tile.c
author Darkvater
Fri, 17 Mar 2006 18:54:42 +0000
changeset 3244 d5bc3f0987ba
parent 3017 915fae59d5e0
child 3279 7c642c5c501c
permissions -rw-r--r--
(svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
/* $Id$ */

#include "stdafx.h"
#include "tile.h"

void SetMapExtraBits(TileIndex tile, byte bits)
{
	assert(tile < MapSize());
	SB(_m[tile].extra, 0, 2, bits & 3);
}

uint GetMapExtraBits(TileIndex tile)
{
	assert(tile < MapSize());
	return GB(_m[tile].extra, 0, 2);
}


uint GetTileSlope(TileIndex tile, uint *h)
{
	uint a;
	uint b;
	uint c;
	uint d;
	uint min;
	uint r;

	assert(tile < MapSize());

	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
		if (h != NULL) *h = 0;
		return 0;
	}

	min = a = TileHeight(tile);
	b = TileHeight(tile + TileDiffXY(1, 0));
	if (min >= b) min = b;
	c = TileHeight(tile + TileDiffXY(0, 1));
	if (min >= c) min = c;
	d = TileHeight(tile + TileDiffXY(1, 1));
	if (min >= d) min = d;

	r = 0;
	if ((a -= min) != 0) r += (--a << 4) + 8;
	if ((c -= min) != 0) r += (--c << 4) + 4;
	if ((d -= min) != 0) r += (--d << 4) + 2;
	if ((b -= min) != 0) r += (--b << 4) + 1;

	if (h != NULL) *h = min * 8;

	return r;
}

uint GetTileZ(TileIndex tile)
{
	uint h;
	GetTileSlope(tile, &h);
	return h;
}