(svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
authorDarkvater
Fri, 17 Mar 2006 18:54:42 +0000
changeset 3244 d5bc3f0987ba
parent 3243 6232a0862ae6
child 3245 6bb3538430c9
(svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
settings.c
--- a/settings.c	Fri Mar 17 13:28:50 2006 +0000
+++ b/settings.c	Fri Mar 17 18:54:42 2006 +0000
@@ -1302,6 +1302,7 @@
 	/* This is the penalty for level crossings, for both road and rail vehicles */
 	SDT_VAR(Patches, npf_crossing_penalty,          SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH),  0, 100000, STR_NULL, NULL),
 
+	SDT_CONDNULL(32, 0, SL_MAX_VERSION),
 	SDT_END()
 };
 
@@ -1563,6 +1564,9 @@
 	/* Copy over default setting since some might not get loaded in
 	 * a networking environment. This ensures for example that the local
 	 * signal_side stays when joining a network-server */
+	size_t length = SlGetFieldLength();
+	for (; length != 0; length--) SlReadByte();
+	return;
 	_patches = _patches_newgame;
 	LoadSettings(_patch_settings, &_patches);
 }