;}
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
+ }
#endif /* ENABLE_NETWORK */
}
break;