(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
authorDarkvater
Sat, 28 Jan 2006 01:33:57 +0000
changeset 2899 6ff001a44709
parent 2898 d94c5f6368f0
child 2900 722c18106949
(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
openttd.c
--- a/openttd.c	Fri Jan 27 17:06:29 2006 +0000
+++ b/openttd.c	Sat Jan 28 01:33:57 2006 +0000
@@ -762,8 +762,13 @@
 			_local_player = 0;
 			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
 #ifdef ENABLE_NETWORK
-			if (_network_server)
+			if (_network_server) {
+				/* If we have loaded a game we need to correctly update the company-count */
+				const Player *p;
+				_network_game_info.companies_on = 0;
+				FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;}
 				snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
+			}
 #endif /* ENABLE_NETWORK */
 		}
 		break;